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* fix repeat/mirror sampling bleedGravatar Mike Klein2017-06-22
* remove unused mode parameter from SkMergeImageFilterGravatar Mike Reed2017-06-19
* remove unused variants in imagefilter factoriesGravatar Mike Reed2017-06-19
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* Revert "Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMesh...Gravatar Brian Salomon2017-06-15
* Revert "Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp s...Gravatar Brian Salomon2017-06-14
* Converts remaining rect ops from GrLegacyMeshDrawOp to GrMeshDrawOp subclasses.Gravatar Brian Salomon2017-06-14
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
* Reland DeferredTextureImageData low-bit-depth/dithering supportGravatar Eric Karl2017-06-12
* Retract GrTexture.h a bitGravatar Robert Phillips2017-06-09
* Improve cubic KLM accuracyGravatar Chris Dalton2017-06-09
* Extend composeshader to support a lerp parameterGravatar Mike Reed2017-06-09
* specialize D32 proc for legacy srcGravatar Mike Reed2017-06-09
* Revert "Revert "Revert "DeferredTextureImageData low-bit-depth/dithering supp...Gravatar Brian Salomon2017-06-08
* Revert "Revert "DeferredTextureImageData low-bit-depth/dithering support""Gravatar Brian Salomon2017-06-08
* Revert "DeferredTextureImageData low-bit-depth/dithering support"Gravatar Brian Salomon2017-06-08
* Remove SkLinearGradient::kForce4fContext_PrivateFlagGravatar Florin Malita2017-06-07
* DeferredTextureImageData low-bit-depth/dithering supportGravatar Eric Karl2017-06-07
* Make SkCodec more flexible about its required frameGravatar Leon Scroggins III2017-06-07
* GM for drawImage w/ maskFilterGravatar Hal Canary2017-06-07
* Fix croppedrects GMGravatar Chris Dalton2017-06-07
* Update showmiplevel gm to round coords the same for both variations of the GMGravatar Greg Daniel2017-06-07
* GrTessellator: implement out-of-range splitting and AEL rewinding.Gravatar Stephen White2017-06-07
* Create an SkColorSpaceXform image generatorGravatar Matt Sarett2017-06-06
* In shapes_as_paths, draw zoom from pixmaps, not imagesGravatar Brian Osman2017-06-05
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* Better image for copyTo4444 testGravatar Matt Sarett2017-06-01
* fix and test colorfiltershaderGravatar Mike Reed2017-06-01
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* Add GM to test the IgnoreTransform flag on blursGravatar Greg Daniel2017-05-30
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* SkSTArenaAllocGravatar Florin Malita2017-05-24
* add image variant to patch gmGravatar Mike Reed2017-05-24
* Legacy raster still doesn't handle transparent LCDGravatar Brian Osman2017-05-23
* add gm to test alpha in drawPatchGravatar Mike Reed2017-05-23
* Fix TSAN error for shadow cacheGravatar Jim Van Verth2017-05-23
* Remove compressed (ETC1) texture support from Ganesh (take 2)Gravatar Robert Phillips2017-05-23
* Fix TSAN botGravatar Jim Van Verth2017-05-23
* Cache ambient and spot shadows at a canonical positionGravatar Jim Van Verth2017-05-22
* Revert "Remove compressed (ETC1) texture support from Ganesh"Gravatar Brian Osman2017-05-22
* Remove compressed (ETC1) texture support from GaneshGravatar Robert Phillips2017-05-22
* Revert "Revert "Disable resource cache in shadow_utils GM for now""Gravatar Jim Van Verth2017-05-18
* Hide SkPerlinNoiseShader impl detailsGravatar Florin Malita2017-05-18
* Revert "Disable resource cache in shadow_utils GM for now"Gravatar Jim Van Verth2017-05-18
* Disable resource cache in shadow_utils GM for nowGravatar Jim Van Verth2017-05-17
* Add GM to verify that drawX == (path.addX, drawPath)Gravatar Brian Osman2017-05-17