diff options
author | 2015-11-09 07:40:49 -0800 | |
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committer | 2015-11-09 07:40:49 -0800 | |
commit | 478c04efb352e84e8ccbf633ba5b352c28a12012 (patch) | |
tree | dafc6f692550d64bc75bf56d6a256bae1997c593 /experimental | |
parent | 953549235ddaaf4e670b44bd69efa1ac1c835be0 (diff) |
Update sample to use new perlin noise shader, and make cloud like
BUG=skia:
Review URL: https://codereview.chromium.org/1410863006
Diffstat (limited to 'experimental')
-rw-r--r-- | experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp index b0d1812951..bbfb8cf583 100644 --- a/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp +++ b/experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp @@ -1076,7 +1076,7 @@ private: class GrImprovedPerlinNoiseEffect : public GrFragmentProcessor { public: - static GrFragmentProcessor* Create(SkScalar octaves, SkScalar z, + static GrFragmentProcessor* Create(int octaves, SkScalar z, SkPerlinNoiseShader2::PaintingData* paintingData, GrTexture* permutationsTexture, GrTexture* gradientTexture, const SkMatrix& matrix) { @@ -1292,11 +1292,11 @@ void GrGLImprovedPerlinNoise::emitCode(EmitArgs& args) { fsBuilder->codeAppendf("vec2 coords = %s * %s;", vCoords.c_str(), baseFrequencyUni); fsBuilder->codeAppendf("float r = %s(vec3(coords, %s), %s);", noiseOctavesFuncName.c_str(), zUni, octavesUni); - fsBuilder->codeAppendf("float g = %s(vec3(coords, %s + 1000.0), %s);", + fsBuilder->codeAppendf("float g = %s(vec3(coords, %s + 0000.0), %s);", noiseOctavesFuncName.c_str(), zUni, octavesUni); - fsBuilder->codeAppendf("float b = %s(vec3(coords, %s + 2000.0), %s);", + fsBuilder->codeAppendf("float b = %s(vec3(coords, %s + 0000.0), %s);", noiseOctavesFuncName.c_str(), zUni, octavesUni); - fsBuilder->codeAppendf("float a = %s(vec3(coords, %s + 3000.0), %s);", + fsBuilder->codeAppendf("float a = %s(vec3(coords, %s + 0000.0), %s);", noiseOctavesFuncName.c_str(), zUni, octavesUni); fsBuilder->codeAppendf("%s = vec4(r, g, b, a);", args.fOutputColor); @@ -1322,7 +1322,7 @@ void GrGLImprovedPerlinNoise::onSetData(const GrGLSLProgramDataManager& pdman, const SkVector& baseFrequency = noise.baseFrequency(); pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); - pdman.set1f(fOctavesUni, noise.octaves()); + pdman.set1f(fOctavesUni, SkIntToScalar(noise.octaves())); pdman.set1f(fZUni, noise.z()); } |