diff options
author | 2016-02-11 12:49:47 -0800 | |
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committer | 2016-02-11 12:49:47 -0800 | |
commit | 5e58ceea8569f0d90ff7e3daf5de2def50407212 (patch) | |
tree | bbe7f5ff37b6ef7e38830e85e8f4a392ddb75903 /experimental | |
parent | ddb64c81fbe05ef7188135564bbd695edea9fdf0 (diff) |
Add GrShaderFlags enum
Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684063006
Review URL: https://codereview.chromium.org/1684063006
Diffstat (limited to 'experimental')
-rw-r--r-- | experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp index 233638253c..73ce1a3b3b 100644 --- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp +++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp @@ -736,14 +736,14 @@ void GrGLPerlinNoise2::emitCode(EmitArgs& args) { GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0); - fBaseFrequencyUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision, "baseFrequency"); const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); const char* stitchDataUni = nullptr; if (pne.stitchTiles()) { - fStitchDataUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + fStitchDataUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision, "stitchData"); stitchDataUni = uniformHandler->getUniformCStr(fStitchDataUni); @@ -1139,17 +1139,17 @@ void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) { GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0); - fBaseFrequencyUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + fBaseFrequencyUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kVec2f_GrSLType, kDefault_GrSLPrecision, "baseFrequency"); const char* baseFrequencyUni = uniformHandler->getUniformCStr(fBaseFrequencyUni); - fOctavesUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + fOctavesUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "octaves"); const char* octavesUni = uniformHandler->getUniformCStr(fOctavesUni); - fZUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, + fZUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "z"); const char* zUni = uniformHandler->getUniformCStr(fZUni); |