diff options
author | vjiaoblack <vjiaoblack@google.com> | 2016-08-09 09:32:09 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-08-09 09:32:09 -0700 |
commit | 904527d165ce98c9fbaa9c05d3890070e3132170 (patch) | |
tree | 4ff5548febd21ff4df73ae0a61f69f1a476d2656 /gm | |
parent | bb9b2247a2bacb1a894d83762a3edb115ee3819d (diff) |
moved code into onDrawShadowedPic, only renders into shadow maps if needed
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2220633002
Review-Url: https://codereview.chromium.org/2220633002
Diffstat (limited to 'gm')
-rw-r--r-- | gm/shadowmaps.cpp | 103 |
1 files changed, 2 insertions, 101 deletions
diff --git a/gm/shadowmaps.cpp b/gm/shadowmaps.cpp index 1ae95fb68f..b343d9b142 100644 --- a/gm/shadowmaps.cpp +++ b/gm/shadowmaps.cpp @@ -15,21 +15,6 @@ #ifdef SK_EXPERIMENTAL_SHADOWING -static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, - sk_sp<SkImage> diffuse, - sk_sp<SkLights> lights) { - - sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileMode, - SkShader::kClamp_TileMode); - - sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMode, - SkShader::kClamp_TileMode); - - return SkShadowShader::Make(std::move(povDepthShader), - std::move(diffuseShader), - std::move(lights), - diffuse->width(), diffuse->height()); -} static sk_sp<SkPicture> make_test_picture(int width, int height) { SkPictureRecorder recorder; @@ -109,96 +94,12 @@ protected: // This picture stores the picture of the scene. // It's used to generate the depth maps. sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); - - for (int i = 0; i < fLights->numLights(); ++i) { - // skip over ambient lights; they don't cast shadows - if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { - continue; - } - // TODO: compute the correct size of the depth map from the light properties - // TODO: maybe add a kDepth_8_SkColorType - - // TODO: find actual max depth of picture - SkISize shMapSize = SkShadowPaintFilterCanvas:: - ComputeDepthMapSize(fLights->light(i), 255, kWidth, kHeight); - - SkImageInfo info = SkImageInfo::Make(shMapSize.fWidth, shMapSize.fHeight, - kBGRA_8888_SkColorType, - kOpaque_SkAlphaType); - - // Create a new surface (that matches the backend of canvas) - // for each shadow map - sk_sp<SkSurface> surf(canvas->makeSurface(info)); - - // Wrap another SPFCanvas around the surface - sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = - sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); - - // set the depth map canvas to have the light we're drawing. - SkLights::Builder builder; - builder.add(fLights->light(i)); - sk_sp<SkLights> curLight = builder.finish(); - - depthMapCanvas->setLights(std::move(curLight)); - depthMapCanvas->drawPicture(pic); - - fLights->light(i).setShadowMap(surf->makeImageSnapshot()); - } - - sk_sp<SkImage> povDepthMap; - sk_sp<SkImage> diffuseMap; - - // TODO: pass the depth to the shader in vertices, or uniforms - // so we don't have to render depth and color separately - - // povDepthMap - { - SkLights::Builder builder; - builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), - SkVector3::Make(0.0f, 0.0f, 1.0f))); - sk_sp<SkLights> povLight = builder.finish(); - - SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, - kBGRA_8888_SkColorType, - kOpaque_SkAlphaType); - - // Create a new surface (that matches the backend of canvas) - // to create the povDepthMap - sk_sp<SkSurface> surf(canvas->makeSurface(info)); - - // Wrap another SPFCanvas around the surface - sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = - sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); - - // set the depth map canvas to have the light as the user's POV - depthMapCanvas->setLights(std::move(povLight)); - - depthMapCanvas->drawPicture(pic); - - povDepthMap = surf->makeImageSnapshot(); - } - - // diffuseMap - { - SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, - kBGRA_8888_SkColorType, - kOpaque_SkAlphaType); - - sk_sp<SkSurface> surf(canvas->makeSurface(info)); - surf->getCanvas()->drawPicture(pic); - - diffuseMap = surf->makeImageSnapshot(); - } - - SkPaint paint; - paint.setShader(make_shadow_shader(std::move(povDepthMap), std::move(diffuseMap), fLights)); - - canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); + canvas->setLights(fLights); + canvas->drawShadowedPicture(pic, nullptr, nullptr); } private: sk_sp<SkLights> fLights; - typedef GM INHERITED; }; |