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gm
Commit message (
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Author
Age
*
Add test for platform encoders, turn off platform encoders by default
msarett
2016-08-16
*
Fix WIC encoder to support kJPEG_Type
msarett
2016-08-15
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Revert of Fix WIC encoder to support kJPEG_Type (patchset #3 id:140001 of htt...
msarett
2016-08-15
*
Fix WIC encoder to support kJPEG_Type
msarett
2016-08-15
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add gm that exercises compose shader allocations
caryclark
2016-08-15
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LightingFP now supports multiple directional lights
dvonbeck
2016-08-15
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Allow vulkan to upload data to testing textures with optimal layouts
egdaniel
2016-08-12
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Added PointLights to SkLights::Light
vjiaoblack
2016-08-12
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Implement GPU occluded blur mask filter
robertphillips
2016-08-10
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Revert of Store mipmap levels in deferred texture image (patchset #11 id:2000...
halcanary
2016-08-09
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Store mipmap levels in deferred texture image
cblume
2016-08-09
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moved code into onDrawShadowedPic, only renders into shadow maps if needed
vjiaoblack
2016-08-09
*
Rework Overstroke GM to show differences between expected and actual
hstern
2016-08-09
*
rename FoceCopyMode to SkCopyPixelMode
reed
2016-08-05
*
SkBlendARGB32 and S32[A]_Blend_BlitRow32 are currently formulated as: SkAlpha...
lsalzman
2016-08-05
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Making a sample for shadow maps for more intensive development
vjiaoblack
2016-08-05
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Minor clean up related to blur mask filters
robertphillips
2016-08-05
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Add new GM for occluded blurmask filter draws
robertphillips
2016-08-04
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spin off easy stuff from Herb's windows GN CL
mtklein
2016-08-04
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Convert SkAutoTUnref<SkData> to sk_sp<SkData>.
bungeman
2016-08-03
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Update hardstop_gradients GM to include more special cases
fmenozzi
2016-08-03
*
Move off SK_SUPPORT_LEGACY_DATA_FACTORIES.
bungeman
2016-08-02
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Add Overstroke gm
hstern
2016-08-02
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Add drawImageLattice() and drawBitmapLattice() APIs
msarett
2016-08-02
*
adding new GM to demostrate new shadows
vjiaoblack
2016-08-01
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SkPaint intercept API for SkTextBlob and horizontal text
fmalita
2016-07-28
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Add SkGammaColorFilter
robertphillips
2016-07-28
*
Added API for Bevel NormalSource.
dvonbeck
2016-07-28
*
Remove SkSurfaceProps gamma-correctness flag entirely.
brianosman
2016-07-26
*
Update bleed-downscale GM to use power of 2 texture
egdaniel
2016-07-26
*
Just pass the draw context to paint conversion
brianosman
2016-07-25
*
add gm to test bleed with downscale
reed
2016-07-25
*
Add destination color space to AsFPArgs. Eliminates last XFORMTODO.
brianosman
2016-07-25
*
Bundle SkShader::asFragmentProcessor arguments in a struct
brianosman
2016-07-22
*
Fix SkScalerContext_FreeType::generateFontMetrics.
bungeman
2016-07-21
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Fixed GM:lightingshader2 size
dvonbeck
2016-07-21
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Adding an SkColorSpace to SkImage_Gpu
brianosman
2016-07-20
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SkLS now accepting nullptr for diffuse shader and normal source, now accurate...
dvonbeck
2016-07-20
*
Introduce GrColorSpaceXform, for gamut conversion on textures
brianosman
2016-07-18
*
SkPDF: Always give a default advance for glyphs.
halcanary
2016-07-15
*
Probably no need for GM self-tests now that GM doesn't exist.
mtklein
2016-07-14
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Stop testing texture-backed bitmaps in drawbitmaprect GM
bsalomon
2016-07-14
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Remove GrWrapTextureInBitmap from public API
bsalomon
2016-07-13
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Stop testing texture-backed bitmaps in bleed GMs
bsalomon
2016-07-13
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Disable aliased font test on iOS.
bungeman
2016-07-13
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Pre-crop filled rects to avoid scissor
csmartdalton
2016-07-13
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Remove GrLayerHoister
robertphillips
2016-07-13
*
Disable embedded bitmap test on iOS.
bungeman
2016-07-13
*
Revert of Pre-crop filled rects to avoid scissor (patchset #6 id:100001 of ht...
msarett
2016-07-12
*
center glyphs for text-on-path-via-rsxform
reed
2016-07-12
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