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* In shapes_as_paths, draw zoom from pixmaps, not imagesGravatar Brian Osman2017-06-05
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
* Better image for copyTo4444 testGravatar Matt Sarett2017-06-01
* fix and test colorfiltershaderGravatar Mike Reed2017-06-01
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* Add GM to test the IgnoreTransform flag on blursGravatar Greg Daniel2017-05-30
* Reland of SkShaderBaseGravatar Florin Malita2017-05-25
* Revert "SkShaderBase"Gravatar Florin Malita2017-05-24
* SkShaderBaseGravatar Florin Malita2017-05-24
* SkSTArenaAllocGravatar Florin Malita2017-05-24
* add image variant to patch gmGravatar Mike Reed2017-05-24
* Legacy raster still doesn't handle transparent LCDGravatar Brian Osman2017-05-23
* add gm to test alpha in drawPatchGravatar Mike Reed2017-05-23
* Fix TSAN error for shadow cacheGravatar Jim Van Verth2017-05-23
* Remove compressed (ETC1) texture support from Ganesh (take 2)Gravatar Robert Phillips2017-05-23
* Fix TSAN botGravatar Jim Van Verth2017-05-23
* Cache ambient and spot shadows at a canonical positionGravatar Jim Van Verth2017-05-22
* Revert "Remove compressed (ETC1) texture support from Ganesh"Gravatar Brian Osman2017-05-22
* Remove compressed (ETC1) texture support from GaneshGravatar Robert Phillips2017-05-22
* Revert "Revert "Disable resource cache in shadow_utils GM for now""Gravatar Jim Van Verth2017-05-18
* Hide SkPerlinNoiseShader impl detailsGravatar Florin Malita2017-05-18
* Revert "Disable resource cache in shadow_utils GM for now"Gravatar Jim Van Verth2017-05-18
* Disable resource cache in shadow_utils GM for nowGravatar Jim Van Verth2017-05-17
* Add GM to verify that drawX == (path.addX, drawPath)Gravatar Brian Osman2017-05-17
* Revert "Add GM to verify that drawX == (path.addX, drawPath)"Gravatar Greg Daniel2017-05-17
* Add GM to verify that drawX == (path.addX, drawPath)Gravatar Brian Osman2017-05-17
* Remove GrSurfaceProxy::desc()Gravatar Brian Salomon2017-05-17
* Fix shadow_utils light position for SampleApp tilingGravatar Jim Van Verth2017-05-17
* move files out of private, and fix up callers to IWYUGravatar Mike Reed2017-05-16
* clamp to premul in ditherGravatar Mike Klein2017-05-16
* SkCanvas: Helpers for draw{Point,Line,Circle}Gravatar Hal Canary2017-05-16
* fix SkJumper radial gradient precisionGravatar Mike Klein2017-05-15
* Add filled occluders to shadow_utils GM, take 2Gravatar Jim Van Verth2017-05-15
* Add new SkImageGenerator::getPixels() API, deprecate the oldGravatar Matt Sarett2017-05-12
* Make GrRenderTarget[(Proxy)|(Context)]? advertise a "full scene aa type".Gravatar Brian Salomon2017-05-12
* Revert "Add filled occluders to shadow_utils GM"Gravatar Jim Van Verth2017-05-12
* Add filled occluders to shadow_utils GMGravatar Jim Van Verth2017-05-12
* Unify ShadowUtils interfaceGravatar Jim Van Verth2017-05-10
* Fix alpha coverage for lerp_565 stage.Gravatar bungeman2017-05-10
* Move all non-AA fill rect ops off of GrLegacyMeshDrawOp.Gravatar Brian Salomon2017-05-10
* Added SkImage::MakeCrossContextFromEncodedGravatar Brian Osman2017-05-09
* Add jpeg encoder alpha handling optionGravatar Matt Sarett2017-05-09
* Revert "Added SkImage::MakeCrossContextFromEncoded"Gravatar Brian Salomon2017-05-08
* Added SkImage::MakeCrossContextFromEncodedGravatar Brian Osman2017-05-08
* polish up gm/hsl.cppGravatar Mike Klein2017-05-07
* bug fix in hsl GM reference implsGravatar Mike Klein2017-05-07
* hsl GM: more realistic references for non-legacy backendsGravatar Mike Klein2017-05-06
* update hsl GMGravatar Mike Klein2017-05-06