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authorGravatar reed <reed@google.com>2016-08-05 12:07:41 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-05 12:07:41 -0700
commit1ec04d9553af68b458c8dd6bd18d8c25ebd41d7a (patch)
tree11c3db498c2c6705366cc02789597ee59c2cbd8c /gm
parent40254c2c2dc28a34f96294d5a1ad94a99b0be8a6 (diff)
rename FoceCopyMode to SkCopyPixelMode
Diffstat (limited to 'gm')
-rw-r--r--gm/lightingshader.cpp10
-rw-r--r--gm/lightingshader2.cpp15
-rw-r--r--gm/lightingshaderbevel.cpp6
3 files changed, 13 insertions, 18 deletions
diff --git a/gm/lightingshader.cpp b/gm/lightingshader.cpp
index 2cf4a953d8..54318ee445 100644
--- a/gm/lightingshader.cpp
+++ b/gm/lightingshader.cpp
@@ -6,8 +6,6 @@
*/
#include "gm.h"
-
-#include "SkBitmapProcShader.h"
#include "SkLightingShader.h"
#include "SkNormalSource.h"
#include "SkPoint3.h"
@@ -100,10 +98,10 @@ protected:
const SkMatrix& ctm = canvas->getTotalMatrix();
SkPaint paint;
- sk_sp<SkShader> diffuseShader = SkMakeBitmapShader(fDiffuse,
- SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, nullptr);
- sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalMaps[mapType],
- SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix, nullptr);
+ sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuse,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
+ sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalMaps[mapType],
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix);
sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap),
ctm);
paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
diff --git a/gm/lightingshader2.cpp b/gm/lightingshader2.cpp
index 9283449e2c..5e0d19b661 100644
--- a/gm/lightingshader2.cpp
+++ b/gm/lightingshader2.cpp
@@ -6,8 +6,6 @@
*/
#include "gm.h"
-
-#include "SkBitmapProcShader.h"
#include "SkLightingShader.h"
#include "SkNormalSource.h"
#include "SkPoint3.h"
@@ -60,20 +58,21 @@ protected:
sk_tool_utils::color_to_565(0x0),
sk_tool_utils::color_to_565(0xFF804020),
8);
- fOpaqueDiffuse = SkMakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode, &matrix, nullptr);
+ fOpaqueDiffuse = SkShader::MakeBitmapShader(opaqueDiffuseMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix);
SkBitmap translucentDiffuseMap = sk_tool_utils::create_checkerboard_bitmap(
kTexSize, kTexSize,
SkColorSetARGB(0x55, 0x00, 0x00, 0x00),
SkColorSetARGB(0x55, 0x80, 0x40, 0x20),
8);
- fTranslucentDiffuse = SkMakeBitmapShader(translucentDiffuseMap, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode, &matrix, nullptr);
+ fTranslucentDiffuse = SkShader::MakeBitmapShader(translucentDiffuseMap,
+ SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix);
SkBitmap normalMap = make_frustum_normalmap(kTexSize);
- fNormalMapShader = SkMakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode, &matrix, nullptr);
+ fNormalMapShader = SkShader::MakeBitmapShader(normalMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix);
}
diff --git a/gm/lightingshaderbevel.cpp b/gm/lightingshaderbevel.cpp
index d119a27cbd..dfc46e4471 100644
--- a/gm/lightingshaderbevel.cpp
+++ b/gm/lightingshaderbevel.cpp
@@ -6,8 +6,6 @@
*/
#include "gm.h"
-
-#include "SkBitmapProcShader.h"
#include "SkLightingShader.h"
#include "SkNormalSource.h"
#include "SkPath.h"
@@ -54,8 +52,8 @@ protected:
sk_tool_utils::color_to_565(0x0),
sk_tool_utils::color_to_565(0xFF804020),
8);
- fDiffuse = SkMakeBitmapShader(diffuseMap, SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode, &matrix, nullptr);
+ fDiffuse = SkShader::MakeBitmapShader(diffuseMap, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, &matrix);
fConvexPath.moveTo(fRect.width() / 2.0f, 0.0f);
fConvexPath.lineTo(0.0f, fRect.height());