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author | 2011-04-06 17:50:02 +0000 | |
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committer | 2011-04-06 17:50:02 +0000 | |
commit | f954d8dd9a4e75aa97e7da79692f5a7add039e68 (patch) | |
tree | a4d0cbc377940968a589c018cbb6616aaa105e72 /gpu/src/GrGpuGL.h | |
parent | 7cf3dcd90275dcd23fa0d9230e144ee71852ef3a (diff) |
Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL.
Skia issue: 178
Review URL: http://codereview.appspot.com/4382041/
git-svn-id: http://skia.googlecode.com/svn/trunk@1067 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu/src/GrGpuGL.h')
-rw-r--r-- | gpu/src/GrGpuGL.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/gpu/src/GrGpuGL.h b/gpu/src/GrGpuGL.h index 3eedabf353..6d600e0cf5 100644 --- a/gpu/src/GrGpuGL.h +++ b/gpu/src/GrGpuGL.h @@ -39,6 +39,11 @@ protected: bool fArrayPtrsDirty; } fHWGeometryState; + struct AAState { + bool fMSAAEnabled; + bool fSmoothLineEnabled; + } fHWAAState; + DrState fHWDrawState; bool fHWStencilClip; @@ -78,6 +83,7 @@ protected: virtual GrRenderTarget* createPlatformRenderTargetHelper( intptr_t platformRenderTarget, int stencilBits, + bool isMultisampled, int width, int height); virtual GrRenderTarget* createRenderTargetFrom3DApiStateHelper(); @@ -147,6 +153,7 @@ private: void flushRenderTarget(); void flushStencil(); + void flushAAState(GrPrimitiveType type); void resolveTextureRenderTarget(GrGLTexture* texture); bool canBeTexture(GrPixelConfig config, |