diff options
author | Florin Malita <fmalita@chromium.org> | 2018-03-08 09:57:54 -0500 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-03-08 15:39:46 +0000 |
commit | 4997e14c80f133ad43ce17e7b6adab55a37b9ada (patch) | |
tree | 9a9cf8334e86b1a2b1bd18601a33409de0fff4e9 /src/effects | |
parent | 26b50a4cda53661c59ae37c7fd1c873d099f2236 (diff) |
Use kLow_SkFilterQuality when generating shader masks
This prevents edge aliasing for kDecal tiling.
Change-Id: I3a66e49ec1900bbe19c6700ec2f766122af4a3ce
Reviewed-on: https://skia-review.googlesource.com/113124
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/effects')
-rw-r--r-- | src/effects/SkShaderMaskFilter.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/effects/SkShaderMaskFilter.cpp b/src/effects/SkShaderMaskFilter.cpp index 74352acb65..5a93d1aba3 100644 --- a/src/effects/SkShaderMaskFilter.cpp +++ b/src/effects/SkShaderMaskFilter.cpp @@ -103,6 +103,7 @@ bool SkShaderMF::filterMask(SkMask* dst, const SkMask& src, const SkMatrix& ctm, SkPaint paint; paint.setShader(fShader); + paint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality); // this blendmode is the trick: we only draw the shader where the mask is paint.setBlendMode(SkBlendMode::kSrcIn); |