diff options
author | bsalomon <bsalomon@google.com> | 2016-07-13 14:50:17 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-07-13 14:50:17 -0700 |
commit | a2e0837c3395831ff02a2f35469b4fa98963c560 (patch) | |
tree | eb80d1737462f4d9d8f6b945e3d569cb07a35632 /gm | |
parent | 6d6b6ad0f30504b6d0540f1f6bc7c072f33e85b2 (diff) |
Stop testing texture-backed bitmaps in bleed GMs
BUG=skia:5531
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2141973004
Review-Url: https://codereview.chromium.org/2141973004
Diffstat (limited to 'gm')
-rw-r--r-- | gm/bleed.cpp | 195 |
1 files changed, 19 insertions, 176 deletions
diff --git a/gm/bleed.cpp b/gm/bleed.cpp index 5a27b3972e..914da993bc 100644 --- a/gm/bleed.cpp +++ b/gm/bleed.cpp @@ -37,7 +37,7 @@ struct TestPixels { logically where each check has as many pixels as is necessary to fill the interior. The rect to draw is set to the checkerboard portion. */ template<typename PIXEL_TYPE> -bool make_ringed_bitmap(GrContext*, TestPixels* result, int width, int height, +bool make_ringed_bitmap(TestPixels* result, int width, int height, SkColorType ct, SkAlphaType at, PIXEL_TYPE outerRingColor, PIXEL_TYPE innerRingColor, PIXEL_TYPE checkColor1, PIXEL_TYPE checkColor2) { @@ -104,26 +104,26 @@ bool make_ringed_bitmap(GrContext*, TestPixels* result, int width, int height, return true; } -/** Create a black and white checked texture with 2 1-pixel rings around the outside edge. +/** Create a black and white checked bitmap with 2 1-pixel rings around the outside edge. The inner ring is red and the outer ring is blue. */ -static bool make_ringed_color_bitmap(GrContext* ctx, TestPixels* result, int width, int height) { +static bool make_ringed_color_bitmap(TestPixels* result, int width, int height) { static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE); - return make_ringed_bitmap<SkPMColor>(ctx, result, width, height, kBGRA_8888_SkColorType, + return make_ringed_bitmap<SkPMColor>(result, width, height, kBGRA_8888_SkColorType, kPremul_SkAlphaType, kBlue, kRed, kBlack, kWhite); } /** Makes a alpha bitmap with 1 wide rect/ring of 0s, an inset of 1s, and the interior is a 2x2 checker board of 3/4 and 1/2. The inner checkers are large enough to fill the interior with the 2x2 checker grid. */ -static bool make_ringed_alpha_bitmap(GrContext* ctx, TestPixels* result, int width, int height) { +static bool make_ringed_alpha_bitmap(TestPixels* result, int width, int height) { static const uint8_t kZero = 0x00; static const uint8_t kHalf = 0x80; static const uint8_t k3Q = 0xC0; static const uint8_t kOne = 0xFF; - return make_ringed_bitmap<uint8_t>(ctx, result, width, height, kAlpha_8_SkColorType, + return make_ringed_bitmap<uint8_t>(result, width, height, kAlpha_8_SkColorType, kPremul_SkAlphaType, kZero, kOne, k3Q, kHalf); } @@ -137,8 +137,8 @@ static void bmp_to_image(TestPixels* result) { } /** Color image case. */ -bool make_ringed_color_image(GrContext* ctx, TestPixels* result, int width, int height) { - if (make_ringed_color_bitmap(ctx, result, width, height)) { +bool make_ringed_color_image(TestPixels* result, int width, int height) { + if (make_ringed_color_bitmap(result, width, height)) { bmp_to_image(result); return true; } @@ -146,137 +146,14 @@ bool make_ringed_color_image(GrContext* ctx, TestPixels* result, int width, int } /** Alpha image case. */ -bool make_ringed_alpha_image(GrContext* ctx, TestPixels* result, int width, int height) { - if (make_ringed_alpha_bitmap(ctx, result, width, height)) { +bool make_ringed_alpha_image(TestPixels* result, int width, int height) { + if (make_ringed_alpha_bitmap(result, width, height)) { bmp_to_image(result); return true; } return false; } -/** Similar to make_ringed_bitmap with these modifications: - - The backing store is a texture. - - The texture is larger than the bitmap dimensions (it is surrounded by non-content - padding on the right/bottom of the contents.) - - The right/bottom sides of the rings are omitted so that the rect to draw is adjacent to - the texture padding. - */ -template <typename PIXEL_TYPE> -bool make_oversized_texture_bitmap(GrContext* ctx, TestPixels* result, int width, int height, - GrPixelConfig config, PIXEL_TYPE outerRingColor, - PIXEL_TYPE innerRingColor, PIXEL_TYPE checkColor1, - PIXEL_TYPE checkColor2, PIXEL_TYPE padColor) { - SkASSERT(0 == width % 2 && 0 == height % 2); - SkASSERT(width >= 6 && height >= 6); -#if SK_SUPPORT_GPU - if (!ctx) { - return false; - } - /** Put arbitrary pad to the right and below the bitmap content. */ - static const int kXPad = 10; - static const int kYPad = 17; - size_t rowBytes = (width + kXPad) * sizeof(PIXEL_TYPE); - SkAutoTMalloc<PIXEL_TYPE> pixels(rowBytes*(height + kYPad)); - - PIXEL_TYPE* scanline = pixels.get(); - for (int x = 0; x < width; ++x) { - scanline[x] = outerRingColor; - } - for (int x = width; x < width + kXPad; ++x) { - scanline[x] = padColor; - } - - scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); - scanline[0] = outerRingColor; - for (int x = 1; x < width; ++x) { - scanline[x] = innerRingColor; - } - for (int x = width; x < width + kXPad; ++x) { - scanline[x] = padColor; - } - - for (int y = 2; y < height / 2 + 1; ++y) { - scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); - scanline[0] = outerRingColor; - scanline[1] = innerRingColor; - for (int x = 2; x < width / 2 + 1; ++x) { - scanline[x] = checkColor1; - } - for (int x = width / 2 + 1; x < width; ++x) { - scanline[x] = checkColor2; - } - for (int x = width; x < width + kXPad; ++x) { - scanline[x] = padColor; - } - } - - for (int y = height / 2 + 1; y < height; ++y) { - scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); - scanline[0] = outerRingColor; - scanline[1] = innerRingColor; - for (int x = 2; x < width / 2 + 1; ++x) { - scanline[x] = checkColor2; - } - for (int x = width / 2 + 1; x < width; ++x) { - scanline[x] = checkColor1; - } - for (int x = width; x < width + kXPad; ++x) { - scanline[x] = padColor; - } - } - - for (int y = height; y < height + kYPad; ++y) { - scanline = (PIXEL_TYPE*)((char*)scanline + rowBytes); - for (int x = 0; x < width + kXPad; ++x) { - scanline[x] = padColor; - } - } - - GrSurfaceDesc desc; - desc.fConfig = config; - desc.fWidth = width + kXPad; - desc.fHeight = height + kYPad; - SkAutoTUnref<GrTexture> texture(ctx->textureProvider()->createTexture( - desc, SkBudgeted::kYes, pixels.get(), rowBytes)); - - if (!texture) { - return false; - } - - GrWrapTextureInBitmap(texture, width, height, true, &result->fBitmap); - result->fType = TestPixels::kBitmap; - result->fBitmap.setImmutable(); - result->fRect.set(2, 2, width, height); - return true; -#else - return false; -#endif -} - -/** Make the color version of the oversized texture-backed bitmap */ -static bool make_ringed_oversized_color_texture_bitmap(GrContext* ctx, TestPixels* result, - int width, int height) { - static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE); - static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED); - static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK); - static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE); - static const SkPMColor kGreen = SkPreMultiplyColor(SK_ColorGREEN); - return make_oversized_texture_bitmap<SkPMColor>( - ctx, result, width, height, kSkia8888_GrPixelConfig, kBlue, kRed, kBlack, kWhite, kGreen); -} - -/** Make the alpha version of the oversized texture-backed bitmap */ -static bool make_ringed_oversized_alpha_texture_bitmap(GrContext* ctx, TestPixels* result, - int width, int height) { - static const uint8_t kZero = 0x00; - static const uint8_t kHalf = 0x80; - static const uint8_t k3Q = 0xC0; - static const uint8_t kOne = 0xFF; - static const uint8_t k1Q = 0x40; - return make_oversized_texture_bitmap<uint8_t>( - ctx, result, width, height, kAlpha_8_GrPixelConfig, kZero, kOne, k3Q, kHalf, k1Q); -} - static sk_sp<SkShader> make_shader() { static const SkPoint pts[] = { {0, 0}, {20, 20} }; static const SkColor colors[] = { SK_ColorGREEN, SK_ColorYELLOW }; @@ -287,29 +164,23 @@ static sk_sp<SkShader> make_null_shader() { return nullptr; } enum BleedTest { kUseBitmap_BleedTest, - kUseTextureBitmap_BleedTest, kUseImage_BleedTest, kUseAlphaBitmap_BleedTest, - kUseAlphaTextureBitmap_BleedTest, kUseAlphaImage_BleedTest, kUseAlphaBitmapShader_BleedTest, - kUseAlphaTextureBitmapShader_BleedTest, kUseAlphaImageShader_BleedTest, }; const struct { const char* fName; - bool (*fPixelMaker)(GrContext*, TestPixels* result, int width, int height); + bool (*fPixelMaker)(TestPixels* result, int width, int height); sk_sp<SkShader> (*fShaderMaker)(); } gBleedRec[] = { { "bleed", make_ringed_color_bitmap, make_null_shader }, - { "bleed_texture_bmp", make_ringed_oversized_color_texture_bitmap, make_null_shader }, { "bleed_image", make_ringed_color_image, make_null_shader }, { "bleed_alpha_bmp", make_ringed_alpha_bitmap, make_null_shader }, - { "bleed_alpha_texture_bmp", make_ringed_oversized_alpha_texture_bitmap, make_null_shader }, { "bleed_alpha_image", make_ringed_alpha_image, make_null_shader }, { "bleed_alpha_bmp_shader", make_ringed_alpha_bitmap, make_shader }, - { "bleed_alpha_texture_bmp_shader", make_ringed_oversized_alpha_texture_bitmap, make_shader }, { "bleed_alpha_image_shader", make_ringed_alpha_image, make_shader }, }; @@ -318,8 +189,6 @@ const struct { - SrcRectConstraint(bleed vs.no - bleed) - handling of the sub - region feature(area - of - interest) of drawBitmap* - handling of 8888 vs. A8 (including presence of a shader in the A8 case). - - (gpu - only) handling of tiled vs.non - tiled drawing) - - (gpu - only) texture's backing a bmp where the texture is larger than the bmp. In particular, we should never see the padding outside of an SkBitmap's sub - region (green for 8888, 1/4 for alpha). In some instances we can see the two outer rings outside of the area o interest (i.e., the inner four checks) due to AA or filtering if allowed by the @@ -327,7 +196,7 @@ const struct { */ class BleedGM : public skiagm::GM { public: - BleedGM(BleedTest bt) : fCreatedPixels(false), fBT(bt){} + BleedGM(BleedTest bt) : fBT(bt){} protected: @@ -437,35 +306,13 @@ protected: this->drawPixels(canvas, fSmallTestPixels, src, dst, &paint, constraint); } - void onDraw(SkCanvas* canvas) override { - // We don't create pixels in an onOnceBeforeDraw() override because we want access to - // GrContext. - GrContext* context = canvas->getGrContext(); -#if SK_SUPPORT_GPU - // Workaround for SampleApp. - if (GrTexture* tex = fBigTestPixels.fBitmap.getTexture()) { - if (tex->wasDestroyed()) { - fCreatedPixels = false; - } - } -#endif - bool madePixels = fCreatedPixels; - - if (!madePixels) { - madePixels = gBleedRec[fBT].fPixelMaker(context, &fSmallTestPixels, kSmallTextureSize, - kSmallTextureSize); - madePixels &= gBleedRec[fBT].fPixelMaker(context, &fBigTestPixels, 2 * kMaxTileSize, - 2 * kMaxTileSize); - fCreatedPixels = madePixels; - } - - // Assume that if we coulnd't make the bitmap/image it's because it's a GPU test on a - // non-GPU backend. - if (!madePixels) { - skiagm::GM::DrawGpuOnlyMessage(canvas); - return; - } + void onOnceBeforeDraw() override { + SkAssertResult(gBleedRec[fBT].fPixelMaker(&fSmallTestPixels, kSmallSize, kSmallSize)); + SkAssertResult(gBleedRec[fBT].fPixelMaker(&fBigTestPixels, 2 * kMaxTileSize, + 2 * kMaxTileSize)); + } + void onDraw(SkCanvas* canvas) override { fShader = gBleedRec[fBT].fShaderMaker(); canvas->clear(SK_ColorGRAY); @@ -577,10 +424,9 @@ private: static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize; static const int kRow4Y = 5*kBlockSpacing + 4*kBlockSize; - static const int kSmallTextureSize = 6; + static const int kSmallSize = 6; static const int kMaxTileSize = 32; - bool fCreatedPixels; TestPixels fBigTestPixels; TestPixels fSmallTestPixels; @@ -593,11 +439,8 @@ private: DEF_GM( return new BleedGM(kUseBitmap_BleedTest); ) -DEF_GM( return new BleedGM(kUseTextureBitmap_BleedTest); ) DEF_GM( return new BleedGM(kUseImage_BleedTest); ) DEF_GM( return new BleedGM(kUseAlphaBitmap_BleedTest); ) -DEF_GM( return new BleedGM(kUseAlphaTextureBitmap_BleedTest); ) DEF_GM( return new BleedGM(kUseAlphaImage_BleedTest); ) DEF_GM( return new BleedGM(kUseAlphaBitmapShader_BleedTest); ) -DEF_GM( return new BleedGM(kUseAlphaTextureBitmapShader_BleedTest); ) DEF_GM( return new BleedGM(kUseAlphaImageShader_BleedTest); ) |