| Commit message (Collapse) | Author | Age |
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This is a follow-up to https://codereview.chromium.org/2115023002/ and
https://codereview.chromium.org/2034933003/ which were reverted due to
an access violation and a memory leak, respectively.
When creating the deferred texture image, detect if using medium / high
quality. If so, generate and store mipmaps in the deferred texture
image.
When creating a texture from that be sure to read it back out.
BUG=578304
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2242883004
Review-Url: https://codereview.chromium.org/2242883004
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- Switch to portable typeface, to avoid per-platform diffs in the labels
- Stretch out the image slightly, to avoid overlap with larger font
- Fix several tests that were no longer matching ground-truth. We treat
SkColor as sRGB, so 0x7F is incorrect, for example. Several of the
XferMode tests had similar math errors now. Computed new values, and
verified that they work as expected.
- Removed a couple tests that were mixing color and alpha in funny ways
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2288053003
Review-Url: https://codereview.chromium.org/2288053003
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Verify the rules that we're converging on for surfaces:
- For 8888, we only support sRGB-like gamma, or no color space at all.
- For F16, we require a color space, with linear gamma.
- For all other formats, we do not support color spaces.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2270823002
Review-Url: https://codereview.chromium.org/2270823002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002
Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686
Review-Url: https://codereview.chromium.org/2287553002
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id:120001 of https://codereview.chromium.org/2287553002/ )
Reason for revert:
Made Deigo's GM miss their ambient lights
Original issue's description:
> Moved ambient lights out of SkLight's light array
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002
>
> Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686
TBR=robertphillips@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2291663002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002
Review-Url: https://codereview.chromium.org/2287553002
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Blur sigma calculations are CTM dependent, so we cannot take the
drawBitmap() fast path in the presence of mask filters.
BUG=skia:5682
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2286873002
Review-Url: https://codereview.chromium.org/2286873002
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Only batch when the view matrices are the same.
This allows us to skip applying the matrix and uploading
local coords.
drawregion Bench on Nexus 6P:
Before 4.69ms
After 2.83ms
This puts SkiaGL nearly on par with OpenGL.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2282983003
Review-Url: https://codereview.chromium.org/2282983003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2271053004
Review-Url: https://codereview.chromium.org/2271053004
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(GM for non-N32 SkImage subsetting)
BUG=skia:5687
R=bsalomon@google.com,robertphillips@google.com,reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2286733002
Review-Url: https://codereview.chromium.org/2286733002
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These were making debugging stroking more difficult than necessary
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2285813002
Review-Url: https://codereview.chromium.org/2285813002
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R=bsalomon@google.com
BUG=skia:5672
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2281953002
Review-Url: https://codereview.chromium.org/2281953002
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This seems to work well for miter and bevel joins with the resulting stroke and fill path remaining convex. There seems to be an issue with round joins where the outer generated shell is usually not convex. Without this CL the resulting stroke & filled paths are always concave.
Perf-wise (on Windows):
convex-lineonly-paths-stroke-and-fill bench
(in ms) w/o w/CL %decrease
8888 2.88 2.01 30.2
gpu 4.4 1.38 68.6
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2275243003
Review-Url: https://codereview.chromium.org/2275243003
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This will allow us to optimize for the RectGrid macrobench.
Currently, SkiaGL is much slower than OpenGL.
SkiaGL 12 items/s
OpenGL 160 items/s
This contains everything except for the fast implementation on GPU.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2277053002
Review-Url: https://codereview.chromium.org/2277053002
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oddball drawArcs
Allows the arc to wind more than 360 degrees when useCenter is true, specs that nothing draws
if the oval is empty or the sweep angle is 0.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2281653002
Review-Url: https://codereview.chromium.org/2281653002
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2264133003
Review-Url: https://codereview.chromium.org/2264133003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2224163005
Review-Url: https://codereview.chromium.org/2224163005
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Prep for supporting fat stroked roundrects in Ganesh.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2272703009
Review-Url: https://codereview.chromium.org/2272703009
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This pie cut draws correctly
on raster but extends to the
right on Ganesh.
The path is not convex, and
has a tiny line that contributes
to the error.
TBR=robertphillips@google.com
BUG=640176
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2276083002
Review-Url: https://codereview.chromium.org/2276083002
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BUG=skia:5227
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2269723002
Review-Url: https://codereview.chromium.org/2269723002
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circular_arc_tests
BUG=skia:5227
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2261233002
Review-Url: https://codereview.chromium.org/2261233002
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BUG=skia:5227
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2267713002
Review-Url: https://codereview.chromium.org/2267713002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2261063002
TBR=
Review-Url: https://codereview.chromium.org/2261063002
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Also fix issue with second paint's alpha getting overwritten.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2265643002
Review-Url: https://codereview.chromium.org/2265643002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2254343003
Review-Url: https://codereview.chromium.org/2254343003
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This is in preparation for virtualizing this on SkCanvas/SkDevice.
Tests the following variations:
aa and non-aa
stroke/hairline/fill
cap types
using center point and not
BUG=skia:5227
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2264593002
Review-Url: https://codereview.chromium.org/2264593002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2254403002
TBR=
Review-Url: https://codereview.chromium.org/2254403002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2257263002
TBR=bsalomon
NOTRY=True
Review-Url: https://codereview.chromium.org/2257263002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2257643003
TBR=bsalomon
Review-Url: https://codereview.chromium.org/2257643003
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Keep isOpaque as a convenience method -- many places really only need to
know that for optimization purposes (SrcOver -> Src, etc...).
In all the places where we pull data back out or convert to another
object and need to supply an SkImageInfo, we can avoid losing information
about premulness.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250663002
Review-Url: https://codereview.chromium.org/2250663002
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Clients that like WIC and CG can still use them. And we can be
confident about that, since we now test WIC and CG.
Let Skia always use our own encoders by default, so we can do cool,
custom things on all platforms.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2250683003
Review-Url: https://codereview.chromium.org/2250683003
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(1) Add support for kJPEG to WIC
(2) Add encoding test.
(3) Turn on WIC jpeg encoder on Windows and CG jpeg
encoder on Mac.
A follow-up may make Skia's encoders the default on all
platforms. But, in order to do that, I think we need
to write better encoding unit tests for CG and WIC.
BUG=skia:3969
BUG=skia:5632
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2245453002
Committed: https://skia.googlesource.com/skia/+/b3a7ef1fc0adc24859d2498aee54d3ec2cbcac3a
Review-Url: https://codereview.chromium.org/2245453002
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https://codereview.chromium.org/2245453002/ )
Reason for revert:
Broken Windows bot.
Original issue's description:
> Fix WIC encoder to support kJPEG_Type
>
> (1) Add support for kJPEG to WIC
> (2) Add encoding test.
> (3) Turn on WIC jpeg encoder on Windows and CG jpeg
> encoder on Mac.
>
> A follow-up may make Skia's encoders the default on all
> platforms. But, in order to do that, I think we need
> to write better encoding unit tests for CG and WIC.
>
> BUG=skia:3969
> BUG=skia:5632
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2245453002
>
> Committed: https://skia.googlesource.com/skia/+/b3a7ef1fc0adc24859d2498aee54d3ec2cbcac3a
TBR=mtklein@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3969
Review-Url: https://codereview.chromium.org/2246203002
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(1) Add support for kJPEG to WIC
(2) Add encoding test.
(3) Turn on WIC jpeg encoder on Windows and CG jpeg
encoder on Mac.
A follow-up may make Skia's encoders the default on all
platforms. But, in order to do that, I think we need
to write better encoding unit tests for CG and WIC.
BUG=skia:3969
BUG=skia:5632
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2245453002
Review-Url: https://codereview.chromium.org/2245453002
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This gm triggers the assert in SkSmallAllocator.h
commented out by this CL.
PDFium constructs shaders that resemble the GM.
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2249703002
Review-Url: https://codereview.chromium.org/2249703002
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BUG=skia:5518
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2239933004
Review-Url: https://codereview.chromium.org/2239933004
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2242553002
Review-Url: https://codereview.chromium.org/2242553002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237493002
Review-Url: https://codereview.chromium.org/2237493002
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Spawned off: https://codereview.chromium.org/2214163003/ (Minor clean up related to blur mask filters)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2201133002
Review-Url: https://codereview.chromium.org/2201133002
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id:200001 of https://codereview.chromium.org/2115023002/ )
Reason for revert:
speculative revert: android dm crashes
Original issue's description:
> Store mipmap levels in deferred texture image
>
> This is a follow-up to https://codereview.chromium.org/2034933003/ which
> was reverted due to a memory leak.
>
> When creating the deferred texture image, detect if using medium / high
> quality. If so, generate and store mipmaps in the deferred texture
> image.
>
> When creating a texture from that be sure to read it back out.
>
> BUG=578304
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115023002
>
> Committed: https://skia.googlesource.com/skia/+/d6113140f7ae8996f679ac6698a60fb8c1386da3
TBR=brianosman@google.com,bsalomon@google.com,ericrk@chromium.org,cblume@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=578304
Review-Url: https://codereview.chromium.org/2227323002
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This is a follow-up to https://codereview.chromium.org/2034933003/ which
was reverted due to a memory leak.
When creating the deferred texture image, detect if using medium / high
quality. If so, generate and store mipmaps in the deferred texture
image.
When creating a texture from that be sure to read it back out.
BUG=578304
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2115023002
Review-Url: https://codereview.chromium.org/2115023002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2220633002
Review-Url: https://codereview.chromium.org/2220633002
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Draw the perpendiculars of the curve with the stroke width. See Cary's
SampleQuadStroker.cpp for what we are attempting to mimic.
BUG=589769,skia:5405,skia:5406
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2218773003
Review-Url: https://codereview.chromium.org/2218773003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2220603002
Review-Url: https://codereview.chromium.org/2220603002
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SkAlphaMulQ(src, src_scale) + SkAlphaMulQ(dst, dst_scale), which boils down to ((src*src_scale)>>8) + ((dst*dst_scale)>>8). In particular, note that the intermediate precision is discarded before the two parts are added together, causing the final result to possibly inaccurate.
In Firefox, we use SkCanvas::saveLayer in combination with a backdrop that initializes the layer to the background. When this is blended back onto background using transparency, where the source and destination pixel colors are the same, the resulting color after the blend is not preserved due to the lost precision mentioned above. In cases where this operation is repeatedly performed, this causes substantially noticeable differences in color as evidenced in this downstream Firefox bug report: https://bugzilla.mozilla.org/show_bug.cgi?id=1200684
In the test-case in the downstream report, essentially it does blend(src=0xFF2E3338, dst=0xFF2E3338, scale=217), which gives the result 0xFF2E3237, while we would expect to get back 0xFF2E3338.
This problem goes away if the blend is instead reformulated to effectively do (src*src_scale + dst*dst_scale)>>8, which keeps the intermediate precision during the addition before shifting it off.
This modifies the blending operations thusly. The performance should remain mostly unchanged, or possibly improve slightly, so there should be no real downside to doing this, with the benefit of making the results more accurate. Without this, it is currently unsafe for Firefox to blend a layer back onto itself that was initialized with a copy of its background.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2097883002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
[mtklein adds...]
No public API changes.
TBR=reed@google.com
Review-Url: https://codereview.chromium.org/2097883002
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Merge branch 'shadow-gm' into shadow-sample
Added variable size shadow maps. Also fixed some bugs
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2198933002
Review-Url: https://codereview.chromium.org/2198933002
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This is the non-substantive portion of: https://codereview.chromium.org/2201133002/ (Implement GPU occluded blur mask filter)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2214163003
Review-Url: https://codereview.chromium.org/2214163003
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This splits out just the GM portion of https://codereview.chromium.org/2201993003/ (Add GM to test out blurmaskfilter occluders) which included some API changes
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2214033002
Review-Url: https://codereview.chromium.org/2214033002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2209533004
No public API changes.
TBR=reed@google.com
Review-Url: https://codereview.chromium.org/2209533004
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With the move from SkData::NewXXX to SkData::MakeXXX most
SkAutoTUnref<SkData> were changed to sk_sp<SkData>. However,
there are still a few SkAutoTUnref<SkData> around, so clean
them up.
Review-Url: https://codereview.chromium.org/2212493002
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