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* tools/SkShaper: SkStream->blobGravatar halcanary2016-07-12
* using_skia_and_harfbuzz: use default typefaceGravatar halcanary2016-07-01
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...Gravatar brianosman2016-06-06
* [GN] Add support for disabling opts via SK_BUILD_NO_OPTS define.Gravatar sdefresne2016-06-01
* Remove custom bundle ID for iOSGravatar stephana2016-05-20
* Added --deepColor option to SampleApp, triggers creation of a ten-bit/channelGravatar brianosman2016-05-05
* experimental/tools/coreGraphicsPdf2png: remove skia dependencyGravatar halcanary2016-05-05
* experimental/tools/coreGraphicsPdf2png: fixGravatar halcanary2016-05-04
* experimental/fiddle -> tools/fiddleGravatar halcanary2016-04-18
* experimental/fiddle: update to new SkImage APIGravatar halcanary2016-04-18
* mojo -> nojoGravatar mtklein2016-04-14
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* change flattenable factory to return sk_spGravatar reed2016-04-03
* Fiddle: update to new GrGLAssembleInterface APIGravatar halcanary2016-03-31
* fiddle: Only output errors to stderr.Gravatar jcgregorio2016-03-29
* experimental/fiddle: update to work againGravatar halcanary2016-03-25
* Relocate SK_SUPPORT_LEGACY_PICTURE_PTRGravatar fmalita2016-03-24
* detach -> releaseGravatar mtklein2016-03-16
* experimental: coreGraphicsPdf2pngGravatar halcanary2016-03-09
* use Make instead of Create to return a shared shaderGravatar reed2016-03-08
* remove align16 calls in skhader context sizes. will handle this elsewhere as ...Gravatar reed2016-03-04
* Enforce 16byte alignment in shader contexts (patchset #1 id:1 of https://code...Gravatar reed2016-03-03
* Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ht...Gravatar halcanary2016-03-03
* enforce 16byte alignment in shader contextsGravatar reed2016-03-03
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Revert of Move Budgeted enum out of SkSurface, use in GrTextureProvider (patc...Gravatar bsalomon2016-02-25
* Move Budgeted enum out of SkSurface, use in GrTextureProviderGravatar bsalomon2016-02-25
* Add ContextRec param to SkShader::contextSize()Gravatar fmalita2016-02-22
* Add GrShaderFlags enumGravatar cdalton2016-02-11
* Last bit of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-05
* Next round of GrGLSLFragmentProcessor-derived class cleanupGravatar robertphillips2016-02-04
* SkMojo: generate on Darwin/x86_64Gravatar halcanary2016-02-03
* SkMojo: test linking Skia against the Mojo SDKGravatar halcanary2016-02-03
* SampleApp: Remove SkWindow::setColorTypeGravatar kkinnunen2016-01-18
* SampleApp: remove Picture_DeviceTypeGravatar kkinnunen2016-01-05
* remove 565 effects shadersGravatar caryclark2016-01-04
* Remove unused CallStackerGravatar scroggo2015-12-10
* experiment/fiddleGravatar halcanary2015-12-10
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Modify iOSShell-gyp to generate unique bundle identifierGravatar stephana2015-12-02
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* runs some sample animations side by side in canvas and svgGravatar caryclark2015-11-16
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Update sample to use new perlin noise shader, and make cloud likeGravatar egdaniel2015-11-09
* added experimental improved Perlin noise shaderGravatar ethannicholas2015-11-09
* Add test with GLFW frameworkGravatar jvanverth2015-10-09
* Some iOS fixes to make SampleApp work better.Gravatar jvanverth2015-10-02