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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2010-12-23 16:53:57 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2010-12-23 16:53:57 +0000
commitda96ea01fe2a7f4237712c68fae2b96d3523b0f5 (patch)
treedd4de5853fb9c278a5121d49baa16a3742dedd5b /gpu/src/GrGpuGL.h
parentf3c1cc906391f5cb5179ee49c7fcaba8f9e6e5cc (diff)
Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL
git-svn-id: http://skia.googlecode.com/svn/trunk@659 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu/src/GrGpuGL.h')
-rw-r--r--gpu/src/GrGpuGL.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/gpu/src/GrGpuGL.h b/gpu/src/GrGpuGL.h
index bedb85af72..7701df99ee 100644
--- a/gpu/src/GrGpuGL.h
+++ b/gpu/src/GrGpuGL.h
@@ -98,9 +98,6 @@ protected:
// line width
void flushGLStateCommon(PrimitiveType type);
- // pushes the filtering and tiling modes to GL
- void setSamplerStateImm(const GrSamplerState& samplerState);
-
// set when this class changes the rendertarget.
// Subclass should notice at flush time, take appropriate action,
// and set false.