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gpu
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GrGpuGL.h
Commit message (
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Author
Age
*
Fix GPU assumption that clipstack begins with intersect or replace.
bsalomon@google.com
2011-08-29
*
Correctly determine whether HW AA lines can be used
bsalomon@google.com
2011-08-23
*
Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary t...
bsalomon@google.com
2011-08-19
*
Make GrGLInterface a per-GrContext refcounted object rather than a global
bsalomon@google.com
2011-08-19
*
Fixes for iOS / Ganesh (consistent fs/vs uni precision decl and don't use ste...
bsalomon@google.com
2011-08-05
*
Add GrStencilBuffer as a separate resource type from render target
bsalomon@google.com
2011-08-03
*
Revert r2026 due to bot failures
bsalomon@google.com
2011-08-02
*
Create a separate GrStencilBuffer class apart from GrRenderTarget.
bsalomon@google.com
2011-08-02
*
Split texture upload out from onCreateTexture
bsalomon@google.com
2011-08-01
*
Automatic update of all copyright notices to reflect new license terms.
epoger@google.com
2011-07-28
*
Reduce gets of ext string and check validity of stencil format enums
bsalomon@google.com
2011-07-06
*
Refactor GrDrawTarget vertex/index api
bsalomon@google.com
2011-06-21
*
Remember last successful stencil format
bsalomon@google.com
2011-06-17
*
Add dual source blending support for proper blending with coverage.
bsalomon@google.com
2011-05-20
*
Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState
bsalomon@google.com
2011-05-19
*
Batch up draws into triangle fans as large as possible when drawing convex
senorblanco@chromium.org
2011-05-19
*
4x4 SSAA with improvements in determination of when to apply. Still disabled ...
bsalomon@google.com
2011-05-02
*
Make Gr clear take a rect for a partial-clear
bsalomon@google.com
2011-04-27
*
Add lockKeylessTexture() for caching texture without a content key.
bsalomon@google.com
2011-04-25
*
rename SkDevice::eraseColor to clear and make virtual.
bsalomon@google.com
2011-04-14
*
rename XHelper members to onX
bsalomon@google.com
2011-04-12
*
Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA.
bsalomon@google.com
2011-04-11
*
fix use of smooth lines
bsalomon@google.com
2011-04-08
*
Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in...
bsalomon@google.com
2011-04-06
*
Adds read pixels to GrTexture and GrRenderTarget
bsalomon@google.com
2011-04-05
*
Remove dependence on platform GL headers. Remove code that attempts to infer ...
bsalomon@google.com
2011-04-04
*
Add GL_CHROMIUM_framebuffer_multisample support.
bsalomon@google.com
2011-03-23
*
Remove IMG multisample texture support.
bsalomon@google.com
2011-03-21
*
This CL removes all dependencies on GL headers across all of Ganesh. New
twiz@google.com
2011-03-18
*
Add blend constant color and use it for lcd text common case (no fancy blend ...
bsalomon@google.com
2011-03-15
*
Implementation of a GL-virtualization layer for Skia. This allows for
twiz@google.com
2011-03-14
*
Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference ...
bsalomon@google.com
2011-03-10
*
Make flush discardable and lazily reset context
bsalomon@google.com
2011-03-10
*
Add support for clipstack to Gr. GrClip is now a list of rects and paths with...
bsalomon@google.com
2011-03-03
*
Make a separate path renderer object. Move enum types to GrTypes.h
bsalomon@google.com
2011-02-22
*
Reduce glGets for stencil bits.
bsalomon@google.com
2011-02-18
*
Hide alloc size vs content size below API
bsalomon@google.com
2011-02-17
*
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer ...
bsalomon@google.com
2011-02-14
*
git-svn-id: http://skia.googlecode.com/svn/trunk@783 2bbb7eff-a529-9590-31e7-...
bsalomon@google.com
2011-02-11
*
fixes for some warnings:
reed@google.com
2011-01-25
*
Rev the GrContext interface. Context has draw* functions that take a new GrPa...
bsalomon@google.com
2011-01-21
*
Remove notion of default rendertarget. This doesn't map well to usage pattern...
bsalomon@google.com
2011-01-18
*
Towards issue #106
bsalomon@google.com
2011-01-13
*
rename DrawState to DrState -- MS decided to #define DrawState, complicating
reed@google.com
2011-01-12
*
add helpers to initialize our var-int args before calling GL. Some drivers
reed@google.com
2011-01-12
*
Stop using GrSamplerState to track the texture parameters for GL textures. It...
bsalomon@google.com
2010-12-23
*
add gpu backend (not hooked up yet)
reed@google.com
2010-12-22