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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-08-05 15:46:40 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-08-05 15:46:40 +0000
commitedc177df618a61e35d4f07c49d5dcb5de9c7afb1 (patch)
tree350c5d08cf40dcebbceaeebf06d2f9356c02c8cb /gpu/src/GrGpuGL.h
parentc7e6d08fd2a8aa53f6603e145c23e06095b97063 (diff)
Fixes for iOS / Ganesh (consistent fs/vs uni precision decl and don't use stencil-only fbo for clear)
Review URL: http://codereview.appspot.com/4850043/ git-svn-id: http://skia.googlecode.com/svn/trunk@2050 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'gpu/src/GrGpuGL.h')
-rw-r--r--gpu/src/GrGpuGL.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/gpu/src/GrGpuGL.h b/gpu/src/GrGpuGL.h
index 6dbc9d7dd5..0f0181c452 100644
--- a/gpu/src/GrGpuGL.h
+++ b/gpu/src/GrGpuGL.h
@@ -70,8 +70,6 @@ protected:
// GrGpu overrides
virtual void resetContext();
- virtual void abandonResources();
- virtual void releaseResources();
virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
const void* srcData,
@@ -104,7 +102,7 @@ protected:
uint32_t vertexCount,
uint32_t numVertices);
virtual void flushScissor(const GrIRect* rect);
- void clearStencil(uint32_t value, uint32_t mask);
+ virtual void clearStencil();
virtual void clearStencilClip(const GrIRect& rect);
virtual int getMaxEdges() const;