diff options
author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2010-12-23 16:53:57 +0000 |
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committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2010-12-23 16:53:57 +0000 |
commit | da96ea01fe2a7f4237712c68fae2b96d3523b0f5 (patch) | |
tree | dd4de5853fb9c278a5121d49baa16a3742dedd5b /gpu | |
parent | f3c1cc906391f5cb5179ee49c7fcaba8f9e6e5cc (diff) |
Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL
git-svn-id: http://skia.googlecode.com/svn/trunk@659 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu')
-rw-r--r-- | gpu/include/GrGLTexture.h | 16 | ||||
-rw-r--r-- | gpu/src/GrGLTexture.cpp | 13 | ||||
-rw-r--r-- | gpu/src/GrGpuGL.cpp | 77 | ||||
-rw-r--r-- | gpu/src/GrGpuGL.h | 3 |
4 files changed, 59 insertions, 50 deletions
diff --git a/gpu/include/GrGLTexture.h b/gpu/include/GrGLTexture.h index ada31512f5..165320fd55 100644 --- a/gpu/include/GrGLTexture.h +++ b/gpu/include/GrGLTexture.h @@ -93,13 +93,19 @@ public: kBottomUp_Orientation, kTopDown_Orientation, }; + + struct TexParams { + GLenum fFilter; + GLenum fWrapS; + GLenum fWrapT; + }; protected: struct GLTextureDesc { uint32_t fContentWidth; uint32_t fContentHeight; uint32_t fAllocWidth; - uint32_t fAllocHeight; + uint32_t fAllocHeight; PixelConfig fFormat; GLuint fTextureID; GLenum fUploadFormat; @@ -110,6 +116,7 @@ protected: typedef GrGLRenderTarget::GLRenderTargetIDs GLRenderTargetIDs; GrGLTexture(const GLTextureDesc& textureDesc, const GLRenderTargetIDs& rtIDs, + const TexParams& initialTexParams, GrGpuGL* gl); public: @@ -127,9 +134,8 @@ public: const void* srcData); virtual intptr_t getTextureHandle(); - const GrSamplerState& samplerState() const { return fSamplerState; } - void setSamplerState(const GrSamplerState& state) - { fSamplerState = state; } + const TexParams& getTexParams() const { return fTexParams; } + void setTexParams(const TexParams& texParams) { fTexParams = texParams; } GLuint textureID() const { return fTextureID; } GLenum uploadFormat() const { return fUploadFormat; } @@ -147,7 +153,7 @@ public: Orientation orientation() const { return fOrientation; } private: - GrSamplerState fSamplerState; + TexParams fTexParams; GLuint fTextureID; GLenum fUploadFormat; GLenum fUploadByteCount; diff --git a/gpu/src/GrGLTexture.cpp b/gpu/src/GrGLTexture.cpp index b75cad5ec0..4e9d9223de 100644 --- a/gpu/src/GrGLTexture.cpp +++ b/gpu/src/GrGLTexture.cpp @@ -75,12 +75,14 @@ const GLenum GrGLTexture::gWrapMode2GLWrap[] = { GrGLTexture::GrGLTexture(const GLTextureDesc& textureDesc, const GLRenderTargetIDs& rtIDs, + const TexParams& initialTexParams, GrGpuGL* gl) : INHERITED(textureDesc.fContentWidth, textureDesc.fContentHeight, textureDesc.fAllocWidth, textureDesc.fAllocHeight, textureDesc.fFormat), + fTexParams(initialTexParams), fTextureID(textureDesc.fTextureID), fUploadFormat(textureDesc.fUploadFormat), fUploadByteCount(textureDesc.fUploadByteCount), @@ -101,15 +103,6 @@ GrGLTexture::GrGLTexture(const GLTextureDesc& textureDesc, (int32_t)textureDesc.fContentHeight; fRenderTarget = new GrGLRenderTarget(rtIDs, vp, this, gl); } - - fSamplerState.setClampNoFilter(); - - GR_GL(BindTexture(GL_TEXTURE_2D, fTextureID)); - gl->notifyTextureBind(this); - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); } GrGLTexture::~GrGLTexture() { @@ -124,7 +117,7 @@ GrGLTexture::~GrGLTexture() { void GrGLTexture::abandon() { fTextureID = 0; if (NULL != fRenderTarget) { - fRenderTarget->abandon(); + fRenderTarget->abandon(); } } diff --git a/gpu/src/GrGpuGL.cpp b/gpu/src/GrGpuGL.cpp index 7a7300655f..5198dbbc4e 100644 --- a/gpu/src/GrGpuGL.cpp +++ b/gpu/src/GrGpuGL.cpp @@ -426,7 +426,7 @@ void GrGpuGL::resetContextHelper() { #if GR_GL_DESKTOP GR_GL(Disable(GL_LINE_SMOOTH)); GR_GL(Disable(GL_POINT_SMOOTH)); - GR_GL(Disable(GL_MULTISAMPLE)); + GR_GL(Disable(GL_MULTISAMPLE)); #endif // we only ever use lines in hairline mode @@ -533,6 +533,13 @@ GrTexture* GrGpuGL::createTexture(const TextureDesc& desc, #if GR_COLLECT_STATS ++fStats.fTextureCreateCnt; #endif + + static const GrGLTexture::TexParams DEFAULT_PARAMS = { + GL_NEAREST, + GL_CLAMP_TO_EDGE, + GL_CLAMP_TO_EDGE + }; + GrGLTexture::GLTextureDesc glDesc; GLenum internalFormat; @@ -607,6 +614,18 @@ GrTexture* GrGpuGL::createTexture(const TextureDesc& desc, } GR_GL(BindTexture(GL_TEXTURE_2D, glDesc.fTextureID)); + GR_GL(TexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MAG_FILTER, + DEFAULT_PARAMS.fFilter)); + GR_GL(TexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MIN_FILTER, + DEFAULT_PARAMS.fFilter)); + GR_GL(TexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_WRAP_S, + DEFAULT_PARAMS.fWrapS)); + GR_GL(TexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_WRAP_T, + DEFAULT_PARAMS.fWrapT)); #if GR_COLLECT_STATS ++fStats.fTextureChngCnt; #endif @@ -898,7 +917,7 @@ GrTexture* GrGpuGL::createTexture(const TextureDesc& desc, GrPrintf("--- new texture [%d] size=(%d %d) bpp=%d\n", tex->fTextureID, width, height, tex->fUploadByteCount); #endif - GrGLTexture* tex = new GrGLTexture(glDesc, rtIDs, this); + GrGLTexture* tex = new GrGLTexture(glDesc, rtIDs, DEFAULT_PARAMS, this); if (0 != rtIDs.fTexFBOID) { GrRenderTarget* rt = tex->asRenderTarget(); @@ -1014,18 +1033,6 @@ void GrGpuGL::flushScissor(const GrIRect* rect) { } } -void GrGpuGL::setSamplerStateImm(const GrSamplerState& state) { - - GLenum filter = state.isFilter() ? GL_LINEAR : GL_NEAREST; - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter)); - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter)); - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, - GrGLTexture::gWrapMode2GLWrap[state.getWrapX()])); - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, - GrGLTexture::gWrapMode2GLWrap[state.getWrapY()])); - -} - void GrGpuGL::eraseColor(GrColor color) { flushRenderTarget(); if (fHWBounds.fScissorEnabled) { @@ -1433,27 +1440,33 @@ void GrGpuGL::flushGLStateCommon(PrimitiveType type) { //GrPrintf("---- bindtexture %d\n", nextTexture->textureID()); fHWDrawState.fTexture = nextTexture; } - const GrSamplerState& lastSampler = nextTexture->samplerState(); - if (lastSampler.isFilter() != fCurrDrawState.fSamplerState.isFilter()) { - GLenum filter = fCurrDrawState.fSamplerState.isFilter() ? - GL_LINEAR : - GL_NEAREST; - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, - filter)); - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, - filter)); + const GrGLTexture::TexParams& oldTexParams = nextTexture->getTexParams(); + GrGLTexture::TexParams newTexParams; + newTexParams.fFilter = fCurrDrawState.fSamplerState.isFilter() ? + GL_LINEAR : + GL_NEAREST; + newTexParams.fWrapS = GrGLTexture::gWrapMode2GLWrap[fCurrDrawState.fSamplerState.getWrapX()]; + newTexParams.fWrapT = GrGLTexture::gWrapMode2GLWrap[fCurrDrawState.fSamplerState.getWrapY()]; + + if (newTexParams.fFilter != oldTexParams.fFilter) { + GR_GL(TexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MAG_FILTER, + newTexParams.fFilter)); + GR_GL(TexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_MIN_FILTER, + newTexParams.fFilter)); } - if (lastSampler.getWrapX() != fCurrDrawState.fSamplerState.getWrapX()) { - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, - GrGLTexture::gWrapMode2GLWrap[ - fCurrDrawState.fSamplerState.getWrapX()])); + if (newTexParams.fWrapS != oldTexParams.fWrapS) { + GR_GL(TexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_WRAP_S, + newTexParams.fWrapS)); } - if (lastSampler.getWrapY() != fCurrDrawState.fSamplerState.getWrapY()) { - GR_GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, - GrGLTexture::gWrapMode2GLWrap[ - fCurrDrawState.fSamplerState.getWrapY()])); + if (newTexParams.fWrapT != oldTexParams.fWrapT) { + GR_GL(TexParameteri(GL_TEXTURE_2D, + GL_TEXTURE_WRAP_T, + newTexParams.fWrapT)); } - nextTexture->setSamplerState(fCurrDrawState.fSamplerState); + nextTexture->setTexParams(newTexParams); } else { GrAssert(!"Rendering with texture vert flag set but no texture"); if (NULL != fHWDrawState.fTexture) { diff --git a/gpu/src/GrGpuGL.h b/gpu/src/GrGpuGL.h index bedb85af72..7701df99ee 100644 --- a/gpu/src/GrGpuGL.h +++ b/gpu/src/GrGpuGL.h @@ -98,9 +98,6 @@ protected: // line width void flushGLStateCommon(PrimitiveType type); - // pushes the filtering and tiling modes to GL - void setSamplerStateImm(const GrSamplerState& samplerState); - // set when this class changes the rendertarget. // Subclass should notice at flush time, take appropriate action, // and set false. |