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gm
Commit message (
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Author
Age
*
New gamut GM, to test gamut conversion in various code-paths
brianosman
2016-09-07
*
reconfigure dont-clip-to-layer gm to not have transparent pixels in its final...
reed
2016-09-06
*
kNumWindows is only used in GPU builds
mtklein
2016-09-06
*
Improve usage of window rectangles
csmartdalton
2016-09-06
*
test dont-clip-layer
reed
2016-09-06
*
Revert of Improve usage of window rectangles (patchset #9 id:160001 of https:...
caryclark
2016-09-06
*
kNumWindows is only used in GPU builds
mtklein
2016-09-03
*
Improve usage of window rectangles
csmartdalton
2016-09-02
*
Add option to skip rects to drawImageLattice()
msarett
2016-09-02
*
record drawfilters
reed
2016-09-02
*
Replace a lot of 'static const' with 'constexpr' or 'const'.
mtklein
2016-09-01
*
Store mipmap levels in deferred texture image
cblume
2016-08-30
*
Improve the gamma GM significantly
brianosman
2016-08-30
*
Some tests around surface creation and snapshotting with color space
brianosman
2016-08-30
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:1...
vjiaoblack
2016-08-29
*
Moved ambient lights out of SkLight's light array
vjiaoblack
2016-08-29
*
drawBitmapRect() should not touch the CTM when mask filters are present
fmalita
2016-08-26
*
Reduce CPU overhead on drawRegion()
msarett
2016-08-26
*
Converts a drawPaint through a rrect clip to a drawRRect in GrDrawContext.
bsalomon
2016-08-26
*
Add imagemasksubset GM
fmalita
2016-08-26
*
Move work from ctor to onOnceBeforeDraw in ShowMipLevel GMs
robertphillips
2016-08-26
*
avoid generating degenerate conic from arc
caryclark
2016-08-26
*
Ignore fill when stroke & filling convex line-only paths
robertphillips
2016-08-26
*
Add drawRegion() API to SkCanvas
msarett
2016-08-25
*
Respecify SkCanvas::drawArc, consolidate conversion to SkPath, add GM for odd...
bsalomon
2016-08-25
*
Make bleed GM produce consistent bitmaps on all platforms
bsalomon
2016-08-25
*
Made shadows blurry (thru implementing variance mapping)
vjiaoblack
2016-08-25
*
Add fat stroke test case to roundrects GM.
jvanverth
2016-08-25
*
tiny line breaks gl render
caryclark
2016-08-24
*
Add cap type variations to circular arcs GMs
bsalomon
2016-08-22
*
Add stroke-and-fill circular arc test, test near 180deg arc in all circular_a...
bsalomon
2016-08-22
*
Adjust angles in circular arcs GMs to test smaller arcs
bsalomon
2016-08-22
*
add translate to exercise non-identity ctm performance
reed
2016-08-21
*
Rename circular_arcs_circular_arcs_fill to circular_arcs_fill.
bsalomon
2016-08-19
*
Move GrFixedClip into src directory
csmartdalton
2016-08-19
*
Add GMs for testing drawArc.
bsalomon
2016-08-19
*
must call rand in reliable order for bots
reed
2016-08-18
*
add simplerect gm
reed
2016-08-18
*
remove disable aa/dither flags from Props -- never used
reed
2016-08-18
*
Add alphaType() to SkImage
brianosman
2016-08-17
*
Add test for platform encoders, turn off platform encoders by default
msarett
2016-08-16
*
Fix WIC encoder to support kJPEG_Type
msarett
2016-08-15
*
Revert of Fix WIC encoder to support kJPEG_Type (patchset #3 id:140001 of htt...
msarett
2016-08-15
*
Fix WIC encoder to support kJPEG_Type
msarett
2016-08-15
*
add gm that exercises compose shader allocations
caryclark
2016-08-15
*
LightingFP now supports multiple directional lights
dvonbeck
2016-08-15
*
Allow vulkan to upload data to testing textures with optimal layouts
egdaniel
2016-08-12
*
Added PointLights to SkLights::Light
vjiaoblack
2016-08-12
*
Implement GPU occluded blur mask filter
robertphillips
2016-08-10
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