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authorGravatar Florin Malita <fmalita@chromium.org>2018-03-08 09:57:54 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-03-08 15:39:46 +0000
commit4997e14c80f133ad43ce17e7b6adab55a37b9ada (patch)
tree9a9cf8334e86b1a2b1bd18601a33409de0fff4e9 /src/effects
parent26b50a4cda53661c59ae37c7fd1c873d099f2236 (diff)
Use kLow_SkFilterQuality when generating shader masks
This prevents edge aliasing for kDecal tiling. Change-Id: I3a66e49ec1900bbe19c6700ec2f766122af4a3ce Reviewed-on: https://skia-review.googlesource.com/113124 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/SkShaderMaskFilter.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/effects/SkShaderMaskFilter.cpp b/src/effects/SkShaderMaskFilter.cpp
index 74352acb65..5a93d1aba3 100644
--- a/src/effects/SkShaderMaskFilter.cpp
+++ b/src/effects/SkShaderMaskFilter.cpp
@@ -103,6 +103,7 @@ bool SkShaderMF::filterMask(SkMask* dst, const SkMask& src, const SkMatrix& ctm,
SkPaint paint;
paint.setShader(fShader);
+ paint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality);
// this blendmode is the trick: we only draw the shader where the mask is
paint.setBlendMode(SkBlendMode::kSrcIn);