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authorGravatar bsalomon <bsalomon@google.com>2016-03-30 18:56:19 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-30 18:56:20 -0700
commit3724e574a744491b7cfb8187ac865a70ef3d4528 (patch)
treeeb3dd729cbc0adef5ce2b4a2fa048fe21baeb35a /src
parent2238c9dbca4b791edc512957728a18ce14d55912 (diff)
Move SkGLContext and some GrGLInterface implementations to skgputest module
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1815823002 CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot Committed: https://skia.googlesource.com/skia/+/fe3456cb006110d045b26ff3f8681b893a757b58 Review URL: https://codereview.chromium.org/1815823002
Diffstat (limited to 'src')
-rwxr-xr-xsrc/gpu/GrContextFactory.cpp163
-rw-r--r--src/gpu/GrContextFactory.h145
-rw-r--r--src/gpu/GrTest.cpp419
-rw-r--r--src/gpu/GrTest.h42
-rw-r--r--src/gpu/gl/GrGLTestInterface.h4
-rw-r--r--src/gpu/gl/SkGLContext.cpp185
-rw-r--r--src/gpu/gl/SkNullGLContext.cpp26
-rw-r--r--src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp57
-rw-r--r--src/gpu/gl/angle/SkANGLEGLContext.cpp229
-rw-r--r--src/gpu/gl/command_buffer/SkCommandBufferGLContext.cpp338
-rw-r--r--src/gpu/gl/debug/GrBufferObj.cpp30
-rw-r--r--src/gpu/gl/debug/GrBufferObj.h75
-rw-r--r--src/gpu/gl/debug/GrFBBindableObj.h87
-rw-r--r--src/gpu/gl/debug/GrFakeRefObj.h86
-rw-r--r--src/gpu/gl/debug/GrFrameBufferObj.cpp66
-rw-r--r--src/gpu/gl/debug/GrFrameBufferObj.h67
-rw-r--r--src/gpu/gl/debug/GrGLCreateDebugInterface.cpp1236
-rw-r--r--src/gpu/gl/debug/GrProgramObj.cpp26
-rw-r--r--src/gpu/gl/debug/GrProgramObj.h42
-rw-r--r--src/gpu/gl/debug/GrRenderBufferObj.h39
-rw-r--r--src/gpu/gl/debug/GrShaderObj.cpp13
-rw-r--r--src/gpu/gl/debug/GrShaderObj.h35
-rw-r--r--src/gpu/gl/debug/GrTextureObj.cpp13
-rw-r--r--src/gpu/gl/debug/GrTextureObj.h56
-rw-r--r--src/gpu/gl/debug/GrTextureUnitObj.cpp30
-rw-r--r--src/gpu/gl/debug/GrTextureUnitObj.h44
-rw-r--r--src/gpu/gl/debug/GrVertexArrayObj.h21
-rw-r--r--src/gpu/gl/debug/SkDebugGLContext.cpp16
-rw-r--r--src/gpu/gl/debug/SkDebugGLContext.h27
-rw-r--r--src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp333
-rw-r--r--src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp343
-rw-r--r--src/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm106
-rw-r--r--src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp128
-rw-r--r--src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp24
-rw-r--r--src/gpu/gl/mesa/SkMesaGLContext.cpp100
-rw-r--r--src/gpu/gl/mesa/SkMesaGLContext.h44
-rw-r--r--src/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp12
-rw-r--r--src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp200
-rw-r--r--src/views/win/SkOSWindow_win.cpp133
39 files changed, 97 insertions, 4943 deletions
diff --git a/src/gpu/GrContextFactory.cpp b/src/gpu/GrContextFactory.cpp
deleted file mode 100755
index 465c910764..0000000000
--- a/src/gpu/GrContextFactory.cpp
+++ /dev/null
@@ -1,163 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrContextFactory.h"
-
-#if SK_ANGLE
- #include "gl/angle/SkANGLEGLContext.h"
-#endif
-#if SK_COMMAND_BUFFER
- #include "gl/command_buffer/SkCommandBufferGLContext.h"
-#endif
-#include "gl/debug/SkDebugGLContext.h"
-#if SK_MESA
- #include "gl/mesa/SkMesaGLContext.h"
-#endif
-#if SK_VULKAN
-#include "vk/GrVkBackendContext.h"
-#endif
-#include "gl/SkGLContext.h"
-#include "gl/SkNullGLContext.h"
-#include "gl/GrGLGpu.h"
-#include "GrCaps.h"
-
-GrContextFactory::GrContextFactory() { }
-
-GrContextFactory::GrContextFactory(const GrContextOptions& opts)
- : fGlobalOptions(opts) {
-}
-
-GrContextFactory::~GrContextFactory() {
- this->destroyContexts();
-}
-
-void GrContextFactory::destroyContexts() {
- for (Context& context : fContexts) {
- if (context.fGLContext) {
- context.fGLContext->makeCurrent();
- }
- if (!context.fGrContext->unique()) {
- context.fGrContext->abandonContext();
- }
- context.fGrContext->unref();
- delete(context.fGLContext);
- }
- fContexts.reset();
-}
-
-void GrContextFactory::abandonContexts() {
- for (Context& context : fContexts) {
- if (context.fGLContext) {
- context.fGLContext->makeCurrent();
- context.fGLContext->testAbandon();
- delete(context.fGLContext);
- context.fGLContext = nullptr;
- }
- context.fGrContext->abandonContext();
- }
-}
-
-GrContextFactory::ContextInfo GrContextFactory::getContextInfo(GLContextType type,
- GLContextOptions options) {
- for (int i = 0; i < fContexts.count(); ++i) {
- Context& context = fContexts[i];
- if (!context.fGLContext) {
- continue;
- }
- if (context.fType == type &&
- context.fOptions == options) {
- context.fGLContext->makeCurrent();
- return ContextInfo(context.fGrContext, context.fGLContext);
- }
- }
- SkAutoTDelete<SkGLContext> glCtx;
- SkAutoTUnref<GrContext> grCtx;
- switch (type) {
- case kNative_GLContextType:
- glCtx.reset(SkCreatePlatformGLContext(kNone_GrGLStandard));
- break;
- case kGL_GLContextType:
- glCtx.reset(SkCreatePlatformGLContext(kGL_GrGLStandard));
- break;
- case kGLES_GLContextType:
- glCtx.reset(SkCreatePlatformGLContext(kGLES_GrGLStandard));
- break;
-#if SK_ANGLE
-#ifdef SK_BUILD_FOR_WIN
- case kANGLE_GLContextType:
- glCtx.reset(SkANGLEGLContext::CreateDirectX());
- break;
-#endif
- case kANGLE_GL_GLContextType:
- glCtx.reset(SkANGLEGLContext::CreateOpenGL());
- break;
-#endif
-#if SK_COMMAND_BUFFER
- case kCommandBuffer_GLContextType:
- glCtx.reset(SkCommandBufferGLContext::Create());
- break;
-#endif
-#if SK_MESA
- case kMESA_GLContextType:
- glCtx.reset(SkMesaGLContext::Create());
- break;
-#endif
- case kNull_GLContextType:
- glCtx.reset(SkNullGLContext::Create());
- break;
- case kDebug_GLContextType:
- glCtx.reset(SkDebugGLContext::Create());
- break;
- }
- if (nullptr == glCtx.get()) {
- return ContextInfo();
- }
-
- SkASSERT(glCtx->isValid());
-
- // Block NVPR from non-NVPR types.
- SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl()));
- if (!(kEnableNVPR_GLContextOptions & options)) {
- glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface));
- if (!glInterface) {
- return ContextInfo();
- }
- }
-
- glCtx->makeCurrent();
-#ifdef SK_VULKAN
- if (kEnableNVPR_GLContextOptions & options) {
- return ContextInfo();
- } else {
- GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(GrVkBackendContext::Create());
- grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions));
- }
-#else
- GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get());
- grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions));
-#endif
- if (!grCtx.get()) {
- return ContextInfo();
- }
- if (kEnableNVPR_GLContextOptions & options) {
- if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) {
- return ContextInfo();
- }
- }
- if (kRequireSRGBSupport_GLContextOptions & options) {
- if (!grCtx->caps()->srgbSupport()) {
- return ContextInfo();
- }
- }
-
- Context& context = fContexts.push_back();
- context.fGLContext = glCtx.release();
- context.fGrContext = SkRef(grCtx.get());
- context.fType = type;
- context.fOptions = options;
- return ContextInfo(context.fGrContext, context.fGLContext);
-}
diff --git a/src/gpu/GrContextFactory.h b/src/gpu/GrContextFactory.h
deleted file mode 100644
index 1bc1e21fbb..0000000000
--- a/src/gpu/GrContextFactory.h
+++ /dev/null
@@ -1,145 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrContextFactory_DEFINED
-#define GrContextFactory_DEFINED
-
-#include "GrContext.h"
-#include "GrContextOptions.h"
-
-#include "gl/SkGLContext.h"
-#include "SkTArray.h"
-
-/**
- * This is a simple class that is useful in test apps that use different
- * GrContexts backed by different types of GL contexts. It manages creating the
- * GL context and a GrContext that uses it. The GL/Gr contexts persist until the
- * factory is destroyed (though the caller can always grab a ref on the returned
- * Gr and GL contexts to make them outlive the factory).
- */
-class GrContextFactory : SkNoncopyable {
-public:
- enum GLContextType {
- kNative_GLContextType, //! OpenGL or OpenGL ES context.
- kGL_GLContextType, //! OpenGL context.
- kGLES_GLContextType, //! OpenGL ES context.
-#if SK_ANGLE
-#ifdef SK_BUILD_FOR_WIN
- kANGLE_GLContextType, //! ANGLE on DirectX OpenGL ES context.
-#endif
- kANGLE_GL_GLContextType, //! ANGLE on OpenGL OpenGL ES context.
-#endif
-#if SK_COMMAND_BUFFER
- kCommandBuffer_GLContextType, //! Chromium command buffer OpenGL ES context.
-#endif
-#if SK_MESA
- kMESA_GLContextType, //! MESA OpenGL context
-#endif
- kNull_GLContextType, //! Non-rendering OpenGL mock context.
- kDebug_GLContextType, //! Non-rendering, state verifying OpenGL context.
- kLastGLContextType = kDebug_GLContextType
- };
-
- static const int kGLContextTypeCnt = kLastGLContextType + 1;
-
- /**
- * Options for GL context creation. For historical and testing reasons the options will default
- * to not using GL_NV_path_rendering extension even when the driver supports it.
- */
- enum GLContextOptions {
- kNone_GLContextOptions = 0,
- kEnableNVPR_GLContextOptions = 0x1,
- kRequireSRGBSupport_GLContextOptions = 0x2,
- };
-
- static bool IsRenderingGLContext(GLContextType type) {
- switch (type) {
- case kNull_GLContextType:
- case kDebug_GLContextType:
- return false;
- default:
- return true;
- }
- }
-
- static const char* GLContextTypeName(GLContextType type) {
- switch (type) {
- case kNative_GLContextType:
- return "native";
- case kGL_GLContextType:
- return "gl";
- case kGLES_GLContextType:
- return "gles";
-#if SK_ANGLE
-#ifdef SK_BUILD_FOR_WIN
- case kANGLE_GLContextType:
- return "angle";
-#endif
- case kANGLE_GL_GLContextType:
- return "angle-gl";
-#endif
-#if SK_COMMAND_BUFFER
- case kCommandBuffer_GLContextType:
- return "commandbuffer";
-#endif
-#if SK_MESA
- case kMESA_GLContextType:
- return "mesa";
-#endif
- case kNull_GLContextType:
- return "null";
- case kDebug_GLContextType:
- return "debug";
- default:
- SkFAIL("Unknown GL Context type.");
- }
- }
-
- explicit GrContextFactory(const GrContextOptions& opts);
- GrContextFactory();
-
- ~GrContextFactory();
-
- void destroyContexts();
- void abandonContexts();
-
- struct ContextInfo {
- ContextInfo()
- : fGrContext(nullptr), fGLContext(nullptr) { }
- ContextInfo(GrContext* grContext, SkGLContext* glContext)
- : fGrContext(grContext), fGLContext(glContext) { }
- GrContext* fGrContext;
- SkGLContext* fGLContext; //! Valid until the factory destroys it via abandonContexts() or
- //! destroyContexts().
- };
-
- /**
- * Get a context initialized with a type of GL context. It also makes the GL context current.
- */
- ContextInfo getContextInfo(GLContextType type,
- GLContextOptions options = kNone_GLContextOptions);
- /**
- * Get a GrContext initialized with a type of GL context. It also makes the GL context current.
- */
- GrContext* get(GLContextType type,
- GLContextOptions options = kNone_GLContextOptions) {
- return this->getContextInfo(type, options).fGrContext;
- }
- const GrContextOptions& getGlobalOptions() const { return fGlobalOptions; }
-
-private:
- struct Context {
- GLContextType fType;
- GLContextOptions fOptions;
- SkGLContext* fGLContext;
- GrContext* fGrContext;
- };
- SkTArray<Context, true> fContexts;
- const GrContextOptions fGlobalOptions;
-};
-
-#endif
diff --git a/src/gpu/GrTest.cpp b/src/gpu/GrTest.cpp
deleted file mode 100644
index 2b6463d853..0000000000
--- a/src/gpu/GrTest.cpp
+++ /dev/null
@@ -1,419 +0,0 @@
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrTest.h"
-
-#include "GrBatchAtlas.h"
-#include "GrContextOptions.h"
-#include "GrDrawContextPriv.h"
-#include "GrDrawingManager.h"
-#include "GrGpuResourceCacheAccess.h"
-#include "GrResourceCache.h"
-
-#include "SkGpuDevice.h"
-#include "SkGrPriv.h"
-#include "SkString.h"
-
-#include "text/GrBatchFontCache.h"
-#include "text/GrTextBlobCache.h"
-
-namespace GrTest {
-void SetupAlwaysEvictAtlas(GrContext* context) {
- // These sizes were selected because they allow each atlas to hold a single plot and will thus
- // stress the atlas
- int dim = GrBatchAtlas::kGlyphMaxDim;
- GrBatchAtlasConfig configs[3];
- configs[kA8_GrMaskFormat].fWidth = dim;
- configs[kA8_GrMaskFormat].fHeight = dim;
- configs[kA8_GrMaskFormat].fLog2Width = SkNextLog2(dim);
- configs[kA8_GrMaskFormat].fLog2Height = SkNextLog2(dim);
- configs[kA8_GrMaskFormat].fPlotWidth = dim;
- configs[kA8_GrMaskFormat].fPlotHeight = dim;
-
- configs[kA565_GrMaskFormat].fWidth = dim;
- configs[kA565_GrMaskFormat].fHeight = dim;
- configs[kA565_GrMaskFormat].fLog2Width = SkNextLog2(dim);
- configs[kA565_GrMaskFormat].fLog2Height = SkNextLog2(dim);
- configs[kA565_GrMaskFormat].fPlotWidth = dim;
- configs[kA565_GrMaskFormat].fPlotHeight = dim;
-
- configs[kARGB_GrMaskFormat].fWidth = dim;
- configs[kARGB_GrMaskFormat].fHeight = dim;
- configs[kARGB_GrMaskFormat].fLog2Width = SkNextLog2(dim);
- configs[kARGB_GrMaskFormat].fLog2Height = SkNextLog2(dim);
- configs[kARGB_GrMaskFormat].fPlotWidth = dim;
- configs[kARGB_GrMaskFormat].fPlotHeight = dim;
-
- context->setTextContextAtlasSizes_ForTesting(configs);
-}
-};
-
-void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target, GrRenderTarget* rt) {
- SkASSERT(!fContext);
-
- fContext.reset(SkRef(ctx));
- fDrawTarget.reset(SkRef(target));
- fRenderTarget.reset(SkRef(rt));
-}
-
-void GrContext::getTestTarget(GrTestTarget* tar, GrRenderTarget* rt) {
- this->flush();
- // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and
- // then disconnects. This would help prevent test writers from mixing using the returned
- // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods
- // until ~GrTestTarget().
- if (!rt) {
- GrSurfaceDesc desc;
- desc.fFlags = kRenderTarget_GrSurfaceFlag;
- desc.fWidth = 32;
- desc.fHeight = 32;
- desc.fConfig = kRGBA_8888_GrPixelConfig;
- desc.fSampleCnt = 0;
-
- SkAutoTUnref<GrTexture> texture(this->textureProvider()->createTexture(
- desc, SkBudgeted::kNo, nullptr, 0));
- if (nullptr == texture) {
- return;
- }
- SkASSERT(nullptr != texture->asRenderTarget());
- rt = texture->asRenderTarget();
- }
-
- SkAutoTUnref<GrDrawTarget> dt(fDrawingManager->newDrawTarget(rt));
- tar->init(this, dt, rt);
-}
-
-void GrContext::setTextBlobCacheLimit_ForTesting(size_t bytes) {
- fTextBlobCache->setBudget(bytes);
-}
-
-void GrContext::setTextContextAtlasSizes_ForTesting(const GrBatchAtlasConfig* configs) {
- fBatchFontCache->setAtlasSizes_ForTesting(configs);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-void GrContext::purgeAllUnlockedResources() {
- fResourceCache->purgeAllUnlocked();
-}
-
-void GrContext::resetGpuStats() const {
-#if GR_GPU_STATS
- fGpu->stats()->reset();
-#endif
-}
-
-void GrContext::dumpCacheStats(SkString* out) const {
-#if GR_CACHE_STATS
- fResourceCache->dumpStats(out);
-#endif
-}
-
-void GrContext::dumpCacheStatsKeyValuePairs(SkTArray<SkString>* keys,
- SkTArray<double>* values) const {
-#if GR_CACHE_STATS
- fResourceCache->dumpStatsKeyValuePairs(keys, values);
-#endif
-}
-
-void GrContext::printCacheStats() const {
- SkString out;
- this->dumpCacheStats(&out);
- SkDebugf("%s", out.c_str());
-}
-
-void GrContext::dumpGpuStats(SkString* out) const {
-#if GR_GPU_STATS
- return fGpu->stats()->dump(out);
-#endif
-}
-
-void GrContext::dumpGpuStatsKeyValuePairs(SkTArray<SkString>* keys,
- SkTArray<double>* values) const {
-#if GR_GPU_STATS
- return fGpu->stats()->dumpKeyValuePairs(keys, values);
-#endif
-}
-
-void GrContext::printGpuStats() const {
- SkString out;
- this->dumpGpuStats(&out);
- SkDebugf("%s", out.c_str());
-}
-
-GrTexture* GrContext::getFontAtlasTexture(GrMaskFormat format) {
- GrBatchFontCache* cache = this->getBatchFontCache();
-
- return cache->getTexture(format);
-}
-
-void SkGpuDevice::drawTexture(GrTexture* tex, const SkRect& dst, const SkPaint& paint) {
- GrPaint grPaint;
- SkMatrix mat;
- mat.reset();
- if (!SkPaintToGrPaint(this->context(), paint, mat, &grPaint)) {
- return;
- }
- SkMatrix textureMat;
- textureMat.reset();
- textureMat[SkMatrix::kMScaleX] = 1.0f/dst.width();
- textureMat[SkMatrix::kMScaleY] = 1.0f/dst.height();
- textureMat[SkMatrix::kMTransX] = -dst.fLeft/dst.width();
- textureMat[SkMatrix::kMTransY] = -dst.fTop/dst.height();
-
- grPaint.addColorTextureProcessor(tex, textureMat);
-
- GrClip clip;
- fDrawContext->drawRect(clip, grPaint, mat, dst);
-}
-
-
-#if GR_GPU_STATS
-void GrGpu::Stats::dump(SkString* out) {
- out->appendf("Render Target Binds: %d\n", fRenderTargetBinds);
- out->appendf("Shader Compilations: %d\n", fShaderCompilations);
- out->appendf("Textures Created: %d\n", fTextureCreates);
- out->appendf("Texture Uploads: %d\n", fTextureUploads);
- out->appendf("Transfers to Texture: %d\n", fTransfersToTexture);
- out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates);
- out->appendf("Number of draws: %d\n", fNumDraws);
-}
-
-void GrGpu::Stats::dumpKeyValuePairs(SkTArray<SkString>* keys, SkTArray<double>* values) {
- keys->push_back(SkString("render_target_binds")); values->push_back(fRenderTargetBinds);
- keys->push_back(SkString("shader_compilations")); values->push_back(fShaderCompilations);
- keys->push_back(SkString("texture_uploads")); values->push_back(fTextureUploads);
- keys->push_back(SkString("number_of_draws")); values->push_back(fNumDraws);
- keys->push_back(SkString("number_of_failed_draws")); values->push_back(fNumFailedDraws);
-}
-
-#endif
-
-#if GR_CACHE_STATS
-void GrResourceCache::getStats(Stats* stats) const {
- stats->reset();
-
- stats->fTotal = this->getResourceCount();
- stats->fNumNonPurgeable = fNonpurgeableResources.count();
- stats->fNumPurgeable = fPurgeableQueue.count();
-
- for (int i = 0; i < fNonpurgeableResources.count(); ++i) {
- stats->update(fNonpurgeableResources[i]);
- }
- for (int i = 0; i < fPurgeableQueue.count(); ++i) {
- stats->update(fPurgeableQueue.at(i));
- }
-}
-
-void GrResourceCache::dumpStats(SkString* out) const {
- this->validate();
-
- Stats stats;
-
- this->getStats(&stats);
-
- float countUtilization = (100.f * fBudgetedCount) / fMaxCount;
- float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes;
-
- out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes);
- out->appendf("\t\tEntry Count: current %d"
- " (%d budgeted, %d external(%d borrowed, %d adopted), %d locked, %d scratch %.2g%% full), high %d\n",
- stats.fTotal, fBudgetedCount, stats.fExternal, stats.fBorrowed,
- stats.fAdopted, stats.fNumNonPurgeable, stats.fScratch, countUtilization,
- fHighWaterCount);
- out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n",
- SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization,
- SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes));
-}
-
-void GrResourceCache::dumpStatsKeyValuePairs(SkTArray<SkString>* keys,
- SkTArray<double>* values) const {
- this->validate();
-
- Stats stats;
- this->getStats(&stats);
-
- keys->push_back(SkString("gpu_cache_purgable_entries")); values->push_back(stats.fNumPurgeable);
-}
-
-#endif
-
-///////////////////////////////////////////////////////////////////////////////
-
-void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newTimestamp; }
-
-///////////////////////////////////////////////////////////////////////////////
-
-#define ASSERT_SINGLE_OWNER \
- SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fDrawContext->fSingleOwner);)
-#define RETURN_IF_ABANDONED if (fDrawContext->fDrawingManager->abandoned()) { return; }
-
-void GrDrawContextPriv::testingOnly_drawBatch(const GrPipelineBuilder& pipelineBuilder,
- GrDrawBatch* batch) {
- ASSERT_SINGLE_OWNER
- RETURN_IF_ABANDONED
- SkDEBUGCODE(fDrawContext->validate();)
- GR_AUDIT_TRAIL_AUTO_FRAME(fDrawContext->fAuditTrail, "GrDrawContext::testingOnly_drawBatch");
-
- fDrawContext->getDrawTarget()->drawBatch(pipelineBuilder, batch);
-}
-
-#undef ASSERT_SINGLE_OWNER
-#undef RETURN_IF_ABANDONED
-
-///////////////////////////////////////////////////////////////////////////////
-// Code for the mock context. It's built on a mock GrGpu class that does nothing.
-////
-
-#include "GrGpu.h"
-
-class GrPipeline;
-
-class MockCaps : public GrCaps {
-public:
- explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {}
- bool isConfigTexturable(GrPixelConfig config) const override { return false; }
- bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; }
-private:
- typedef GrCaps INHERITED;
-};
-
-class MockGpu : public GrGpu {
-public:
- MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) {
- fCaps.reset(new MockCaps(options));
- }
- ~MockGpu() override {}
-
- bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
- GrPixelConfig readConfig, DrawPreference*,
- ReadPixelTempDrawInfo*) override { return false; }
-
- bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
- GrPixelConfig srcConfig, DrawPreference*,
- WritePixelTempDrawInfo*) override { return false; }
-
- void discard(GrRenderTarget*) override {}
-
- bool onCopySurface(GrSurface* dst,
- GrSurface* src,
- const SkIRect& srcRect,
- const SkIPoint& dstPoint) override { return false; };
-
- void onGetMultisampleSpecs(GrRenderTarget* rt,
- const GrStencilSettings&,
- int* effectiveSampleCnt,
- SkAutoTDeleteArray<SkPoint>*) override {
- *effectiveSampleCnt = rt->desc().fSampleCnt;
- }
-
- bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const override {
- return false;
- }
-
- void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {};
-
-private:
- void onResetContext(uint32_t resetBits) override {}
-
- void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
-
- GrTexture* onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle lifeCycle,
- const SkTArray<GrMipLevel>& texels) override {
- return nullptr;
- }
-
- GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle,
- const SkTArray<GrMipLevel>& texels) override {
- return nullptr;
- }
-
- GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&,
- GrWrapOwnership) override { return nullptr; }
-
- GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
- GrWrapOwnership) override {
- return nullptr;
- }
-
- GrRenderTarget* onWrapBackendTextureAsRenderTarget(const GrBackendTextureDesc&,
- GrWrapOwnership) override {
- return nullptr;
- }
-
- GrBuffer* onCreateBuffer(GrBufferType, size_t, GrAccessPattern) override { return nullptr; }
-
- void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) override {}
-
- void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) override {}
-
- void onDraw(const GrPipeline&,
- const GrPrimitiveProcessor&,
- const GrMesh*,
- int meshCount) override {}
-
- bool onReadPixels(GrSurface* surface,
- int left, int top, int width, int height,
- GrPixelConfig,
- void* buffer,
- size_t rowBytes) override {
- return false;
- }
-
- bool onWritePixels(GrSurface* surface,
- int left, int top, int width, int height,
- GrPixelConfig config, const SkTArray<GrMipLevel>& texels) override {
- return false;
- }
-
- bool onTransferPixels(GrSurface* surface,
- int left, int top, int width, int height,
- GrPixelConfig config, GrBuffer* transferBuffer,
- size_t offset, size_t rowBytes) override {
- return false;
- }
-
- void onResolveRenderTarget(GrRenderTarget* target) override { return; }
-
- GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
- int width,
- int height) override {
- return nullptr;
- }
-
- void clearStencil(GrRenderTarget* target) override {}
-
- GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
- GrPixelConfig config) override {
- return 0;
- }
- bool isTestingOnlyBackendTexture(GrBackendObject ) const override { return false; }
- void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override {}
-
- typedef GrGpu INHERITED;
-};
-
-GrContext* GrContext::CreateMockContext() {
- GrContext* context = new GrContext;
-
- context->initMockContext();
- return context;
-}
-
-void GrContext::initMockContext() {
- GrContextOptions options;
- options.fBufferMapThreshold = 0;
- SkASSERT(nullptr == fGpu);
- fGpu = new MockGpu(this, options);
- SkASSERT(fGpu);
- this->initCommon(options);
-
- // We delete these because we want to test the cache starting with zero resources. Also, none of
- // these objects are required for any of tests that use this context. TODO: make stop allocating
- // resources in the buffer pools.
- fDrawingManager->abandon();
-}
diff --git a/src/gpu/GrTest.h b/src/gpu/GrTest.h
deleted file mode 100644
index 53aaac34e4..0000000000
--- a/src/gpu/GrTest.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrTest_DEFINED
-#define GrTest_DEFINED
-
-#include "GrContext.h"
-#include "GrDrawTarget.h"
-#include "gl/GrGLContext.h"
-
-namespace GrTest {
- /**
- * Forces the GrContext to use a small atlas which only has room for one plot and will thus
- * constantly be evicting entries
- */
- void SetupAlwaysEvictAtlas(GrContext*);
-};
-
-/** TODO Please do not use this if you can avoid it. We are in the process of deleting it.
- Allows a test to temporarily draw to a GrDrawTarget owned by a GrContext. Tests that use this
- should be careful not to mix using the GrDrawTarget directly and drawing via SkCanvas or
- GrContext. In the future this object may provide some guards to prevent this. */
-class GrTestTarget {
-public:
- GrTestTarget() {};
-
- void init(GrContext*, GrDrawTarget*, GrRenderTarget*);
-
- GrDrawTarget* target() { return fDrawTarget.get(); }
- GrResourceProvider* resourceProvider() { return fContext->resourceProvider(); }
-
-private:
- SkAutoTUnref<GrContext> fContext;
- SkAutoTUnref<GrDrawTarget> fDrawTarget;
- SkAutoTUnref<GrRenderTarget> fRenderTarget;
-};
-
-#endif
diff --git a/src/gpu/gl/GrGLTestInterface.h b/src/gpu/gl/GrGLTestInterface.h
index c5f91ee195..936d9b8a97 100644
--- a/src/gpu/gl/GrGLTestInterface.h
+++ b/src/gpu/gl/GrGLTestInterface.h
@@ -11,6 +11,10 @@
#include "gl/GrGLInterface.h"
#include "GrGLDefines.h"
+/**
+ * Base class for interfaces used for Skia testing. We would like to move this to tools/gpu/gl
+ * when Chromium is no longer using GrGLCreateNullInterface in its unit testing.
+ */
class GrGLTestInterface : public GrGLInterface {
public:
virtual GrGLvoid activeTexture(GrGLenum texture) {}
diff --git a/src/gpu/gl/SkGLContext.cpp b/src/gpu/gl/SkGLContext.cpp
deleted file mode 100644
index 1f9011fbd9..0000000000
--- a/src/gpu/gl/SkGLContext.cpp
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "gl/SkGLContext.h"
-#include "GrGLUtil.h"
-#include "SkGpuFenceSync.h"
-
-class SkGLContext::GLFenceSync : public SkGpuFenceSync {
-public:
- static GLFenceSync* CreateIfSupported(const SkGLContext*);
-
- SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
- bool waitFence(SkPlatformGpuFence fence, bool flush) const override;
- void deleteFence(SkPlatformGpuFence fence) const override;
-
-private:
- GLFenceSync() {}
-
- static const GrGLenum GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
- static const GrGLenum GL_WAIT_FAILED = 0x911d;
- static const GrGLbitfield GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
-
- typedef struct __GLsync *GLsync;
-
- typedef GLsync (GR_GL_FUNCTION_TYPE* GLFenceSyncProc) (GrGLenum, GrGLbitfield);
- typedef GrGLenum (GR_GL_FUNCTION_TYPE* GLClientWaitSyncProc) (GLsync, GrGLbitfield, GrGLuint64);
- typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync);
-
- GLFenceSyncProc fGLFenceSync;
- GLClientWaitSyncProc fGLClientWaitSync;
- GLDeleteSyncProc fGLDeleteSync;
-
- typedef SkGpuFenceSync INHERITED;
-};
-
-SkGLContext::SkGLContext()
- : fCurrentFenceIdx(0) {
- memset(fFrameFences, 0, sizeof(fFrameFences));
-}
-
-SkGLContext::~SkGLContext() {
- // Subclass should call teardown.
-#ifdef SK_DEBUG
- for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
- SkASSERT(0 == fFrameFences[i]);
- }
-#endif
- SkASSERT(nullptr == fGL.get());
- SkASSERT(nullptr == fFenceSync.get());
-}
-
-void SkGLContext::init(const GrGLInterface* gl, SkGpuFenceSync* fenceSync) {
- SkASSERT(!fGL.get());
- fGL.reset(gl);
- fFenceSync.reset(fenceSync ? fenceSync : GLFenceSync::CreateIfSupported(this));
-}
-
-void SkGLContext::teardown() {
- if (fFenceSync) {
- for (size_t i = 0; i < SK_ARRAY_COUNT(fFrameFences); i++) {
- if (fFrameFences[i]) {
- fFenceSync->deleteFence(fFrameFences[i]);
- fFrameFences[i] = 0;
- }
- }
- fFenceSync.reset(nullptr);
- }
-
- fGL.reset(nullptr);
-}
-
-void SkGLContext::makeCurrent() const {
- this->onPlatformMakeCurrent();
-}
-
-void SkGLContext::swapBuffers() {
- this->onPlatformSwapBuffers();
-}
-
-void SkGLContext::waitOnSyncOrSwap() {
- if (!fFenceSync) {
- // Fallback on the platform SwapBuffers method for synchronization. This may have no effect.
- this->swapBuffers();
- return;
- }
-
- if (fFrameFences[fCurrentFenceIdx]) {
- if (!fFenceSync->waitFence(fFrameFences[fCurrentFenceIdx], true)) {
- SkDebugf("WARNING: Wait failed for fence sync. Timings might not be accurate.\n");
- }
- fFenceSync->deleteFence(fFrameFences[fCurrentFenceIdx]);
- }
-
- fFrameFences[fCurrentFenceIdx] = fFenceSync->insertFence();
- fCurrentFenceIdx = (fCurrentFenceIdx + 1) % SK_ARRAY_COUNT(fFrameFences);
-}
-
-void SkGLContext::testAbandon() {
- if (fGL) {
- fGL->abandon();
- }
- if (fFenceSync) {
- memset(fFrameFences, 0, sizeof(fFrameFences));
- }
-}
-
-SkGLContext::GLFenceSync* SkGLContext::GLFenceSync::CreateIfSupported(const SkGLContext* ctx) {
- SkAutoTDelete<GLFenceSync> ret(new GLFenceSync);
-
- if (kGL_GrGLStandard == ctx->gl()->fStandard) {
- const GrGLubyte* versionStr;
- SK_GL_RET(*ctx, versionStr, GetString(GR_GL_VERSION));
- GrGLVersion version = GrGLGetVersionFromString(reinterpret_cast<const char*>(versionStr));
- if (version < GR_GL_VER(3,2) && !ctx->gl()->hasExtension("GL_ARB_sync")) {
- return nullptr;
- }
- ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
- ctx->onPlatformGetProcAddress("glFenceSync"));
- ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
- ctx->onPlatformGetProcAddress("glClientWaitSync"));
- ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
- ctx->onPlatformGetProcAddress("glDeleteSync"));
- } else {
- if (!ctx->gl()->hasExtension("GL_APPLE_sync")) {
- return nullptr;
- }
- ret->fGLFenceSync = reinterpret_cast<GLFenceSyncProc>(
- ctx->onPlatformGetProcAddress("glFenceSyncAPPLE"));
- ret->fGLClientWaitSync = reinterpret_cast<GLClientWaitSyncProc>(
- ctx->onPlatformGetProcAddress("glClientWaitSyncAPPLE"));
- ret->fGLDeleteSync = reinterpret_cast<GLDeleteSyncProc>(
- ctx->onPlatformGetProcAddress("glDeleteSyncAPPLE"));
- }
-
- if (!ret->fGLFenceSync || !ret->fGLClientWaitSync || !ret->fGLDeleteSync) {
- return nullptr;
- }
-
- return ret.release();
-}
-
-SkPlatformGpuFence SkGLContext::GLFenceSync::insertFence() const {
- return fGLFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-}
-
-bool SkGLContext::GLFenceSync::waitFence(SkPlatformGpuFence fence, bool flush) const {
- GLsync glsync = static_cast<GLsync>(fence);
- return GL_WAIT_FAILED != fGLClientWaitSync(glsync, flush ? GL_SYNC_FLUSH_COMMANDS_BIT : 0, -1);
-}
-
-void SkGLContext::GLFenceSync::deleteFence(SkPlatformGpuFence fence) const {
- GLsync glsync = static_cast<GLsync>(fence);
- fGLDeleteSync(glsync);
-}
-
-GrGLint SkGLContext::createTextureRectangle(int width, int height, GrGLenum internalFormat,
- GrGLenum externalFormat, GrGLenum externalType,
- GrGLvoid* data) {
- if (!(kGL_GrGLStandard == fGL->fStandard && GrGLGetVersion(fGL) >= GR_GL_VER(3, 1)) &&
- !fGL->fExtensions.has("GL_ARB_texture_rectangle")) {
- return 0;
- }
-
- if (GrGLGetGLSLVersion(fGL) < GR_GLSL_VER(1, 40)) {
- return 0;
- }
-
- GrGLuint id;
- GR_GL_CALL(fGL, GenTextures(1, &id));
- GR_GL_CALL(fGL, BindTexture(GR_GL_TEXTURE_RECTANGLE, id));
- GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MAG_FILTER,
- GR_GL_NEAREST));
- GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_MIN_FILTER,
- GR_GL_NEAREST));
- GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_S,
- GR_GL_CLAMP_TO_EDGE));
- GR_GL_CALL(fGL, TexParameteri(GR_GL_TEXTURE_RECTANGLE, GR_GL_TEXTURE_WRAP_T,
- GR_GL_CLAMP_TO_EDGE));
- GR_GL_CALL(fGL, TexImage2D(GR_GL_TEXTURE_RECTANGLE, 0, internalFormat, width, height, 0,
- externalFormat, externalType, data));
- return id;
-}
diff --git a/src/gpu/gl/SkNullGLContext.cpp b/src/gpu/gl/SkNullGLContext.cpp
deleted file mode 100644
index a2c5066273..0000000000
--- a/src/gpu/gl/SkNullGLContext.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/SkNullGLContext.h"
-#include "gl/GrGLInterface.h"
-
-SkNullGLContext* SkNullGLContext::Create() {
- SkNullGLContext* ctx = new SkNullGLContext;
- if (!ctx->isValid()) {
- delete ctx;
- return nullptr;
- }
- return ctx;
-}
-
-SkNullGLContext::SkNullGLContext() {
- this->init(GrGLCreateNullInterface());
-}
-
-SkNullGLContext::~SkNullGLContext() {
- this->teardown();
-}
diff --git a/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp b/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
deleted file mode 100644
index 48f9d8c8ff..0000000000
--- a/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/GrGLInterface.h"
-#include "gl/GrGLAssembleInterface.h"
-#include "../ports/SkOSLibrary.h"
-
-#include <EGL/egl.h>
-
-namespace {
-struct Libs {
- void* fGLLib;
- void* fEGLLib;
-};
-}
-
-static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
- const Libs* libs = reinterpret_cast<const Libs*>(ctx);
- GrGLFuncPtr proc = (GrGLFuncPtr) GetProcedureAddress(libs->fGLLib, name);
- if (proc) {
- return proc;
- }
- proc = (GrGLFuncPtr) GetProcedureAddress(libs->fEGLLib, name);
- if (proc) {
- return proc;
- }
- return eglGetProcAddress(name);
-}
-
-const GrGLInterface* GrGLCreateANGLEInterface() {
- static Libs gLibs = { nullptr, nullptr };
-
- if (nullptr == gLibs.fGLLib) {
- // We load the ANGLE library and never let it go
-#if defined _WIN32
- gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dll");
- gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dll");
-#elif defined SK_BUILD_FOR_MAC
- gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.dylib");
- gLibs.fEGLLib = DynamicLoadLibrary("libEGL.dylib");
-#else
- gLibs.fGLLib = DynamicLoadLibrary("libGLESv2.so");
- gLibs.fEGLLib = DynamicLoadLibrary("libEGL.so");
-#endif
- }
-
- if (nullptr == gLibs.fGLLib || nullptr == gLibs.fEGLLib) {
- // We can't setup the interface correctly w/o the so
- return nullptr;
- }
-
- return GrGLAssembleGLESInterface(&gLibs, angle_get_gl_proc);
-}
diff --git a/src/gpu/gl/angle/SkANGLEGLContext.cpp b/src/gpu/gl/angle/SkANGLEGLContext.cpp
deleted file mode 100644
index c6ea44381f..0000000000
--- a/src/gpu/gl/angle/SkANGLEGLContext.cpp
+++ /dev/null
@@ -1,229 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/angle/SkANGLEGLContext.h"
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include "gl/GrGLDefines.h"
-#include "gl/GrGLUtil.h"
-
-#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
-#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
-#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
-#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
-
-void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) {
- PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
- eglGetPlatformDisplayEXT =
- (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
-
- if (!eglGetPlatformDisplayEXT) {
- return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay));
- }
-
- EGLDisplay display = EGL_NO_DISPLAY;
- if (useGLBackend) {
- // Try for an ANGLE D3D11 context, fall back to D3D9.
- EGLint attribs[3] = {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE,
- EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
- EGL_NONE
- };
- display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
- } else {
- // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL.
- EGLint attribs[3][3] = {
- {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE,
- EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
- EGL_NONE
- },
- {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE,
- EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
- EGL_NONE
- },
- {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE,
- EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
- EGL_NONE
- }
- };
- for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
- display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]);
- }
- }
- return display;
-}
-
-SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend)
- : fContext(EGL_NO_CONTEXT)
- , fDisplay(EGL_NO_DISPLAY)
- , fSurface(EGL_NO_SURFACE) {
-
- EGLint numConfigs;
- static const EGLint configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_NONE
- };
-
- fIsGLBackend = useGLBackend;
- fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend);
- if (EGL_NO_DISPLAY == fDisplay) {
- SkDebugf("Could not create EGL display!");
- return;
- }
-
- EGLint majorVersion;
- EGLint minorVersion;
- eglInitialize(fDisplay, &majorVersion, &minorVersion);
-
- EGLConfig surfaceConfig;
- eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
-
- static const EGLint contextAttribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
- fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs);
-
-
- static const EGLint surfaceAttribs[] = {
- EGL_WIDTH, 1,
- EGL_HEIGHT, 1,
- EGL_NONE
- };
-
- fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
-
- eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
-
- SkAutoTUnref<const GrGLInterface> gl(GrGLCreateANGLEInterface());
- if (nullptr == gl.get()) {
- SkDebugf("Could not create ANGLE GL interface!\n");
- this->destroyGLContext();
- return;
- }
- if (!gl->validate()) {
- SkDebugf("Could not validate ANGLE GL interface!\n");
- this->destroyGLContext();
- return;
- }
-
- this->init(gl.release());
-}
-
-SkANGLEGLContext::~SkANGLEGLContext() {
- this->teardown();
- this->destroyGLContext();
-}
-
-GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
- if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
- return GR_EGL_NO_IMAGE;
- }
- GrEGLImage img;
- GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
- GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
- GR_EGL_NONE };
- // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer.
- GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID);
- GR_GL_CALL_RET(this->gl(), img,
- EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer,
- attribs));
- return img;
-}
-
-void SkANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
- GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
-}
-
-GrGLuint SkANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
- GrGLClearErr(this->gl());
- if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
- return 0;
- }
- typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
-
- EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
- (EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES");
- if (!glEGLImageTargetTexture2D) {
- return 0;
- }
- GrGLuint texID;
- GR_GL_CALL(this->gl(), GenTextures(1, &texID));
- if (!texID) {
- return 0;
- }
- GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
- if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
- GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
- return 0;
- }
- glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
- if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
- GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
- return 0;
- }
- return texID;
-}
-
-SkGLContext* SkANGLEGLContext::createNew() const {
-#ifdef SK_BUILD_FOR_WIN
- SkGLContext* ctx = fIsGLBackend ? SkANGLEGLContext::CreateOpenGL()
- : SkANGLEGLContext::CreateDirectX();
-#else
- SkGLContext* ctx = SkANGLEGLContext::CreateOpenGL();
-#endif
- if (ctx) {
- ctx->makeCurrent();
- }
- return ctx;
-}
-
-void SkANGLEGLContext::destroyGLContext() {
- if (fDisplay) {
- eglMakeCurrent(fDisplay, 0, 0, 0);
-
- if (fContext) {
- eglDestroyContext(fDisplay, fContext);
- fContext = EGL_NO_CONTEXT;
- }
-
- if (fSurface) {
- eglDestroySurface(fDisplay, fSurface);
- fSurface = EGL_NO_SURFACE;
- }
-
- //TODO should we close the display?
- fDisplay = EGL_NO_DISPLAY;
- }
-}
-
-void SkANGLEGLContext::onPlatformMakeCurrent() const {
- if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
- SkDebugf("Could not set the context.\n");
- }
-}
-
-void SkANGLEGLContext::onPlatformSwapBuffers() const {
- if (!eglSwapBuffers(fDisplay, fSurface)) {
- SkDebugf("Could not complete eglSwapBuffers.\n");
- }
-}
-
-GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
- return eglGetProcAddress(name);
-}
diff --git a/src/gpu/gl/command_buffer/SkCommandBufferGLContext.cpp b/src/gpu/gl/command_buffer/SkCommandBufferGLContext.cpp
deleted file mode 100644
index 516c155fcc..0000000000
--- a/src/gpu/gl/command_buffer/SkCommandBufferGLContext.cpp
+++ /dev/null
@@ -1,338 +0,0 @@
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "SkOnce.h"
-#include "gl/GrGLInterface.h"
-#include "gl/GrGLAssembleInterface.h"
-#include "gl/command_buffer/SkCommandBufferGLContext.h"
-#include "../ports/SkOSEnvironment.h"
-#include "../ports/SkOSLibrary.h"
-
-#if defined SK_BUILD_FOR_MAC
-
-// EGL doesn't exist on the mac, so expose what we need to get the command buffer's EGL running.
-typedef void *EGLDisplay;
-typedef unsigned int EGLBoolean;
-typedef void *EGLConfig;
-typedef void *EGLSurface;
-typedef void *EGLContext;
-typedef int32_t EGLint;
-typedef void* EGLNativeDisplayType;
-typedef void* EGLNativeWindowType;
-typedef void (*__eglMustCastToProperFunctionPointerType)(void);
-#define EGL_FALSE 0
-#define EGL_OPENGL_ES2_BIT 0x0004
-#define EGL_CONTEXT_CLIENT_VERSION 0x3098
-#define EGL_NO_SURFACE ((EGLSurface)0)
-#define EGL_NO_DISPLAY ((EGLDisplay)0)
-#define EGL_NO_CONTEXT ((EGLContext)0)
-#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_PBUFFER_BIT 0x0001
-#define EGL_RENDERABLE_TYPE 0x3040
-#define EGL_RED_SIZE 0x3024
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_STENCIL_SIZE 0x3025
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_NONE 0x3038
-#define EGL_WIDTH 0x3057
-#define EGL_HEIGHT 0x3056
-
-#else
-
-#include <EGL/egl.h>
-
-#endif
-
-typedef EGLDisplay (*GetDisplayProc)(EGLNativeDisplayType display_id);
-typedef EGLBoolean (*InitializeProc)(EGLDisplay dpy, EGLint *major, EGLint *minor);
-typedef EGLBoolean (*TerminateProc)(EGLDisplay dpy);
-typedef EGLBoolean (*ChooseConfigProc)(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLint* num_config);
-typedef EGLBoolean (*GetConfigAttrib)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value);
-typedef EGLSurface (*CreateWindowSurfaceProc)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint* attrib_list);
-typedef EGLSurface (*CreatePbufferSurfaceProc)(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
-typedef EGLBoolean (*DestroySurfaceProc)(EGLDisplay dpy, EGLSurface surface);
-typedef EGLContext (*CreateContextProc)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint* attrib_list);
-typedef EGLBoolean (*DestroyContextProc)(EGLDisplay dpy, EGLContext ctx);
-typedef EGLBoolean (*MakeCurrentProc)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-typedef EGLBoolean (*SwapBuffersProc)(EGLDisplay dpy, EGLSurface surface);
-typedef __eglMustCastToProperFunctionPointerType (*GetProcAddressProc)(const char* procname);
-
-static GetDisplayProc gfGetDisplay = nullptr;
-static InitializeProc gfInitialize = nullptr;
-static TerminateProc gfTerminate = nullptr;
-static ChooseConfigProc gfChooseConfig = nullptr;
-static GetConfigAttrib gfGetConfigAttrib = nullptr;
-static CreateWindowSurfaceProc gfCreateWindowSurface = nullptr;
-static CreatePbufferSurfaceProc gfCreatePbufferSurface = nullptr;
-static DestroySurfaceProc gfDestroySurface = nullptr;
-static CreateContextProc gfCreateContext = nullptr;
-static DestroyContextProc gfDestroyContext = nullptr;
-static MakeCurrentProc gfMakeCurrent = nullptr;
-static SwapBuffersProc gfSwapBuffers = nullptr;
-static GetProcAddressProc gfGetProcAddress = nullptr;
-
-static void* gLibrary = nullptr;
-static bool gfFunctionsLoadedSuccessfully = false;
-
-static void load_command_buffer_functions() {
- if (!gLibrary) {
-#if defined _WIN32
- gLibrary = DynamicLoadLibrary("command_buffer_gles2.dll");
-#elif defined SK_BUILD_FOR_MAC
- gLibrary = DynamicLoadLibrary("libcommand_buffer_gles2.dylib");
-#else
- gLibrary = DynamicLoadLibrary("libcommand_buffer_gles2.so");
-#endif // defined _WIN32
- if (gLibrary) {
- gfGetDisplay = (GetDisplayProc)GetProcedureAddress(gLibrary, "eglGetDisplay");
- gfInitialize = (InitializeProc)GetProcedureAddress(gLibrary, "eglInitialize");
- gfTerminate = (TerminateProc)GetProcedureAddress(gLibrary, "eglTerminate");
- gfChooseConfig = (ChooseConfigProc)GetProcedureAddress(gLibrary, "eglChooseConfig");
- gfGetConfigAttrib = (GetConfigAttrib)GetProcedureAddress(gLibrary, "eglGetConfigAttrib");
- gfCreateWindowSurface = (CreateWindowSurfaceProc)GetProcedureAddress(gLibrary, "eglCreateWindowSurface");
- gfCreatePbufferSurface = (CreatePbufferSurfaceProc)GetProcedureAddress(gLibrary, "eglCreatePbufferSurface");
- gfDestroySurface = (DestroySurfaceProc)GetProcedureAddress(gLibrary, "eglDestroySurface");
- gfCreateContext = (CreateContextProc)GetProcedureAddress(gLibrary, "eglCreateContext");
- gfDestroyContext = (DestroyContextProc)GetProcedureAddress(gLibrary, "eglDestroyContext");
- gfMakeCurrent = (MakeCurrentProc)GetProcedureAddress(gLibrary, "eglMakeCurrent");
- gfSwapBuffers = (SwapBuffersProc)GetProcedureAddress(gLibrary, "eglSwapBuffers");
- gfGetProcAddress = (GetProcAddressProc)GetProcedureAddress(gLibrary, "eglGetProcAddress");
-
- gfFunctionsLoadedSuccessfully = gfGetDisplay && gfInitialize && gfTerminate &&
- gfChooseConfig && gfCreateWindowSurface &&
- gfCreatePbufferSurface && gfDestroySurface &&
- gfCreateContext && gfDestroyContext && gfMakeCurrent &&
- gfSwapBuffers && gfGetProcAddress;
-
- }
- }
-}
-
-static GrGLFuncPtr command_buffer_get_gl_proc(void* ctx, const char name[]) {
- if (!gfFunctionsLoadedSuccessfully) {
- return nullptr;
- }
- return gfGetProcAddress(name);
-}
-
-SK_DECLARE_STATIC_ONCE(loadCommandBufferOnce);
-void LoadCommandBufferOnce() {
- SkOnce(&loadCommandBufferOnce, load_command_buffer_functions);
-}
-
-const GrGLInterface* GrGLCreateCommandBufferInterface() {
- LoadCommandBufferOnce();
- if (!gfFunctionsLoadedSuccessfully) {
- return nullptr;
- }
- return GrGLAssembleGLESInterface(gLibrary, command_buffer_get_gl_proc);
-}
-
-SkCommandBufferGLContext::SkCommandBufferGLContext()
- : fContext(EGL_NO_CONTEXT)
- , fDisplay(EGL_NO_DISPLAY)
- , fSurface(EGL_NO_SURFACE) {
-
- static const EGLint configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_NONE
- };
-
- static const EGLint surfaceAttribs[] = {
- EGL_WIDTH, 1,
- EGL_HEIGHT, 1,
- EGL_NONE
- };
-
- initializeGLContext(nullptr, configAttribs, surfaceAttribs);
-}
-
-SkCommandBufferGLContext::SkCommandBufferGLContext(void* nativeWindow, int msaaSampleCount) {
- static const EGLint surfaceAttribs[] = { EGL_NONE };
-
- EGLint configAttribs[] = {
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_DEPTH_SIZE, 8,
- EGL_STENCIL_SIZE, 8,
- EGL_SAMPLE_BUFFERS, 1,
- EGL_SAMPLES, msaaSampleCount,
- EGL_NONE
- };
- if (msaaSampleCount == 0) {
- configAttribs[12] = EGL_NONE;
- }
-
- initializeGLContext(nativeWindow, configAttribs, surfaceAttribs);
-}
-
-void SkCommandBufferGLContext::initializeGLContext(void* nativeWindow, const int* configAttribs,
- const int* surfaceAttribs) {
- LoadCommandBufferOnce();
- if (!gfFunctionsLoadedSuccessfully) {
- SkDebugf("Command Buffer: Could not load EGL functions.\n");
- return;
- }
-
- // Make sure CHROMIUM_path_rendering is enabled for NVPR support.
- sk_setenv("CHROME_COMMAND_BUFFER_GLES2_ARGS", "--enable-gl-path-rendering");
- fDisplay = gfGetDisplay(EGL_DEFAULT_DISPLAY);
- if (EGL_NO_DISPLAY == fDisplay) {
- SkDebugf("Command Buffer: Could not create EGL display.\n");
- return;
- }
-
- EGLint majorVersion;
- EGLint minorVersion;
- if (!gfInitialize(fDisplay, &majorVersion, &minorVersion)) {
- SkDebugf("Command Buffer: Could not initialize EGL display.\n");
- this->destroyGLContext();
- return;
- }
-
- EGLint numConfigs;
- if (!gfChooseConfig(fDisplay, configAttribs, static_cast<EGLConfig*>(&fConfig), 1,
- &numConfigs) || numConfigs != 1) {
- SkDebugf("Command Buffer: Could not choose EGL config.\n");
- this->destroyGLContext();
- return;
- }
-
- if (nativeWindow) {
- fSurface = gfCreateWindowSurface(fDisplay,
- static_cast<EGLConfig>(fConfig),
- (EGLNativeWindowType)nativeWindow,
- surfaceAttribs);
- } else {
- fSurface = gfCreatePbufferSurface(fDisplay,
- static_cast<EGLConfig>(fConfig),
- surfaceAttribs);
- }
- if (EGL_NO_SURFACE == fSurface) {
- SkDebugf("Command Buffer: Could not create EGL surface.\n");
- this->destroyGLContext();
- return;
- }
-
- static const EGLint contextAttribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
- fContext = gfCreateContext(fDisplay, static_cast<EGLConfig>(fConfig), nullptr, contextAttribs);
- if (EGL_NO_CONTEXT == fContext) {
- SkDebugf("Command Buffer: Could not create EGL context.\n");
- this->destroyGLContext();
- return;
- }
-
- if (!gfMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
- SkDebugf("Command Buffer: Could not make EGL context current.\n");
- this->destroyGLContext();
- return;
- }
-
- SkAutoTUnref<const GrGLInterface> gl(GrGLCreateCommandBufferInterface());
- if (nullptr == gl.get()) {
- SkDebugf("Command Buffer: Could not create CommandBuffer GL interface.\n");
- this->destroyGLContext();
- return;
- }
- if (!gl->validate()) {
- SkDebugf("Command Buffer: Could not validate CommandBuffer GL interface.\n");
- this->destroyGLContext();
- return;
- }
-
- this->init(gl.release());
-}
-
-SkCommandBufferGLContext::~SkCommandBufferGLContext() {
- this->teardown();
- this->destroyGLContext();
-}
-
-void SkCommandBufferGLContext::destroyGLContext() {
- if (!gfFunctionsLoadedSuccessfully) {
- return;
- }
- if (fDisplay) {
- gfMakeCurrent(fDisplay, 0, 0, 0);
-
- if (fContext) {
- gfDestroyContext(fDisplay, fContext);
- fContext = EGL_NO_CONTEXT;
- }
-
- if (fSurface) {
- gfDestroySurface(fDisplay, fSurface);
- fSurface = EGL_NO_SURFACE;
- }
-
- gfTerminate(fDisplay);
- fDisplay = EGL_NO_DISPLAY;
- }
-}
-
-void SkCommandBufferGLContext::onPlatformMakeCurrent() const {
- if (!gfFunctionsLoadedSuccessfully) {
- return;
- }
- if (!gfMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
- SkDebugf("Command Buffer: Could not make EGL context current.\n");
- }
-}
-
-void SkCommandBufferGLContext::onPlatformSwapBuffers() const {
- if (!gfFunctionsLoadedSuccessfully) {
- return;
- }
- if (!gfSwapBuffers(fDisplay, fSurface)) {
- SkDebugf("Command Buffer: Could not complete gfSwapBuffers.\n");
- }
-}
-
-GrGLFuncPtr SkCommandBufferGLContext::onPlatformGetProcAddress(const char* name) const {
- if (!gfFunctionsLoadedSuccessfully) {
- return nullptr;
- }
- return gfGetProcAddress(name);
-}
-
-void SkCommandBufferGLContext::presentCommandBuffer() {
- if (this->gl()) {
- this->gl()->fFunctions.fFlush();
- }
-
- this->onPlatformSwapBuffers();
-}
-
-bool SkCommandBufferGLContext::makeCurrent() {
- return gfMakeCurrent(fDisplay, fSurface, fSurface, fContext) != EGL_FALSE;
-}
-
-int SkCommandBufferGLContext::getStencilBits() {
- EGLint result = 0;
- gfGetConfigAttrib(fDisplay, static_cast<EGLConfig>(fConfig), EGL_STENCIL_SIZE, &result);
- return result;
-}
-
-int SkCommandBufferGLContext::getSampleCount() {
- EGLint result = 0;
- gfGetConfigAttrib(fDisplay, static_cast<EGLConfig>(fConfig), EGL_SAMPLES, &result);
- return result;
-}
diff --git a/src/gpu/gl/debug/GrBufferObj.cpp b/src/gpu/gl/debug/GrBufferObj.cpp
deleted file mode 100644
index ee0993d6da..0000000000
--- a/src/gpu/gl/debug/GrBufferObj.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrBufferObj.h"
-
-void GrBufferObj::allocate(GrGLsizeiptr size, const GrGLchar *dataPtr) {
- GrAlwaysAssert(size >= 0);
-
- // delete pre-existing data
- delete[] fDataPtr;
-
- fSize = size;
- fDataPtr = new GrGLchar[size];
- if (dataPtr) {
- memcpy(fDataPtr, dataPtr, fSize);
- }
- // TODO: w/ no dataPtr the data is unitialized - this could be tracked
-}
-
-void GrBufferObj::deleteAction() {
-
- // buffers are automatically unmapped when deleted
- this->resetMapped();
-
- this->INHERITED::deleteAction();
-}
diff --git a/src/gpu/gl/debug/GrBufferObj.h b/src/gpu/gl/debug/GrBufferObj.h
deleted file mode 100644
index 5b5015be96..0000000000
--- a/src/gpu/gl/debug/GrBufferObj.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrBufferObj_DEFINED
-#define GrBufferObj_DEFINED
-
-#include "GrFakeRefObj.h"
-#include "../GrGLDefines.h"
-
-////////////////////////////////////////////////////////////////////////////////
-class GrBufferObj : public GrFakeRefObj {
- GR_DEFINE_CREATOR(GrBufferObj);
-
-public:
- GrBufferObj()
- : GrFakeRefObj()
- , fDataPtr(nullptr)
- , fMapped(false)
- , fBound(false)
- , fSize(0)
- , fUsage(GR_GL_STATIC_DRAW) {
- }
- virtual ~GrBufferObj() {
- delete[] fDataPtr;
- }
-
- void access() {
- // cannot access the buffer if it is currently mapped
- GrAlwaysAssert(!fMapped);
- }
-
- void setMapped(GrGLintptr offset, GrGLsizeiptr length) {
- fMapped = true;
- fMappedOffset = offset;
- fMappedLength = length;
- }
- void resetMapped() { fMapped = false; }
- bool getMapped() const { return fMapped; }
- GrGLintptr getMappedOffset() const { return fMappedOffset; }
- GrGLsizeiptr getMappedLength() const { return fMappedLength; }
-
- void setBound() { fBound = true; }
- void resetBound() { fBound = false; }
- bool getBound() const { return fBound; }
-
- void allocate(GrGLsizeiptr size, const GrGLchar *dataPtr);
- GrGLsizeiptr getSize() const { return fSize; }
- GrGLchar *getDataPtr() { return fDataPtr; }
-
- void setUsage(GrGLint usage) { fUsage = usage; }
- GrGLint getUsage() const { return fUsage; }
-
- void deleteAction() override;
-
-protected:
-private:
-
- GrGLchar* fDataPtr;
- bool fMapped; // is the buffer object mapped via "glMapBuffer[Range]"?
- GrGLintptr fMappedOffset; // the offset of the buffer range that is mapped
- GrGLsizeiptr fMappedLength; // the size of the buffer range that is mapped
- bool fBound; // is the buffer object bound via "glBindBuffer"?
- GrGLsizeiptr fSize; // size in bytes
- GrGLint fUsage; // one of: GL_STREAM_DRAW,
- // GL_STATIC_DRAW,
- // GL_DYNAMIC_DRAW
-
- typedef GrFakeRefObj INHERITED;
-};
-
-#endif // GrBufferObj_DEFINED
diff --git a/src/gpu/gl/debug/GrFBBindableObj.h b/src/gpu/gl/debug/GrFBBindableObj.h
deleted file mode 100644
index 2d490ef08b..0000000000
--- a/src/gpu/gl/debug/GrFBBindableObj.h
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrFBBindableObj_DEFINED
-#define GrFBBindableObj_DEFINED
-
-#include "SkTDArray.h"
-#include "GrFakeRefObj.h"
-
-////////////////////////////////////////////////////////////////////////////////
-// A common base class for render buffers and textures
-class GrFBBindableObj : public GrFakeRefObj {
-
-public:
- GrFBBindableObj()
- : GrFakeRefObj() {
- }
-
- virtual ~GrFBBindableObj() {
- GrAlwaysAssert(0 == fColorReferees.count());
- GrAlwaysAssert(0 == fDepthReferees.count());
- GrAlwaysAssert(0 == fStencilReferees.count());
- }
-
- void setColorBound(GrFakeRefObj *referee) {
- fColorReferees.append(1, &referee);
- }
- void resetColorBound(GrFakeRefObj *referee) {
- int index = fColorReferees.find(referee);
- GrAlwaysAssert(0 <= index);
- fColorReferees.removeShuffle(index);
- }
- bool getColorBound(GrFakeRefObj *referee) const {
- int index = fColorReferees.find(referee);
- return 0 <= index;
- }
- bool getColorBound() const {
- return 0 != fColorReferees.count();
- }
-
- void setDepthBound(GrFakeRefObj *referee) {
- fDepthReferees.append(1, &referee);
- }
- void resetDepthBound(GrFakeRefObj *referee) {
- int index = fDepthReferees.find(referee);
- GrAlwaysAssert(0 <= index);
- fDepthReferees.removeShuffle(index);
- }
- bool getDepthBound(GrFakeRefObj *referee) const {
- int index = fDepthReferees.find(referee);
- return 0 <= index;
- }
- bool getDepthBound() const {
- return 0 != fDepthReferees.count();
- }
-
- void setStencilBound(GrFakeRefObj *referee) {
- fStencilReferees.append(1, &referee);
- }
- void resetStencilBound(GrFakeRefObj *referee) {
- int index = fStencilReferees.find(referee);
- GrAlwaysAssert(0 <= index);
- fStencilReferees.removeShuffle(index);
- }
- bool getStencilBound(GrFakeRefObj *referee) const {
- int index = fStencilReferees.find(referee);
- return 0 <= index;
- }
- bool getStencilBound() const {
- return 0 != fStencilReferees.count();
- }
-
-
-protected:
-private:
- SkTDArray<GrFakeRefObj *> fColorReferees; // frame buffers that use this as a color buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
- SkTDArray<GrFakeRefObj *> fDepthReferees; // frame buffers that use this as a depth buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
- SkTDArray<GrFakeRefObj *> fStencilReferees; // frame buffers that use this as a stencil buffer (via "glFramebufferRenderbuffer" or "glFramebufferTexture2D")
-
- typedef GrFakeRefObj INHERITED;
-};
-
-#endif // GrFBBindableObj_DEFINED
diff --git a/src/gpu/gl/debug/GrFakeRefObj.h b/src/gpu/gl/debug/GrFakeRefObj.h
deleted file mode 100644
index 30580516fa..0000000000
--- a/src/gpu/gl/debug/GrFakeRefObj.h
+++ /dev/null
@@ -1,86 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrFakeRefObj_DEFINED
-#define GrFakeRefObj_DEFINED
-
-#include "SkTypes.h"
-#include "gl/GrGLInterface.h"
-
-////////////////////////////////////////////////////////////////////////////////
-// This object is used to track the OpenGL objects. We don't use real
-// reference counting (i.e., we don't free the objects when their ref count
-// goes to 0) so that we can detect invalid memory accesses. The refs we
-// are tracking in this class are actually OpenGL's references to the objects
-// not "ours"
-// Each object also gets a unique globally identifying ID
-class GrFakeRefObj : SkNoncopyable {
-public:
- GrFakeRefObj()
- : fRef(0)
- , fMarkedForDeletion(false)
- , fDeleted(false) {
-
- // source for globally unique IDs - 0 is reserved!
- static int fNextID = 0;
-
- fID = ++fNextID;
- }
- virtual ~GrFakeRefObj() {};
-
- void ref() {
- fRef++;
- }
- void unref() {
- fRef--;
- GrAlwaysAssert(fRef >= 0);
-
- // often in OpenGL a given object may still be in use when the
- // delete call is made. In these cases the object is marked
- // for deletion and then freed when it is no longer in use
- if (0 == fRef && fMarkedForDeletion) {
- this->deleteAction();
- }
- }
- int getRefCount() const { return fRef; }
-
- GrGLuint getID() const { return fID; }
-
- void setMarkedForDeletion() { fMarkedForDeletion = true; }
- bool getMarkedForDeletion() const { return fMarkedForDeletion; }
-
- bool getDeleted() const { return fDeleted; }
-
- // The deleteAction fires if the object has been marked for deletion but
- // couldn't be deleted earlier due to refs
- virtual void deleteAction() {
- this->setDeleted();
- }
-
-protected:
-private:
- int fRef; // ref count
- GrGLuint fID; // globally unique ID
- bool fMarkedForDeletion;
- // The deleted flag is only set when OpenGL thinks the object is deleted
- // It is obviously still allocated w/in this framework
- bool fDeleted;
-
- // setDeleted should only ever appear in the deleteAction method!
- void setDeleted() { fDeleted = true; }
-};
-
-////////////////////////////////////////////////////////////////////////////////
-// Each class derived from GrFakeRefObj should use this macro to add a
-// factory creation entry point. This entry point is used by the GrGLDebug
-// object to instantiate the various objects
-// all globally unique IDs
-#define GR_DEFINE_CREATOR(className) \
-public: \
- static GrFakeRefObj *create##className() { return new className; }
-
-#endif // GrFakeRefObj_DEFINED
diff --git a/src/gpu/gl/debug/GrFrameBufferObj.cpp b/src/gpu/gl/debug/GrFrameBufferObj.cpp
deleted file mode 100644
index a8acc3de23..0000000000
--- a/src/gpu/gl/debug/GrFrameBufferObj.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrFrameBufferObj.h"
-#include "GrFBBindableObj.h"
-
-void GrFrameBufferObj::setColor(GrFBBindableObj *buffer) {
- if (fColorBuffer) {
- // automatically break the binding of the old buffer
- GrAlwaysAssert(fColorBuffer->getColorBound(this));
- fColorBuffer->resetColorBound(this);
-
- GrAlwaysAssert(!fColorBuffer->getDeleted());
- fColorBuffer->unref();
- }
- fColorBuffer = buffer;
- if (fColorBuffer) {
- GrAlwaysAssert(!fColorBuffer->getDeleted());
- fColorBuffer->ref();
-
- GrAlwaysAssert(!fColorBuffer->getColorBound(this));
- fColorBuffer->setColorBound(this);
- }
-}
-
-void GrFrameBufferObj::setDepth(GrFBBindableObj *buffer) {
- if (fDepthBuffer) {
- // automatically break the binding of the old buffer
- GrAlwaysAssert(fDepthBuffer->getDepthBound(this));
- fDepthBuffer->resetDepthBound(this);
-
- GrAlwaysAssert(!fDepthBuffer->getDeleted());
- fDepthBuffer->unref();
- }
- fDepthBuffer = buffer;
- if (fDepthBuffer) {
- GrAlwaysAssert(!fDepthBuffer->getDeleted());
- fDepthBuffer->ref();
-
- GrAlwaysAssert(!fDepthBuffer->getDepthBound(this));
- fDepthBuffer->setDepthBound(this);
- }
-}
-
-void GrFrameBufferObj::setStencil(GrFBBindableObj *buffer) {
- if (fStencilBuffer) {
- // automatically break the binding of the old buffer
- GrAlwaysAssert(fStencilBuffer->getStencilBound(this));
- fStencilBuffer->resetStencilBound(this);
-
- //GrAlwaysAssert(!fStencilBuffer->getDeleted());
- fStencilBuffer->unref();
- }
- fStencilBuffer = buffer;
- if (fStencilBuffer) {
- GrAlwaysAssert(!fStencilBuffer->getDeleted());
- fStencilBuffer->ref();
-
- GrAlwaysAssert(!fStencilBuffer->getStencilBound(this));
- fStencilBuffer->setStencilBound(this);
- }
-}
diff --git a/src/gpu/gl/debug/GrFrameBufferObj.h b/src/gpu/gl/debug/GrFrameBufferObj.h
deleted file mode 100644
index 40e123e49f..0000000000
--- a/src/gpu/gl/debug/GrFrameBufferObj.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrFrameBufferObj_DEFINED
-#define GrFrameBufferObj_DEFINED
-
-#include "GrFakeRefObj.h"
-class GrFBBindableObj;
-
-////////////////////////////////////////////////////////////////////////////////
-// TODO: when a framebuffer obj is bound the GL_SAMPLES query must return 0
-// TODO: GL_STENCIL_BITS must also be redirected to the framebuffer
-class GrFrameBufferObj : public GrFakeRefObj {
- GR_DEFINE_CREATOR(GrFrameBufferObj);
-
-public:
- GrFrameBufferObj()
- : GrFakeRefObj()
- , fBound(false)
- , fColorBuffer(nullptr)
- , fDepthBuffer(nullptr)
- , fStencilBuffer(nullptr) {
- }
-
- virtual ~GrFrameBufferObj() {
- fColorBuffer = nullptr;
- fDepthBuffer = nullptr;
- fStencilBuffer = nullptr;
- }
-
- void setBound() { fBound = true; }
- void resetBound() { fBound = false; }
- bool getBound() const { return fBound; }
-
- void setColor(GrFBBindableObj *buffer);
- GrFBBindableObj *getColor() { return fColorBuffer; }
-
- void setDepth(GrFBBindableObj *buffer);
- GrFBBindableObj *getDepth() { return fDepthBuffer; }
-
- void setStencil(GrFBBindableObj *buffer);
- GrFBBindableObj *getStencil() { return fStencilBuffer; }
-
- void deleteAction() override {
-
- setColor(nullptr);
- setDepth(nullptr);
- setStencil(nullptr);
-
- this->INHERITED::deleteAction();
- }
-
-protected:
-private:
- bool fBound; // is this frame buffer currently bound via "glBindFramebuffer"?
- GrFBBindableObj * fColorBuffer;
- GrFBBindableObj * fDepthBuffer;
- GrFBBindableObj * fStencilBuffer;
-
- typedef GrFakeRefObj INHERITED;
-};
-
-#endif // GrFrameBufferObj_DEFINED
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
deleted file mode 100644
index 02b5cf704d..0000000000
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ /dev/null
@@ -1,1236 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-
-#include "gl/GrGLInterface.h"
-
-#include "GrBufferObj.h"
-#include "GrFrameBufferObj.h"
-#include "GrProgramObj.h"
-#include "GrRenderBufferObj.h"
-#include "GrShaderObj.h"
-#include "GrTextureObj.h"
-#include "GrTextureUnitObj.h"
-#include "GrVertexArrayObj.h"
-#include "gl/GrGLTestInterface.h"
-
-#include "SkMutex.h"
-
-namespace {
-
-// Helper macro to make creating an object (where you need to get back a derived type) easier
-#define CREATE(className, classEnum) \
- reinterpret_cast<className *>(this->createObj(classEnum))
-
-// Helper macro to make creating an object (where you need to get back a derived type) easier
-#define FIND(id, className, classEnum) \
- reinterpret_cast<className *>(this->findObject(id, classEnum))
-
-class DebugInterface : public GrGLTestInterface {
-public:
- DebugInterface()
- : fCurrGenericID(0)
- , fCurrTextureUnit(0)
- , fArrayBuffer(nullptr)
- , fElementArrayBuffer(nullptr)
- , fVertexArray(nullptr)
- , fPackRowLength(0)
- , fUnpackRowLength(0)
- , fPackAlignment(4)
- , fFrameBuffer(nullptr)
- , fRenderBuffer(nullptr)
- , fProgram(nullptr)
- , fAbandoned(false) {
- for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
- fTextureUnits[i] =
- reinterpret_cast<GrTextureUnitObj*>(this->createObj(kTextureUnit_ObjTypes));
- fTextureUnits[i]->ref();
- fTextureUnits[i]->setNumber(i);
- }
- this->init(kGL_GrGLStandard);
- }
-
- ~DebugInterface() override {
- // unref & delete the texture units first so they don't show up on the leak report
- for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
- fTextureUnits[i]->unref();
- fTextureUnits[i]->deleteAction();
- }
- for (int i = 0; i < fObjects.count(); ++i) {
- delete fObjects[i];
- }
- fObjects.reset();
-
- fArrayBuffer = nullptr;
- fElementArrayBuffer = nullptr;
- fVertexArray = nullptr;
-
- this->report();
- }
-
- void abandon() const override { fAbandoned = true; }
-
- GrGLvoid activeTexture(GrGLenum texture) override {
- // Ganesh offsets the texture unit indices
- texture -= GR_GL_TEXTURE0;
- GrAlwaysAssert(texture < kDefaultMaxTextureUnits);
- fCurrTextureUnit = texture;
- }
-
- GrGLvoid attachShader(GrGLuint programID, GrGLuint shaderID) override {
-
- GrProgramObj *program = FIND(programID, GrProgramObj, kProgram_ObjTypes);
- GrAlwaysAssert(program);
-
- GrShaderObj *shader = FIND(shaderID, GrShaderObj, kShader_ObjTypes);
- GrAlwaysAssert(shader);
-
- program->AttachShader(shader);
- }
-
- ////////////////////////////////////////////////////////////////////////////////
- GrGLvoid bindTexture(GrGLenum target, GrGLuint textureID) override {
- GrAlwaysAssert(target == GR_GL_TEXTURE_2D ||
- target == GR_GL_TEXTURE_RECTANGLE ||
- target == GR_GL_TEXTURE_EXTERNAL);
-
- // a textureID of 0 is acceptable - it binds to the default texture target
- GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes);
-
- this->setTexture(texture);
- }
-
- ////////////////////////////////////////////////////////////////////////////////
- GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data,
- GrGLenum usage) override {
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
- GR_GL_ELEMENT_ARRAY_BUFFER == target);
- GrAlwaysAssert(size >= 0);
- GrAlwaysAssert(GR_GL_STREAM_DRAW == usage ||
- GR_GL_STATIC_DRAW == usage ||
- GR_GL_DYNAMIC_DRAW == usage);
-
- GrBufferObj *buffer = nullptr;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- buffer = this->getArrayBuffer();
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- buffer = this->getElementArrayBuffer();
- break;
- default:
- SkFAIL("Unexpected target to glBufferData");
- break;
- }
-
- GrAlwaysAssert(buffer);
- GrAlwaysAssert(buffer->getBound());
-
- buffer->allocate(size, reinterpret_cast<const GrGLchar *>(data));
- buffer->setUsage(usage);
- }
-
-
- GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) override {
-
- switch (pname) {
- case GR_GL_UNPACK_ROW_LENGTH:
- fUnpackRowLength = param;
- break;
- case GR_GL_PACK_ROW_LENGTH:
- fPackRowLength = param;
- break;
- case GR_GL_UNPACK_ALIGNMENT:
- break;
- case GR_GL_PACK_ALIGNMENT:
- fPackAlignment = param;
- break;
- default:
- GrAlwaysAssert(false);
- break;
- }
- }
-
- GrGLvoid readPixels(GrGLint x,
- GrGLint y,
- GrGLsizei width,
- GrGLsizei height,
- GrGLenum format,
- GrGLenum type,
- GrGLvoid* pixels) override {
-
- GrGLint pixelsInRow = width;
- if (fPackRowLength > 0) {
- pixelsInRow = fPackRowLength;
- }
-
- GrGLint componentsPerPixel = 0;
-
- switch (format) {
- case GR_GL_RGBA:
- // fallthrough
- case GR_GL_BGRA:
- componentsPerPixel = 4;
- break;
- case GR_GL_RGB:
- componentsPerPixel = 3;
- break;
- case GR_GL_RED:
- componentsPerPixel = 1;
- break;
- default:
- GrAlwaysAssert(false);
- break;
- }
-
- GrGLint alignment = fPackAlignment;
-
- GrGLint componentSize = 0; // size (in bytes) of a single component
-
- switch (type) {
- case GR_GL_UNSIGNED_BYTE:
- componentSize = 1;
- break;
- default:
- GrAlwaysAssert(false);
- break;
- }
-
- GrGLint rowStride = 0; // number of components (not bytes) to skip
- if (componentSize >= alignment) {
- rowStride = componentsPerPixel * pixelsInRow;
- } else {
- float fTemp =
- sk_float_ceil(componentSize * componentsPerPixel * pixelsInRow /
- static_cast<float>(alignment));
- rowStride = static_cast<GrGLint>(alignment * fTemp / componentSize);
- }
-
- GrGLchar *scanline = static_cast<GrGLchar *>(pixels);
- for (int y = 0; y < height; ++y) {
- memset(scanline, 0, componentsPerPixel * componentSize * width);
- scanline += rowStride;
- }
- }
-
- GrGLvoid useProgram(GrGLuint programID) override {
-
- // A programID of 0 is legal
- GrProgramObj *program = FIND(programID, GrProgramObj, kProgram_ObjTypes);
-
- this->useProgram(program);
- }
-
- GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint frameBufferID) override {
-
- GrAlwaysAssert(GR_GL_FRAMEBUFFER == target ||
- GR_GL_READ_FRAMEBUFFER == target ||
- GR_GL_DRAW_FRAMEBUFFER);
-
- // a frameBufferID of 0 is acceptable - it binds to the default
- // frame buffer
- GrFrameBufferObj *frameBuffer = FIND(frameBufferID, GrFrameBufferObj,
- kFrameBuffer_ObjTypes);
-
- this->setFrameBuffer(frameBuffer);
- }
-
- GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) override {
-
- GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
-
- // a renderBufferID of 0 is acceptable - it unbinds the bound render buffer
- GrRenderBufferObj *renderBuffer = FIND(renderBufferID, GrRenderBufferObj,
- kRenderBuffer_ObjTypes);
-
- this->setRenderBuffer(renderBuffer);
- }
-
- GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) override {
- // first potentially unbind the texture
- for (unsigned int i = 0; i < kDefaultMaxTextureUnits; ++i) {
- GrTextureUnitObj *pTU = this->getTextureUnit(i);
-
- if (pTU->getTexture()) {
- for (int j = 0; j < n; ++j) {
-
- if (textures[j] == pTU->getTexture()->getID()) {
- // this ID is the current texture - revert the binding to 0
- pTU->setTexture(nullptr);
- }
- }
- }
- }
-
- // TODO: fuse the following block with DeleteRenderBuffers?
- // Open GL will remove a deleted render buffer from the active
- // frame buffer but not from any other frame buffer
- if (this->getFrameBuffer()) {
-
- GrFrameBufferObj *frameBuffer = this->getFrameBuffer();
-
- for (int i = 0; i < n; ++i) {
-
- if (frameBuffer->getColor() &&
- textures[i] == frameBuffer->getColor()->getID()) {
- frameBuffer->setColor(nullptr);
- }
- if (frameBuffer->getDepth() &&
- textures[i] == frameBuffer->getDepth()->getID()) {
- frameBuffer->setDepth(nullptr);
- }
- if (frameBuffer->getStencil() &&
- textures[i] == frameBuffer->getStencil()->getID()) {
- frameBuffer->setStencil(nullptr);
- }
- }
- }
-
- // then actually "delete" the buffers
- for (int i = 0; i < n; ++i) {
- GrTextureObj *buffer = FIND(textures[i], GrTextureObj, kTexture_ObjTypes);
- GrAlwaysAssert(buffer);
-
- // OpenGL gives no guarantees if a texture is deleted while attached to
- // something other than the currently bound frame buffer
- GrAlwaysAssert(!buffer->getBound());
-
- GrAlwaysAssert(!buffer->getDeleted());
- buffer->deleteAction();
- }
-
- }
-
- GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *frameBuffers) override {
-
- // first potentially unbind the buffers
- if (this->getFrameBuffer()) {
- for (int i = 0; i < n; ++i) {
-
- if (frameBuffers[i] ==
- this->getFrameBuffer()->getID()) {
- // this ID is the current frame buffer - rebind to the default
- this->setFrameBuffer(nullptr);
- }
- }
- }
-
- // then actually "delete" the buffers
- for (int i = 0; i < n; ++i) {
- GrFrameBufferObj *buffer = FIND(frameBuffers[i], GrFrameBufferObj,
- kFrameBuffer_ObjTypes);
- GrAlwaysAssert(buffer);
-
- GrAlwaysAssert(!buffer->getDeleted());
- buffer->deleteAction();
- }
- }
-
- GrGLvoid deleteRenderbuffers(GrGLsizei n,const GrGLuint *renderBuffers) override {
-
- // first potentially unbind the buffers
- if (this->getRenderBuffer()) {
- for (int i = 0; i < n; ++i) {
-
- if (renderBuffers[i] ==
- this->getRenderBuffer()->getID()) {
- // this ID is the current render buffer - make no
- // render buffer be bound
- this->setRenderBuffer(nullptr);
- }
- }
- }
-
- // TODO: fuse the following block with DeleteTextures?
- // Open GL will remove a deleted render buffer from the active frame
- // buffer but not from any other frame buffer
- if (this->getFrameBuffer()) {
-
- GrFrameBufferObj *frameBuffer = this->getFrameBuffer();
-
- for (int i = 0; i < n; ++i) {
-
- if (frameBuffer->getColor() &&
- renderBuffers[i] == frameBuffer->getColor()->getID()) {
- frameBuffer->setColor(nullptr);
- }
- if (frameBuffer->getDepth() &&
- renderBuffers[i] == frameBuffer->getDepth()->getID()) {
- frameBuffer->setDepth(nullptr);
- }
- if (frameBuffer->getStencil() &&
- renderBuffers[i] == frameBuffer->getStencil()->getID()) {
- frameBuffer->setStencil(nullptr);
- }
- }
- }
-
- // then actually "delete" the buffers
- for (int i = 0; i < n; ++i) {
- GrRenderBufferObj *buffer = FIND(renderBuffers[i], GrRenderBufferObj,
- kRenderBuffer_ObjTypes);
- GrAlwaysAssert(buffer);
-
- // OpenGL gives no guarantees if a render buffer is deleted
- // while attached to something other than the currently
- // bound frame buffer
- GrAlwaysAssert(!buffer->getColorBound());
- GrAlwaysAssert(!buffer->getDepthBound());
- // However, at GrContext destroy time we release all GrRsources and so stencil buffers
- // may get deleted before FBOs that refer to them.
- //GrAlwaysAssert(!buffer->getStencilBound());
-
- GrAlwaysAssert(!buffer->getDeleted());
- buffer->deleteAction();
- }
- }
-
- GrGLvoid framebufferRenderbuffer(GrGLenum target,
- GrGLenum attachment,
- GrGLenum renderbuffertarget,
- GrGLuint renderBufferID) override {
-
- GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
- GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
- GR_GL_DEPTH_ATTACHMENT == attachment ||
- GR_GL_STENCIL_ATTACHMENT == attachment);
- GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
-
- GrFrameBufferObj *framebuffer = this->getFrameBuffer();
- // A render buffer cannot be attached to the default framebuffer
- GrAlwaysAssert(framebuffer);
-
- // a renderBufferID of 0 is acceptable - it unbinds the current
- // render buffer
- GrRenderBufferObj *renderbuffer = FIND(renderBufferID, GrRenderBufferObj,
- kRenderBuffer_ObjTypes);
-
- switch (attachment) {
- case GR_GL_COLOR_ATTACHMENT0:
- framebuffer->setColor(renderbuffer);
- break;
- case GR_GL_DEPTH_ATTACHMENT:
- framebuffer->setDepth(renderbuffer);
- break;
- case GR_GL_STENCIL_ATTACHMENT:
- framebuffer->setStencil(renderbuffer);
- break;
- default:
- GrAlwaysAssert(false);
- break;
- };
-
- }
-
- ////////////////////////////////////////////////////////////////////////////////
- GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget,
- GrGLuint textureID, GrGLint level) override {
-
- GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
- GrAlwaysAssert(GR_GL_COLOR_ATTACHMENT0 == attachment ||
- GR_GL_DEPTH_ATTACHMENT == attachment ||
- GR_GL_STENCIL_ATTACHMENT == attachment);
- GrAlwaysAssert(GR_GL_TEXTURE_2D == textarget);
-
- GrFrameBufferObj *framebuffer = this->getFrameBuffer();
- // A texture cannot be attached to the default framebuffer
- GrAlwaysAssert(framebuffer);
-
- // A textureID of 0 is allowed - it unbinds the currently bound texture
- GrTextureObj *texture = FIND(textureID, GrTextureObj, kTexture_ObjTypes);
- if (texture) {
- // The texture shouldn't be bound to a texture unit - this
- // could lead to a feedback loop
- GrAlwaysAssert(!texture->getBound());
- }
-
- GrAlwaysAssert(0 == level);
-
- switch (attachment) {
- case GR_GL_COLOR_ATTACHMENT0:
- framebuffer->setColor(texture);
- break;
- case GR_GL_DEPTH_ATTACHMENT:
- framebuffer->setDepth(texture);
- break;
- case GR_GL_STENCIL_ATTACHMENT:
- framebuffer->setStencil(texture);
- break;
- default:
- GrAlwaysAssert(false);
- break;
- };
- }
-
- GrGLuint createProgram() override {
-
- GrProgramObj *program = CREATE(GrProgramObj, kProgram_ObjTypes);
-
- return program->getID();
- }
-
- GrGLuint createShader(GrGLenum type) override {
-
- GrAlwaysAssert(GR_GL_VERTEX_SHADER == type ||
- GR_GL_FRAGMENT_SHADER == type);
-
- GrShaderObj *shader = CREATE(GrShaderObj, kShader_ObjTypes);
- shader->setType(type);
-
- return shader->getID();
- }
-
- GrGLenum checkFramebufferStatus(GrGLenum target) override { return GR_GL_FRAMEBUFFER_COMPLETE; }
-
- GrGLvoid deleteProgram(GrGLuint programID) override {
-
- GrProgramObj *program = FIND(programID, GrProgramObj, kProgram_ObjTypes);
- GrAlwaysAssert(program);
-
- if (program->getRefCount()) {
- // someone is still using this program so we can't delete it here
- program->setMarkedForDeletion();
- } else {
- program->deleteAction();
- }
- }
-
- GrGLvoid deleteShader(GrGLuint shaderID) override {
-
- GrShaderObj *shader = FIND(shaderID, GrShaderObj, kShader_ObjTypes);
- GrAlwaysAssert(shader);
-
- if (shader->getRefCount()) {
- // someone is still using this shader so we can't delete it here
- shader->setMarkedForDeletion();
- } else {
- shader->deleteAction();
- }
- }
-
- GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override {
- this->genObjs(kBuffer_ObjTypes, n, ids);
- }
-
- GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint* ids) override {
- this->genObjs(kFrameBuffer_ObjTypes, n, ids);
- }
-
- GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint* ids) override {
- this->genObjs(kRenderBuffer_ObjTypes, n, ids);
- }
-
- GrGLvoid genTextures(GrGLsizei n, GrGLuint* ids) override {
- this->genObjs(kTexture_ObjTypes, n, ids);
- }
-
- GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint* ids) override {
- this->genObjs(kVertexArray_ObjTypes, n, ids);
- }
-
- GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); }
-
- GrGLenum getError() override { return GR_GL_NO_ERROR; }
-
- GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override {
- // TODO: remove from Ganesh the #defines for gets we don't use.
- // We would like to minimize gets overall due to performance issues
- switch (pname) {
- case GR_GL_CONTEXT_PROFILE_MASK:
- *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
- break;
- case GR_GL_STENCIL_BITS:
- *params = 8;
- break;
- case GR_GL_SAMPLES:
- *params = 1;
- break;
- case GR_GL_FRAMEBUFFER_BINDING:
- *params = 0;
- break;
- case GR_GL_VIEWPORT:
- params[0] = 0;
- params[1] = 0;
- params[2] = 800;
- params[3] = 600;
- break;
- case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
- case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
- case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
- case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
- *params = 8;
- break;
- case GR_GL_MAX_TEXTURE_COORDS:
- *params = 8;
- break;
- case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
- *params = kDefaultMaxVertexUniformVectors;
- break;
- case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
- *params = kDefaultMaxFragmentUniformVectors;
- break;
- case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
- *params = 16 * 4;
- break;
- case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
- *params = 0;
- break;
- case GR_GL_COMPRESSED_TEXTURE_FORMATS:
- break;
- case GR_GL_MAX_TEXTURE_SIZE:
- *params = 8192;
- break;
- case GR_GL_MAX_RENDERBUFFER_SIZE:
- *params = 8192;
- break;
- case GR_GL_MAX_SAMPLES:
- *params = 32;
- break;
- case GR_GL_MAX_VERTEX_ATTRIBS:
- *params = kDefaultMaxVertexAttribs;
- break;
- case GR_GL_MAX_VARYING_VECTORS:
- *params = kDefaultMaxVaryingVectors;
- break;
- case GR_GL_NUM_EXTENSIONS: {
- GrGLint i = 0;
- while (kExtensions[i++]);
- *params = i;
- break;
- }
- default:
- SkFAIL("Unexpected pname to GetIntegerv");
- }
- }
-
- GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override {
- val[0] = val[1] = 0.5f;
- }
-
- GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override {
- this->getShaderOrProgramiv(program, pname, params);
- }
-
- GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length,
- char* infolog) override {
- this->getInfoLog(program, bufsize, length, infolog);
- }
-
- GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
- switch (pname) {
- case GR_GL_CURRENT_QUERY:
- *params = 0;
- break;
- case GR_GL_QUERY_COUNTER_BITS:
- *params = 32;
- break;
- default:
- SkFAIL("Unexpected pname passed GetQueryiv.");
- }
- }
-
- GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override {
- this->queryResult(id, pname, params);
- }
-
- GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override {
- this->queryResult(id, pname, params);
- }
-
- GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override {
- this->queryResult(id, pname, params);
- }
-
- GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override {
- this->queryResult(id, pname, params);
- }
-
- GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override {
- this->getShaderOrProgramiv(shader, pname, params);
- }
-
- GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length,
- char* infolog) override {
- this->getInfoLog(shader, bufsize, length, infolog);
- }
-
- const GrGLubyte* getString(GrGLenum name) override {
- switch (name) {
- case GR_GL_EXTENSIONS:
- return CombinedExtensionString();
- case GR_GL_VERSION:
- return (const GrGLubyte*)"4.0 Debug GL";
- case GR_GL_SHADING_LANGUAGE_VERSION:
- return (const GrGLubyte*)"4.20.8 Debug GLSL";
- case GR_GL_VENDOR:
- return (const GrGLubyte*)"Debug Vendor";
- case GR_GL_RENDERER:
- return (const GrGLubyte*)"The Debug (Non-)Renderer";
- default:
- SkFAIL("Unexpected name passed to GetString");
- return nullptr;
- }
- }
-
- const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override {
- switch (name) {
- case GR_GL_EXTENSIONS: {
- GrGLint count;
- this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count);
- if ((GrGLint)i <= count) {
- return (const GrGLubyte*) kExtensions[i];
- } else {
- return nullptr;
- }
- }
- default:
- SkFAIL("Unexpected name passed to GetStringi");
- return nullptr;
- }
- }
-
- GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname,
- GrGLint* params) override {
- // we used to use this to query stuff about externally created textures,
- // now we just require clients to tell us everything about the texture.
- SkFAIL("Should never query texture parameters.");
- }
-
- GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint* ids) override {
- for (GrGLsizei i = 0; i < n; ++i) {
- GrVertexArrayObj* array = FIND(ids[i], GrVertexArrayObj, kVertexArray_ObjTypes);
- GrAlwaysAssert(array);
-
- // Deleting the current vertex array binds object 0
- if (this->getVertexArray() == array) {
- this->setVertexArray(nullptr);
- }
-
- if (array->getRefCount()) {
- // someone is still using this vertex array so we can't delete it here
- array->setMarkedForDeletion();
- } else {
- array->deleteAction();
- }
- }
- }
-
- GrGLvoid bindVertexArray(GrGLuint id) override {
- GrVertexArrayObj* array = FIND(id, GrVertexArrayObj, kVertexArray_ObjTypes);
- GrAlwaysAssert((0 == id) || array);
- this->setVertexArray(array);
- }
-
- GrGLvoid bindBuffer(GrGLenum target, GrGLuint bufferID) override {
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
-
- GrBufferObj *buffer = FIND(bufferID, GrBufferObj, kBuffer_ObjTypes);
- // 0 is a permissible bufferID - it unbinds the current buffer
-
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- this->setArrayBuffer(buffer);
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- this->setElementArrayBuffer(buffer);
- break;
- default:
- SkFAIL("Unexpected target to glBindBuffer");
- break;
- }
- }
-
- // deleting a bound buffer has the side effect of binding 0
- GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override {
- // first potentially unbind the buffers
- for (int i = 0; i < n; ++i) {
-
- if (this->getArrayBuffer() &&
- ids[i] == this->getArrayBuffer()->getID()) {
- // this ID is the current array buffer
- this->setArrayBuffer(nullptr);
- }
- if (this->getElementArrayBuffer() &&
- ids[i] == this->getElementArrayBuffer()->getID()) {
- // this ID is the current element array buffer
- this->setElementArrayBuffer(nullptr);
- }
- }
-
- // then actually "delete" the buffers
- for (int i = 0; i < n; ++i) {
- GrBufferObj *buffer = FIND(ids[i], GrBufferObj, kBuffer_ObjTypes);
- GrAlwaysAssert(buffer);
-
- GrAlwaysAssert(!buffer->getDeleted());
- buffer->deleteAction();
- }
- }
-
- // map a buffer to the caller's address space
- GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length,
- GrGLbitfield access) override {
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
- GR_GL_ELEMENT_ARRAY_BUFFER == target);
-
- // We only expect read access and we expect that the buffer or range is always invalidated.
- GrAlwaysAssert(!SkToBool(GR_GL_MAP_READ_BIT & access));
- GrAlwaysAssert((GR_GL_MAP_INVALIDATE_BUFFER_BIT | GR_GL_MAP_INVALIDATE_RANGE_BIT) & access);
-
- GrBufferObj *buffer = nullptr;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- buffer = this->getArrayBuffer();
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- buffer = this->getElementArrayBuffer();
- break;
- default:
- SkFAIL("Unexpected target to glMapBufferRange");
- break;
- }
-
- if (buffer) {
- GrAlwaysAssert(offset >= 0 && offset + length <= buffer->getSize());
- GrAlwaysAssert(!buffer->getMapped());
- buffer->setMapped(offset, length);
- return buffer->getDataPtr() + offset;
- }
-
- GrAlwaysAssert(false);
- return nullptr; // no buffer bound to the target
- }
-
- GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override {
- GrAlwaysAssert(GR_GL_WRITE_ONLY == access);
-
- GrBufferObj *buffer = nullptr;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- buffer = this->getArrayBuffer();
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- buffer = this->getElementArrayBuffer();
- break;
- default:
- SkFAIL("Unexpected target to glMapBuffer");
- break;
- }
-
- return this->mapBufferRange(target, 0, buffer->getSize(),
- GR_GL_MAP_WRITE_BIT | GR_GL_MAP_INVALIDATE_BUFFER_BIT);
- }
-
- // remove a buffer from the caller's address space
- // TODO: check if the "access" method from "glMapBuffer" was honored
- GrGLboolean unmapBuffer(GrGLenum target) override {
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
- GR_GL_ELEMENT_ARRAY_BUFFER == target);
-
- GrBufferObj *buffer = nullptr;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- buffer = this->getArrayBuffer();
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- buffer = this->getElementArrayBuffer();
- break;
- default:
- SkFAIL("Unexpected target to glUnmapBuffer");
- break;
- }
-
- if (buffer) {
- GrAlwaysAssert(buffer->getMapped());
- buffer->resetMapped();
- return GR_GL_TRUE;
- }
-
- GrAlwaysAssert(false);
- return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
- }
-
- GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset,
- GrGLsizeiptr length) override {
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
- GR_GL_ELEMENT_ARRAY_BUFFER == target);
-
- GrBufferObj *buffer = nullptr;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- buffer = this->getArrayBuffer();
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- buffer = this->getElementArrayBuffer();
- break;
- default:
- SkFAIL("Unexpected target to glUnmapBuffer");
- break;
- }
-
- if (buffer) {
- GrAlwaysAssert(buffer->getMapped());
- GrAlwaysAssert(offset >= 0 && (offset + length) <= buffer->getMappedLength());
- } else {
- GrAlwaysAssert(false);
- }
- }
-
- GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum value, GrGLint* params) override {
-
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
- GR_GL_ELEMENT_ARRAY_BUFFER == target);
- GrAlwaysAssert(GR_GL_BUFFER_SIZE == value ||
- GR_GL_BUFFER_USAGE == value);
-
- GrBufferObj *buffer = nullptr;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- buffer = this->getArrayBuffer();
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- buffer = this->getElementArrayBuffer();
- break;
- }
-
- GrAlwaysAssert(buffer);
-
- switch (value) {
- case GR_GL_BUFFER_MAPPED:
- *params = GR_GL_FALSE;
- if (buffer)
- *params = buffer->getMapped() ? GR_GL_TRUE : GR_GL_FALSE;
- break;
- case GR_GL_BUFFER_SIZE:
- *params = 0;
- if (buffer)
- *params = SkToInt(buffer->getSize());
- break;
- case GR_GL_BUFFER_USAGE:
- *params = GR_GL_STATIC_DRAW;
- if (buffer)
- *params = buffer->getUsage();
- break;
- default:
- SkFAIL("Unexpected value to glGetBufferParamateriv");
- break;
- }
- }
-
-private:
- // the OpenGLES 2.0 spec says this must be >= 128
- static const GrGLint kDefaultMaxVertexUniformVectors = 128;
-
- // the OpenGLES 2.0 spec says this must be >=16
- static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
-
- // the OpenGLES 2.0 spec says this must be >= 8
- static const GrGLint kDefaultMaxVertexAttribs = 8;
-
- // the OpenGLES 2.0 spec says this must be >= 8
- static const GrGLint kDefaultMaxVaryingVectors = 8;
-
- // the OpenGLES 2.0 spec says this must be >= 2
- static const GrGLint kDefaultMaxTextureUnits = 8;
-
- static const char* kExtensions[];
-
- GrGLuint fCurrGenericID;
- GrGLuint fCurrTextureUnit;
- GrTextureUnitObj* fTextureUnits[kDefaultMaxTextureUnits];
- GrBufferObj* fArrayBuffer;
- GrBufferObj* fElementArrayBuffer;
- GrVertexArrayObj* fVertexArray;
- GrGLint fPackRowLength;
- GrGLint fUnpackRowLength;
- GrGLint fPackAlignment;
- GrFrameBufferObj* fFrameBuffer;
- GrRenderBufferObj* fRenderBuffer;
- GrProgramObj* fProgram;
- mutable bool fAbandoned;
- // global store of all objects
- SkTArray<GrFakeRefObj *> fObjects;
-
- static const GrGLubyte* CombinedExtensionString() {
- static SkString gExtString;
- static SkMutex gMutex;
- gMutex.acquire();
- if (0 == gExtString.size()) {
- int i = 0;
- while (kExtensions[i]) {
- if (i > 0) {
- gExtString.append(" ");
- }
- gExtString.append(kExtensions[i]);
- ++i;
- }
- }
- gMutex.release();
- return (const GrGLubyte*) gExtString.c_str();
- }
-
- GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) {
- for (int i = 0; i < n; ++i) {
- ids[i] = ++fCurrGenericID;
- }
- }
-
- GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length,
- char* infolog) {
- if (length) {
- *length = 0;
- }
- if (bufsize > 0) {
- *infolog = 0;
- }
- }
-
- GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) {
- switch (pname) {
- case GR_GL_LINK_STATUS: // fallthru
- case GR_GL_COMPILE_STATUS:
- *params = GR_GL_TRUE;
- break;
- case GR_GL_INFO_LOG_LENGTH:
- *params = 0;
- break;
- // we don't expect any other pnames
- default:
- SkFAIL("Unexpected pname to GetProgramiv");
- break;
- }
- }
-
- template <typename T>
- void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
- switch (pname) {
- case GR_GL_QUERY_RESULT_AVAILABLE:
- *params = GR_GL_TRUE;
- break;
- case GR_GL_QUERY_RESULT:
- *params = 0;
- break;
- default:
- SkFAIL("Unexpected pname passed to GetQueryObject.");
- break;
- }
- }
-
- enum ObjTypes {
- kTexture_ObjTypes = 0,
- kBuffer_ObjTypes,
- kRenderBuffer_ObjTypes,
- kFrameBuffer_ObjTypes,
- kShader_ObjTypes,
- kProgram_ObjTypes,
- kTextureUnit_ObjTypes,
- kVertexArray_ObjTypes,
- kObjTypeCount
- };
-
- typedef GrFakeRefObj *(*Create)();
-
- static Create gFactoryFunc[kObjTypeCount];
-
- GrGLvoid genObjs(ObjTypes type, GrGLsizei n, GrGLuint* ids) {
- for (int i = 0; i < n; ++i) {
- GrAlwaysAssert(ids[i] == 0);
- GrFakeRefObj *obj = this->createObj(type);
- GrAlwaysAssert(obj);
- ids[i] = obj->getID();
- }
- }
-
- GrFakeRefObj* createObj(ObjTypes type) {
- GrFakeRefObj *temp = (*gFactoryFunc[type])();
-
- fObjects.push_back(temp);
-
- return temp;
- }
-
- GrFakeRefObj* findObject(GrGLuint ID, ObjTypes type) {
- for (int i = 0; i < fObjects.count(); ++i) {
- if (fObjects[i]->getID() == ID) { // && fObjects[i]->getType() == type) {
- // The application shouldn't be accessing objects
- // that (as far as OpenGL knows) were already deleted
- GrAlwaysAssert(!fObjects[i]->getDeleted());
- GrAlwaysAssert(!fObjects[i]->getMarkedForDeletion());
- return fObjects[i];
- }
- }
- return nullptr;
- }
-
- GrTextureUnitObj* getTextureUnit(int unit) {
- GrAlwaysAssert(0 <= unit && kDefaultMaxTextureUnits > unit);
-
- return fTextureUnits[unit];
- }
-
- void setArrayBuffer(GrBufferObj *arrayBuffer) {
- if (fArrayBuffer) {
- // automatically break the binding of the old buffer
- GrAlwaysAssert(fArrayBuffer->getBound());
- fArrayBuffer->resetBound();
-
- GrAlwaysAssert(!fArrayBuffer->getDeleted());
- fArrayBuffer->unref();
- }
-
- fArrayBuffer = arrayBuffer;
-
- if (fArrayBuffer) {
- GrAlwaysAssert(!fArrayBuffer->getDeleted());
- fArrayBuffer->ref();
-
- GrAlwaysAssert(!fArrayBuffer->getBound());
- fArrayBuffer->setBound();
- }
- }
-
- GrBufferObj* getArrayBuffer() { return fArrayBuffer; }
- void setElementArrayBuffer(GrBufferObj *elementArrayBuffer) {
- if (fElementArrayBuffer) {
- // automatically break the binding of the old buffer
- GrAlwaysAssert(fElementArrayBuffer->getBound());
- fElementArrayBuffer->resetBound();
-
- GrAlwaysAssert(!fElementArrayBuffer->getDeleted());
- fElementArrayBuffer->unref();
- }
-
- fElementArrayBuffer = elementArrayBuffer;
-
- if (fElementArrayBuffer) {
- GrAlwaysAssert(!fElementArrayBuffer->getDeleted());
- fElementArrayBuffer->ref();
-
- GrAlwaysAssert(!fElementArrayBuffer->getBound());
- fElementArrayBuffer->setBound();
- }
- }
-
- GrBufferObj *getElementArrayBuffer() { return fElementArrayBuffer; }
-
- void setVertexArray(GrVertexArrayObj* vertexArray) {
- if (vertexArray) {
- SkASSERT(!vertexArray->getDeleted());
- }
- SkRefCnt_SafeAssign(fVertexArray, vertexArray);
- }
-
- GrVertexArrayObj* getVertexArray() { return fVertexArray; }
-
- void setTexture(GrTextureObj *texture) {
- fTextureUnits[fCurrTextureUnit]->setTexture(texture);
- }
-
- void setFrameBuffer(GrFrameBufferObj *frameBuffer) {
- if (fFrameBuffer) {
- GrAlwaysAssert(fFrameBuffer->getBound());
- fFrameBuffer->resetBound();
-
- GrAlwaysAssert(!fFrameBuffer->getDeleted());
- fFrameBuffer->unref();
- }
-
- fFrameBuffer = frameBuffer;
-
- if (fFrameBuffer) {
- GrAlwaysAssert(!fFrameBuffer->getDeleted());
- fFrameBuffer->ref();
-
- GrAlwaysAssert(!fFrameBuffer->getBound());
- fFrameBuffer->setBound();
- }
- }
-
- GrFrameBufferObj *getFrameBuffer() { return fFrameBuffer; }
-
- void setRenderBuffer(GrRenderBufferObj *renderBuffer) {
- if (fRenderBuffer) {
- GrAlwaysAssert(fRenderBuffer->getBound());
- fRenderBuffer->resetBound();
-
- GrAlwaysAssert(!fRenderBuffer->getDeleted());
- fRenderBuffer->unref();
- }
-
- fRenderBuffer = renderBuffer;
-
- if (fRenderBuffer) {
- GrAlwaysAssert(!fRenderBuffer->getDeleted());
- fRenderBuffer->ref();
-
- GrAlwaysAssert(!fRenderBuffer->getBound());
- fRenderBuffer->setBound();
- }
- }
- GrRenderBufferObj *getRenderBuffer() { return fRenderBuffer; }
-
- void useProgram(GrProgramObj *program) {
- if (fProgram) {
- GrAlwaysAssert(fProgram->getInUse());
- fProgram->resetInUse();
-
- GrAlwaysAssert(!fProgram->getDeleted());
- fProgram->unref();
- }
-
- fProgram = program;
-
- if (fProgram) {
- GrAlwaysAssert(!fProgram->getDeleted());
- fProgram->ref();
-
- GrAlwaysAssert(!fProgram->getInUse());
- fProgram->setInUse();
- }
- }
-
- void report() const {
- for (int i = 0; i < fObjects.count(); ++i) {
- if (!fAbandoned) {
- GrAlwaysAssert(0 == fObjects[i]->getRefCount());
- GrAlwaysAssert(fObjects[i]->getDeleted());
- }
- }
- }
-
- typedef GrGLTestInterface INHERITED;
-};
-
-#undef CREATE
-#undef FIND
-
-DebugInterface::Create DebugInterface::gFactoryFunc[kObjTypeCount] = {
- GrTextureObj::createGrTextureObj,
- GrBufferObj::createGrBufferObj,
- GrRenderBufferObj::createGrRenderBufferObj,
- GrFrameBufferObj::createGrFrameBufferObj,
- GrShaderObj::createGrShaderObj,
- GrProgramObj::createGrProgramObj,
- GrTextureUnitObj::createGrTextureUnitObj,
- GrVertexArrayObj::createGrVertexArrayObj,
-};
-
-const char* DebugInterface::kExtensions[] = {
- "GL_ARB_framebuffer_object",
- "GL_ARB_blend_func_extended",
- "GL_ARB_timer_query",
- "GL_ARB_draw_buffers",
- "GL_ARB_occlusion_query",
- "GL_EXT_stencil_wrap",
- nullptr, // signifies the end of the array.
-};
-
-} // anonymous namespace
-
-////////////////////////////////////////////////////////////////////////////////
-
-const GrGLInterface* GrGLCreateDebugInterface() { return new DebugInterface; }
diff --git a/src/gpu/gl/debug/GrProgramObj.cpp b/src/gpu/gl/debug/GrProgramObj.cpp
deleted file mode 100644
index d45bd1c113..0000000000
--- a/src/gpu/gl/debug/GrProgramObj.cpp
+++ /dev/null
@@ -1,26 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrProgramObj.h"
-#include "GrShaderObj.h"
-
-void GrProgramObj::AttachShader(GrShaderObj *shader) {
- shader->ref();
- fShaders.push_back(shader);
-}
-
-void GrProgramObj::deleteAction() {
-
- // shaders are automatically detached from a deleted program. They will only be
- // deleted if they were marked for deletion by a prior call to glDeleteShader
- for (int i = 0; i < fShaders.count(); ++i) {
- fShaders[i]->unref();
- }
- fShaders.reset();
-
- this->INHERITED::deleteAction();
-}
diff --git a/src/gpu/gl/debug/GrProgramObj.h b/src/gpu/gl/debug/GrProgramObj.h
deleted file mode 100644
index 6e5ec65d9d..0000000000
--- a/src/gpu/gl/debug/GrProgramObj.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrProgramObj_DEFINED
-#define GrProgramObj_DEFINED
-
-#include "SkTArray.h"
-#include "GrFakeRefObj.h"
-class GrShaderObj;
-
-////////////////////////////////////////////////////////////////////////////////
-class GrProgramObj : public GrFakeRefObj {
- GR_DEFINE_CREATOR(GrProgramObj);
-
-public:
- GrProgramObj()
- : GrFakeRefObj()
- , fInUse(false) {}
-
- void AttachShader(GrShaderObj *shader);
-
- void deleteAction() override;
-
- // TODO: this flag system won't work w/ multiple contexts!
- void setInUse() { fInUse = true; }
- void resetInUse() { fInUse = false; }
- bool getInUse() const { return fInUse; }
-
-protected:
-
-private:
- SkTArray<GrShaderObj *> fShaders;
- bool fInUse; // has this program been activated by a glUseProgram call?
-
- typedef GrFakeRefObj INHERITED;
-};
-
-#endif // GrProgramObj_DEFINED
diff --git a/src/gpu/gl/debug/GrRenderBufferObj.h b/src/gpu/gl/debug/GrRenderBufferObj.h
deleted file mode 100644
index dae08f5c78..0000000000
--- a/src/gpu/gl/debug/GrRenderBufferObj.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrRenderBufferObj_DEFINED
-#define GrRenderBufferObj_DEFINED
-
-#include "GrFBBindableObj.h"
-
-////////////////////////////////////////////////////////////////////////////////
-class GrRenderBufferObj : public GrFBBindableObj {
- GR_DEFINE_CREATOR(GrRenderBufferObj);
-
-public:
- GrRenderBufferObj()
- : GrFBBindableObj()
- , fBound(false) {
- }
-
- void setBound() { fBound = true; }
- void resetBound() { fBound = false; }
- bool getBound() const { return fBound; }
-
- void deleteAction() override {
-
- this->INHERITED::deleteAction();
- }
-
-protected:
-private:
- bool fBound; // is this render buffer currently bound via "glBindRenderbuffer"?
-
- typedef GrFBBindableObj INHERITED;
-};
-
-#endif // GrRenderBufferObj_DEFINED
diff --git a/src/gpu/gl/debug/GrShaderObj.cpp b/src/gpu/gl/debug/GrShaderObj.cpp
deleted file mode 100644
index 67cca3ed72..0000000000
--- a/src/gpu/gl/debug/GrShaderObj.cpp
+++ /dev/null
@@ -1,13 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrShaderObj.h"
-
-void GrShaderObj::deleteAction() {
-
- this->INHERITED::deleteAction();
-}
diff --git a/src/gpu/gl/debug/GrShaderObj.h b/src/gpu/gl/debug/GrShaderObj.h
deleted file mode 100644
index 871494ac8d..0000000000
--- a/src/gpu/gl/debug/GrShaderObj.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrShaderObj_DEFINED
-#define GrShaderObj_DEFINED
-
-#include "GrFakeRefObj.h"
-#include "../GrGLDefines.h"
-
-////////////////////////////////////////////////////////////////////////////////
-class GrShaderObj : public GrFakeRefObj {
- GR_DEFINE_CREATOR(GrShaderObj);
-
-public:
- GrShaderObj()
- : GrFakeRefObj()
- , fType(GR_GL_VERTEX_SHADER) {}
-
- void setType(GrGLenum type) { fType = type; }
- GrGLenum getType() { return fType; }
-
- void deleteAction() override;
-
-protected:
-private:
- GrGLenum fType; // either GR_GL_VERTEX_SHADER or GR_GL_FRAGMENT_SHADER
-
- typedef GrFakeRefObj INHERITED;
-};
-
-#endif // GrShaderObj_DEFINED
diff --git a/src/gpu/gl/debug/GrTextureObj.cpp b/src/gpu/gl/debug/GrTextureObj.cpp
deleted file mode 100644
index 62cb399245..0000000000
--- a/src/gpu/gl/debug/GrTextureObj.cpp
+++ /dev/null
@@ -1,13 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrTextureObj.h"
-
-void GrTextureObj::deleteAction() {
-
- this->INHERITED::deleteAction();
-}
diff --git a/src/gpu/gl/debug/GrTextureObj.h b/src/gpu/gl/debug/GrTextureObj.h
deleted file mode 100644
index bc649f3b38..0000000000
--- a/src/gpu/gl/debug/GrTextureObj.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrTextureObj_DEFINED
-#define GrTextureObj_DEFINED
-
-#include "GrFBBindableObj.h"
-
-class GrTextureUnitObj;
-
-////////////////////////////////////////////////////////////////////////////////
-class GrTextureObj : public GrFBBindableObj {
- GR_DEFINE_CREATOR(GrTextureObj);
-
-public:
- GrTextureObj()
- : GrFBBindableObj() {
- }
-
- virtual ~GrTextureObj() {
- GrAlwaysAssert(0 == fTextureUnitReferees.count());
- }
-
- void setBound(GrTextureUnitObj *referee) {
- fTextureUnitReferees.append(1, &referee);
- }
-
- void resetBound(GrTextureUnitObj *referee) {
- int index = fTextureUnitReferees.find(referee);
- GrAlwaysAssert(0 <= index);
- fTextureUnitReferees.removeShuffle(index);
- }
- bool getBound(GrTextureUnitObj *referee) const {
- int index = fTextureUnitReferees.find(referee);
- return 0 <= index;
- }
- bool getBound() const {
- return 0 != fTextureUnitReferees.count();
- }
-
- void deleteAction() override;
-
-protected:
-
-private:
- // texture units that bind this texture (via "glBindTexture")
- SkTDArray<GrTextureUnitObj *> fTextureUnitReferees;
-
- typedef GrFBBindableObj INHERITED;
-};
-
-#endif // GrTextureObj_DEFINED
diff --git a/src/gpu/gl/debug/GrTextureUnitObj.cpp b/src/gpu/gl/debug/GrTextureUnitObj.cpp
deleted file mode 100644
index 8de0b092cd..0000000000
--- a/src/gpu/gl/debug/GrTextureUnitObj.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrTextureUnitObj.h"
-#include "GrTextureObj.h"
-
-void GrTextureUnitObj::setTexture(GrTextureObj *texture) {
-
- if (fTexture) {
- GrAlwaysAssert(fTexture->getBound(this));
- fTexture->resetBound(this);
-
- GrAlwaysAssert(!fTexture->getDeleted());
- fTexture->unref();
- }
-
- fTexture = texture;
-
- if (fTexture) {
- GrAlwaysAssert(!fTexture->getDeleted());
- fTexture->ref();
-
- GrAlwaysAssert(!fTexture->getBound(this));
- fTexture->setBound(this);
- }
-}
diff --git a/src/gpu/gl/debug/GrTextureUnitObj.h b/src/gpu/gl/debug/GrTextureUnitObj.h
deleted file mode 100644
index 5c7a03980b..0000000000
--- a/src/gpu/gl/debug/GrTextureUnitObj.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrTextureUnitObj_DEFINED
-#define GrTextureUnitObj_DEFINED
-
-#include "GrFakeRefObj.h"
-class GrTextureObj;
-
-////////////////////////////////////////////////////////////////////////////////
-// Although texture unit objects are allocated & deallocated like the other
-// GL emulation objects they are derived from GrFakeRefObj to provide some
-// uniformity in how the debug interface class manages resources
-class GrTextureUnitObj : public GrFakeRefObj {
- GR_DEFINE_CREATOR(GrTextureUnitObj);
-
-public:
- GrTextureUnitObj()
- : GrFakeRefObj()
- , fNumber(0)
- , fTexture(nullptr) {
- }
-
- void setNumber(GrGLenum number) {
- fNumber = number;
- }
- GrGLenum getNumber() const { return fNumber; }
-
- void setTexture(GrTextureObj *texture);
- GrTextureObj *getTexture() { return fTexture; }
-
-protected:
-private:
- GrGLenum fNumber;
- GrTextureObj *fTexture;
-
- typedef GrFakeRefObj INHERITED;
-};
-
-#endif // GrTextureUnitObj_DEFINED
diff --git a/src/gpu/gl/debug/GrVertexArrayObj.h b/src/gpu/gl/debug/GrVertexArrayObj.h
deleted file mode 100644
index 989c610924..0000000000
--- a/src/gpu/gl/debug/GrVertexArrayObj.h
+++ /dev/null
@@ -1,21 +0,0 @@
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrVertexArrayObj_DEFINED
-#define GrVertexArrayObj_DEFINED
-
-#include "GrFakeRefObj.h"
-
-class GrVertexArrayObj : public GrFakeRefObj {
- GR_DEFINE_CREATOR(GrVertexArrayObj);
-
-public:
- GrVertexArrayObj() : GrFakeRefObj() {}
-
- typedef GrFakeRefObj INHERITED;
-};
-#endif
diff --git a/src/gpu/gl/debug/SkDebugGLContext.cpp b/src/gpu/gl/debug/SkDebugGLContext.cpp
deleted file mode 100644
index ecb27db95d..0000000000
--- a/src/gpu/gl/debug/SkDebugGLContext.cpp
+++ /dev/null
@@ -1,16 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/debug/SkDebugGLContext.h"
-
-SkDebugGLContext::SkDebugGLContext() {
- this->init(GrGLCreateDebugInterface());
-}
-
-SkDebugGLContext::~SkDebugGLContext() {
- this->teardown();
-}
diff --git a/src/gpu/gl/debug/SkDebugGLContext.h b/src/gpu/gl/debug/SkDebugGLContext.h
deleted file mode 100644
index 1ea7b62931..0000000000
--- a/src/gpu/gl/debug/SkDebugGLContext.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef SkDebugGLContext_DEFINED
-#define SkDebugGLContext_DEFINED
-
-#include "gl/SkGLContext.h"
-
-class SkDebugGLContext : public SkGLContext {
-public:
- ~SkDebugGLContext() override;
-
- static SkDebugGLContext* Create() {
- return new SkDebugGLContext;
- }
-private:
- void onPlatformMakeCurrent() const override {}
- void onPlatformSwapBuffers() const override {}
- GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; }
-
- SkDebugGLContext();
-};
-
-#endif
diff --git a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
deleted file mode 100644
index 1644254c09..0000000000
--- a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
+++ /dev/null
@@ -1,333 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "gl/SkGLContext.h"
-
-#include <GLES2/gl2.h>
-
-#define EGL_EGLEXT_PROTOTYPES
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include "gl/GrGLDefines.h"
-#include "gl/GrGLUtil.h"
-
-namespace {
-
-// TODO: Share this class with ANGLE if/when it gets support for EGL_KHR_fence_sync.
-class SkEGLFenceSync : public SkGpuFenceSync {
-public:
- static SkEGLFenceSync* CreateIfSupported(EGLDisplay);
-
- SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
- bool waitFence(SkPlatformGpuFence fence, bool flush) const override;
- void deleteFence(SkPlatformGpuFence fence) const override;
-
-private:
- SkEGLFenceSync(EGLDisplay display) : fDisplay(display) {}
-
- EGLDisplay fDisplay;
-
- typedef SkGpuFenceSync INHERITED;
-};
-
-class EGLGLContext : public SkGLContext {
-public:
- EGLGLContext(GrGLStandard forcedGpuAPI);
- ~EGLGLContext() override;
-
- GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
- void destroyEGLImage(GrEGLImage) const override;
- GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
- SkGLContext* createNew() const override;
-
-private:
- void destroyGLContext();
-
- void onPlatformMakeCurrent() const override;
- void onPlatformSwapBuffers() const override;
- GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
-
- EGLContext fContext;
- EGLDisplay fDisplay;
- EGLSurface fSurface;
-};
-
-EGLGLContext::EGLGLContext(GrGLStandard forcedGpuAPI)
- : fContext(EGL_NO_CONTEXT)
- , fDisplay(EGL_NO_DISPLAY)
- , fSurface(EGL_NO_SURFACE) {
- static const EGLint kEGLContextAttribsForOpenGL[] = {
- EGL_NONE
- };
-
- static const EGLint kEGLContextAttribsForOpenGLES[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
-
- static const struct {
- const EGLint* fContextAttribs;
- EGLenum fAPI;
- EGLint fRenderableTypeBit;
- GrGLStandard fStandard;
- } kAPIs[] = {
- { // OpenGL
- kEGLContextAttribsForOpenGL,
- EGL_OPENGL_API,
- EGL_OPENGL_BIT,
- kGL_GrGLStandard
- },
- { // OpenGL ES. This seems to work for both ES2 and 3 (when available).
- kEGLContextAttribsForOpenGLES,
- EGL_OPENGL_ES_API,
- EGL_OPENGL_ES2_BIT,
- kGLES_GrGLStandard
- },
- };
-
- size_t apiLimit = SK_ARRAY_COUNT(kAPIs);
- size_t api = 0;
- if (forcedGpuAPI == kGL_GrGLStandard) {
- apiLimit = 1;
- } else if (forcedGpuAPI == kGLES_GrGLStandard) {
- api = 1;
- }
- SkASSERT(forcedGpuAPI == kNone_GrGLStandard || kAPIs[api].fStandard == forcedGpuAPI);
-
- SkAutoTUnref<const GrGLInterface> gl;
-
- for (; nullptr == gl.get() && api < apiLimit; ++api) {
- fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
-
- EGLint majorVersion;
- EGLint minorVersion;
- eglInitialize(fDisplay, &majorVersion, &minorVersion);
-
-#if 0
- SkDebugf("VENDOR: %s\n", eglQueryString(fDisplay, EGL_VENDOR));
- SkDebugf("APIS: %s\n", eglQueryString(fDisplay, EGL_CLIENT_APIS));
- SkDebugf("VERSION: %s\n", eglQueryString(fDisplay, EGL_VERSION));
- SkDebugf("EXTENSIONS %s\n", eglQueryString(fDisplay, EGL_EXTENSIONS));
-#endif
-
- if (!eglBindAPI(kAPIs[api].fAPI)) {
- continue;
- }
-
- EGLint numConfigs = 0;
- const EGLint configAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_RENDERABLE_TYPE, kAPIs[api].fRenderableTypeBit,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_NONE
- };
-
- EGLConfig surfaceConfig;
- if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) {
- SkDebugf("eglChooseConfig failed. EGL Error: 0x%08x\n", eglGetError());
- continue;
- }
-
- if (0 == numConfigs) {
- SkDebugf("No suitable EGL config found.\n");
- continue;
- }
-
- fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, kAPIs[api].fContextAttribs);
- if (EGL_NO_CONTEXT == fContext) {
- SkDebugf("eglCreateContext failed. EGL Error: 0x%08x\n", eglGetError());
- continue;
- }
-
- static const EGLint kSurfaceAttribs[] = {
- EGL_WIDTH, 1,
- EGL_HEIGHT, 1,
- EGL_NONE
- };
-
- fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, kSurfaceAttribs);
- if (EGL_NO_SURFACE == fSurface) {
- SkDebugf("eglCreatePbufferSurface failed. EGL Error: 0x%08x\n", eglGetError());
- this->destroyGLContext();
- continue;
- }
-
- if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
- SkDebugf("eglMakeCurrent failed. EGL Error: 0x%08x\n", eglGetError());
- this->destroyGLContext();
- continue;
- }
-
- gl.reset(GrGLCreateNativeInterface());
- if (nullptr == gl.get()) {
- SkDebugf("Failed to create gl interface.\n");
- this->destroyGLContext();
- continue;
- }
-
- if (!gl->validate()) {
- SkDebugf("Failed to validate gl interface.\n");
- this->destroyGLContext();
- continue;
- }
-
- this->init(gl.release(), SkEGLFenceSync::CreateIfSupported(fDisplay));
- break;
- }
-}
-
-EGLGLContext::~EGLGLContext() {
- this->teardown();
- this->destroyGLContext();
-}
-
-void EGLGLContext::destroyGLContext() {
- if (fDisplay) {
- eglMakeCurrent(fDisplay, 0, 0, 0);
-
- if (fContext) {
- eglDestroyContext(fDisplay, fContext);
- fContext = EGL_NO_CONTEXT;
- }
-
- if (fSurface) {
- eglDestroySurface(fDisplay, fSurface);
- fSurface = EGL_NO_SURFACE;
- }
-
- //TODO should we close the display?
- fDisplay = EGL_NO_DISPLAY;
- }
-}
-
-GrEGLImage EGLGLContext::texture2DToEGLImage(GrGLuint texID) const {
- if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
- return GR_EGL_NO_IMAGE;
- }
- GrEGLImage img;
- GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0, GR_EGL_NONE };
- GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>(texID);
- GR_GL_CALL_RET(this->gl(), img,
- EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer, attribs));
- return img;
-}
-
-void EGLGLContext::destroyEGLImage(GrEGLImage image) const {
- GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
-}
-
-GrGLuint EGLGLContext::eglImageToExternalTexture(GrEGLImage image) const {
- GrGLClearErr(this->gl());
- if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
- return 0;
- }
- typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
-
- EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
- (EGLImageTargetTexture2DProc) eglGetProcAddress("glEGLImageTargetTexture2DOES");
- if (!glEGLImageTargetTexture2D) {
- return 0;
- }
- GrGLuint texID;
- glGenTextures(1, &texID);
- if (!texID) {
- return 0;
- }
- glBindTexture(GR_GL_TEXTURE_EXTERNAL, texID);
- if (glGetError() != GR_GL_NO_ERROR) {
- glDeleteTextures(1, &texID);
- return 0;
- }
- glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
- if (glGetError() != GR_GL_NO_ERROR) {
- glDeleteTextures(1, &texID);
- return 0;
- }
- return texID;
-}
-
-SkGLContext* EGLGLContext::createNew() const {
- SkGLContext* ctx = SkCreatePlatformGLContext(this->gl()->fStandard);
- if (ctx) {
- ctx->makeCurrent();
- }
- return ctx;
-}
-
-void EGLGLContext::onPlatformMakeCurrent() const {
- if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
- SkDebugf("Could not set the context.\n");
- }
-}
-
-void EGLGLContext::onPlatformSwapBuffers() const {
- if (!eglSwapBuffers(fDisplay, fSurface)) {
- SkDebugf("Could not complete eglSwapBuffers.\n");
- }
-}
-
-GrGLFuncPtr EGLGLContext::onPlatformGetProcAddress(const char* procName) const {
- return eglGetProcAddress(procName);
-}
-
-static bool supports_egl_extension(EGLDisplay display, const char* extension) {
- size_t extensionLength = strlen(extension);
- const char* extensionsStr = eglQueryString(display, EGL_EXTENSIONS);
- while (const char* match = strstr(extensionsStr, extension)) {
- // Ensure the string we found is its own extension, not a substring of a larger extension
- // (e.g. GL_ARB_occlusion_query / GL_ARB_occlusion_query2).
- if ((match == extensionsStr || match[-1] == ' ') &&
- (match[extensionLength] == ' ' || match[extensionLength] == '\0')) {
- return true;
- }
- extensionsStr = match + extensionLength;
- }
- return false;
-}
-
-SkEGLFenceSync* SkEGLFenceSync::CreateIfSupported(EGLDisplay display) {
- if (!display || !supports_egl_extension(display, "EGL_KHR_fence_sync")) {
- return nullptr;
- }
- return new SkEGLFenceSync(display);
-}
-
-SkPlatformGpuFence SkEGLFenceSync::insertFence() const {
- return eglCreateSyncKHR(fDisplay, EGL_SYNC_FENCE_KHR, nullptr);
-}
-
-bool SkEGLFenceSync::waitFence(SkPlatformGpuFence platformFence, bool flush) const {
- EGLSyncKHR eglsync = static_cast<EGLSyncKHR>(platformFence);
- return EGL_CONDITION_SATISFIED_KHR ==
- eglClientWaitSyncKHR(fDisplay,
- eglsync,
- flush ? EGL_SYNC_FLUSH_COMMANDS_BIT_KHR : 0,
- EGL_FOREVER_KHR);
-}
-
-void SkEGLFenceSync::deleteFence(SkPlatformGpuFence platformFence) const {
- EGLSyncKHR eglsync = static_cast<EGLSyncKHR>(platformFence);
- eglDestroySyncKHR(fDisplay, eglsync);
-}
-
-} // anonymous namespace
-
-SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, SkGLContext* shareContext) {
- SkASSERT(!shareContext);
- if (shareContext) {
- return nullptr;
- }
- EGLGLContext* ctx = new EGLGLContext(forcedGpuAPI);
- if (!ctx->isValid()) {
- delete ctx;
- return nullptr;
- }
- return ctx;
-}
diff --git a/src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp b/src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp
deleted file mode 100644
index d0bd1de428..0000000000
--- a/src/gpu/gl/glx/SkCreatePlatformGLContext_glx.cpp
+++ /dev/null
@@ -1,343 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "gl/SkGLContext.h"
-
-#include <X11/Xlib.h>
-#include <GL/glx.h>
-#include <GL/glu.h>
-
-namespace {
-
-/* Note: Skia requires glx 1.3 or newer */
-
-/* This struct is taken from a mesa demo. Please update as required */
-static const struct { int major, minor; } gl_versions[] = {
- {1, 0},
- {1, 1},
- {1, 2},
- {1, 3},
- {1, 4},
- {1, 5},
- {2, 0},
- {2, 1},
- {3, 0},
- {3, 1},
- {3, 2},
- {3, 3},
- {4, 0},
- {4, 1},
- {4, 2},
- {4, 3},
- {4, 4},
- {0, 0} /* end of list */
-};
-#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
-
-static bool ctxErrorOccurred = false;
-static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
- ctxErrorOccurred = true;
- return 0;
-}
-
-class GLXGLContext : public SkGLContext {
-public:
- GLXGLContext(GrGLStandard forcedGpuAPI, GLXGLContext* shareList);
- ~GLXGLContext() override;
-
-private:
- void destroyGLContext();
-
- void onPlatformMakeCurrent() const override;
- void onPlatformSwapBuffers() const override;
- GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
-
- GLXContext fContext;
- Display* fDisplay;
- Pixmap fPixmap;
- GLXPixmap fGlxPixmap;
-};
-
-GLXGLContext::GLXGLContext(GrGLStandard forcedGpuAPI, GLXGLContext* shareContext)
- : fContext(nullptr)
- , fDisplay(nullptr)
- , fPixmap(0)
- , fGlxPixmap(0) {
- fDisplay = XOpenDisplay(0);
-
- GLXContext glxShareContext = shareContext ? shareContext->fContext : nullptr;
-
- if (!fDisplay) {
- SkDebugf("Failed to open X display.\n");
- this->destroyGLContext();
- return;
- }
-
- // Get a matching FB config
- static int visual_attribs[] = {
- GLX_X_RENDERABLE , True,
- GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT,
- None
- };
-
- int glx_major, glx_minor;
-
- // FBConfigs were added in GLX version 1.3.
- if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) ||
- ((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1)) {
- SkDebugf("GLX version 1.3 or higher required.\n");
- this->destroyGLContext();
- return;
- }
-
- //SkDebugf("Getting matching framebuffer configs.\n");
- int fbcount;
- GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay),
- visual_attribs, &fbcount);
- if (!fbc) {
- SkDebugf("Failed to retrieve a framebuffer config.\n");
- this->destroyGLContext();
- return;
- }
- //SkDebugf("Found %d matching FB configs.\n", fbcount);
-
- // Pick the FB config/visual with the most samples per pixel
- //SkDebugf("Getting XVisualInfos.\n");
- int best_fbc = -1, best_num_samp = -1;
-
- int i;
- for (i = 0; i < fbcount; ++i) {
- XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]);
- if (vi) {
- int samp_buf, samples;
- glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
- glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples);
-
- //SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
- // " SAMPLES = %d\n",
- // i, (unsigned int)vi->visualid, samp_buf, samples);
-
- if (best_fbc < 0 || (samp_buf && samples > best_num_samp))
- best_fbc = i, best_num_samp = samples;
- }
- XFree(vi);
- }
-
- GLXFBConfig bestFbc = fbc[best_fbc];
-
- // Be sure to free the FBConfig list allocated by glXChooseFBConfig()
- XFree(fbc);
-
- // Get a visual
- XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc);
- //SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid);
-
- fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth);
-
- if (!fPixmap) {
- SkDebugf("Failed to create pixmap.\n");
- this->destroyGLContext();
- return;
- }
-
- fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap);
-
- // Done with the visual info data
- XFree(vi);
-
- // Create the context
-
- // Install an X error handler so the application won't exit if GL 3.0
- // context allocation fails.
- //
- // Note this error handler is global.
- // All display connections in all threads of a process use the same
- // error handler, so be sure to guard against other threads issuing
- // X commands while this code is running.
- ctxErrorOccurred = false;
- int (*oldHandler)(Display*, XErrorEvent*) =
- XSetErrorHandler(&ctxErrorHandler);
-
- // Get the default screen's GLX extension list
- const char *glxExts = glXQueryExtensionsString(
- fDisplay, DefaultScreen(fDisplay)
- );
-
-
- // Check for the GLX_ARB_create_context extension string and the function.
- // If either is not present, use GLX 1.3 context creation method.
- if (!gluCheckExtension(reinterpret_cast<const GLubyte*>("GLX_ARB_create_context"),
- reinterpret_cast<const GLubyte*>(glxExts))) {
- if (kGLES_GrGLStandard != forcedGpuAPI) {
- fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True);
- }
- } else {
- //SkDebugf("Creating context.\n");
- PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB =
- (PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB");
-
- if (kGLES_GrGLStandard == forcedGpuAPI) {
- if (gluCheckExtension(
- reinterpret_cast<const GLubyte*>("GLX_EXT_create_context_es2_profile"),
- reinterpret_cast<const GLubyte*>(glxExts))) {
- static const int context_attribs_gles[] = {
- GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
- GLX_CONTEXT_MINOR_VERSION_ARB, 0,
- GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
- None
- };
- fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, glxShareContext, True,
- context_attribs_gles);
- }
- } else {
- // Well, unfortunately GLX will not just give us the highest context so instead we have
- // to do this nastiness
- for (i = NUM_GL_VERSIONS - 2; i > 0 ; i--) {
- /* don't bother below GL 3.0 */
- if (gl_versions[i].major == 3 && gl_versions[i].minor == 0) {
- break;
- }
- // On Nvidia GPUs, to use Nv Path rendering we need a compatibility profile for the
- // time being.
- // TODO when Nvidia implements NVPR on Core profiles, we should start requesting
- // core here
- static const int context_attribs_gl[] = {
- GLX_CONTEXT_MAJOR_VERSION_ARB, gl_versions[i].major,
- GLX_CONTEXT_MINOR_VERSION_ARB, gl_versions[i].minor,
- GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
- None
- };
- fContext =
- glXCreateContextAttribsARB(fDisplay, bestFbc, glxShareContext, True,
- context_attribs_gl);
-
- // Sync to ensure any errors generated are processed.
- XSync(fDisplay, False);
-
- if (!ctxErrorOccurred && fContext) {
- break;
- }
- // try again
- ctxErrorOccurred = false;
- }
-
- // Couldn't create GL 3.0 context.
- // Fall back to old-style 2.x context.
- // When a context version below 3.0 is requested,
- // implementations will return the newest context version
- // compatible with OpenGL versions less than version 3.0.
- if (ctxErrorOccurred || !fContext) {
- static const int context_attribs_gl_fallback[] = {
- GLX_CONTEXT_MAJOR_VERSION_ARB, 1,
- GLX_CONTEXT_MINOR_VERSION_ARB, 0,
- None
- };
-
- ctxErrorOccurred = false;
-
- fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, glxShareContext, True,
- context_attribs_gl_fallback);
- }
- }
- }
-
- // Sync to ensure any errors generated are processed.
- XSync(fDisplay, False);
-
- // Restore the original error handler
- XSetErrorHandler(oldHandler);
-
- if (ctxErrorOccurred || !fContext) {
- SkDebugf("Failed to create an OpenGL context.\n");
- this->destroyGLContext();
- return;
- }
-
- // Verify that context is a direct context
- if (!glXIsDirect(fDisplay, fContext)) {
- //SkDebugf("Indirect GLX rendering context obtained.\n");
- } else {
- //SkDebugf("Direct GLX rendering context obtained.\n");
- }
-
- //SkDebugf("Making context current.\n");
- if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
- SkDebugf("Could not set the context.\n");
- this->destroyGLContext();
- return;
- }
-
- SkAutoTUnref<const GrGLInterface> gl(GrGLCreateNativeInterface());
- if (nullptr == gl.get()) {
- SkDebugf("Failed to create gl interface");
- this->destroyGLContext();
- return;
- }
-
- if (!gl->validate()) {
- SkDebugf("Failed to validate gl interface");
- this->destroyGLContext();
- return;
- }
-
- this->init(gl.release());
-}
-
-
-GLXGLContext::~GLXGLContext() {
- this->teardown();
- this->destroyGLContext();
-}
-
-void GLXGLContext::destroyGLContext() {
- if (fDisplay) {
- glXMakeCurrent(fDisplay, 0, 0);
-
- if (fContext) {
- glXDestroyContext(fDisplay, fContext);
- fContext = nullptr;
- }
-
- if (fGlxPixmap) {
- glXDestroyGLXPixmap(fDisplay, fGlxPixmap);
- fGlxPixmap = 0;
- }
-
- if (fPixmap) {
- XFreePixmap(fDisplay, fPixmap);
- fPixmap = 0;
- }
-
- XCloseDisplay(fDisplay);
- fDisplay = nullptr;
- }
-}
-
-void GLXGLContext::onPlatformMakeCurrent() const {
- if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
- SkDebugf("Could not set the context.\n");
- }
-}
-
-void GLXGLContext::onPlatformSwapBuffers() const {
- glXSwapBuffers(fDisplay, fGlxPixmap);
-}
-
-GrGLFuncPtr GLXGLContext::onPlatformGetProcAddress(const char* procName) const {
- return glXGetProcAddress(reinterpret_cast<const GLubyte*>(procName));
-}
-
-} // anonymous namespace
-
-SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, SkGLContext* shareContext) {
- GLXGLContext* glxShareContext = reinterpret_cast<GLXGLContext*>(shareContext);
- GLXGLContext *ctx = new GLXGLContext(forcedGpuAPI, glxShareContext);
- if (!ctx->isValid()) {
- delete ctx;
- return nullptr;
- }
- return ctx;
-}
diff --git a/src/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm b/src/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm
deleted file mode 100644
index 54dc59af03..0000000000
--- a/src/gpu/gl/iOS/SkCreatePlatformGLContext_iOS.mm
+++ /dev/null
@@ -1,106 +0,0 @@
-
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/SkGLContext.h"
-#import <OpenGLES/EAGL.h>
-#include <dlfcn.h>
-
-#define EAGLCTX ((EAGLContext*)(fEAGLContext))
-
-namespace {
-
-class IOSGLContext : public SkGLContext {
-public:
- IOSGLContext();
- ~IOSGLContext() override;
-
-private:
- void destroyGLContext();
-
- void onPlatformMakeCurrent() const override;
- void onPlatformSwapBuffers() const override;
- GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
-
- void* fEAGLContext;
- void* fGLLibrary;
-};
-
-IOSGLContext::IOSGLContext()
- : fEAGLContext(NULL)
- , fGLLibrary(RTLD_DEFAULT) {
-
- fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
- [EAGLContext setCurrentContext:EAGLCTX];
-
- SkAutoTUnref<const GrGLInterface> gl(GrGLCreateNativeInterface());
- if (NULL == gl.get()) {
- SkDebugf("Failed to create gl interface");
- this->destroyGLContext();
- return;
- }
- if (!gl->validate()) {
- SkDebugf("Failed to validate gl interface");
- this->destroyGLContext();
- return;
- }
-
- fGLLibrary = dlopen(
- "/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib",
- RTLD_LAZY);
-
- this->init(gl.release());
-}
-
-IOSGLContext::~IOSGLContext() {
- this->teardown();
- this->destroyGLContext();
-}
-
-void IOSGLContext::destroyGLContext() {
- if (fEAGLContext) {
- if ([EAGLContext currentContext] == EAGLCTX) {
- [EAGLContext setCurrentContext:nil];
- }
- [EAGLCTX release];
- fEAGLContext = NULL;
- }
- if (RTLD_DEFAULT != fGLLibrary) {
- dlclose(fGLLibrary);
- }
-}
-
-
-void IOSGLContext::onPlatformMakeCurrent() const {
- if (![EAGLContext setCurrentContext:EAGLCTX]) {
- SkDebugf("Could not set the context.\n");
- }
-}
-
-void IOSGLContext::onPlatformSwapBuffers() const { }
-
-GrGLFuncPtr IOSGLContext::onPlatformGetProcAddress(const char* procName) const {
- return reinterpret_cast<GrGLFuncPtr>(dlsym(fGLLibrary, procName));
-}
-
-} // anonymous namespace
-
-SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, SkGLContext* shareContext) {
- SkASSERT(!shareContext);
- if (shareContext) {
- return NULL;
- }
- if (kGL_GrGLStandard == forcedGpuAPI) {
- return NULL;
- }
- IOSGLContext* ctx = new IOSGLContext;
- if (!ctx->isValid()) {
- delete ctx;
- return NULL;
- }
- return ctx;
-}
diff --git a/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp b/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
deleted file mode 100644
index 0ca62ad1cc..0000000000
--- a/src/gpu/gl/mac/SkCreatePlatformGLContext_mac.cpp
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "SkTypes.h"
-#if defined(SK_BUILD_FOR_MAC)
-
-#include "gl/SkGLContext.h"
-#include "AvailabilityMacros.h"
-
-#include <OpenGL/OpenGL.h>
-#include <dlfcn.h>
-
-namespace {
-class MacGLContext : public SkGLContext {
-public:
- MacGLContext();
- ~MacGLContext() override;
-
-private:
- void destroyGLContext();
-
- void onPlatformMakeCurrent() const override;
- void onPlatformSwapBuffers() const override;
- GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
-
- CGLContextObj fContext;
- void* fGLLibrary;
-};
-
-MacGLContext::MacGLContext()
- : fContext(nullptr)
- , fGLLibrary(RTLD_DEFAULT) {
- CGLPixelFormatAttribute attributes[] = {
-#if MAC_OS_X_VERSION_10_7
- kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core,
-#endif
- kCGLPFADoubleBuffer,
- (CGLPixelFormatAttribute)0
- };
- CGLPixelFormatObj pixFormat;
- GLint npix;
-
- CGLChoosePixelFormat(attributes, &pixFormat, &npix);
-
- if (nullptr == pixFormat) {
- SkDebugf("CGLChoosePixelFormat failed.");
- return;
- }
-
- CGLCreateContext(pixFormat, nullptr, &fContext);
- CGLReleasePixelFormat(pixFormat);
-
- if (nullptr == fContext) {
- SkDebugf("CGLCreateContext failed.");
- return;
- }
-
- CGLSetCurrentContext(fContext);
-
- SkAutoTUnref<const GrGLInterface> gl(GrGLCreateNativeInterface());
- if (nullptr == gl.get()) {
- SkDebugf("Context could not create GL interface.\n");
- this->destroyGLContext();
- return;
- }
- if (!gl->validate()) {
- SkDebugf("Context could not validate GL interface.\n");
- this->destroyGLContext();
- return;
- }
-
- fGLLibrary = dlopen(
- "/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib",
- RTLD_LAZY);
-
- this->init(gl.release());
-}
-
-MacGLContext::~MacGLContext() {
- this->teardown();
- this->destroyGLContext();
-}
-
-void MacGLContext::destroyGLContext() {
- if (fContext) {
- CGLReleaseContext(fContext);
- fContext = nullptr;
- }
- if (RTLD_DEFAULT != fGLLibrary) {
- dlclose(fGLLibrary);
- }
-}
-
-void MacGLContext::onPlatformMakeCurrent() const {
- CGLSetCurrentContext(fContext);
-}
-
-void MacGLContext::onPlatformSwapBuffers() const {
- CGLFlushDrawable(fContext);
-}
-
-GrGLFuncPtr MacGLContext::onPlatformGetProcAddress(const char* procName) const {
- return reinterpret_cast<GrGLFuncPtr>(dlsym(fGLLibrary, procName));
-}
-
-} // anonymous namespace
-
-SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, SkGLContext* shareContext) {
- SkASSERT(!shareContext);
- if (shareContext) {
- return nullptr;
- }
-
- if (kGLES_GrGLStandard == forcedGpuAPI) {
- return nullptr;
- }
- MacGLContext* ctx = new MacGLContext;
- if (!ctx->isValid()) {
- delete ctx;
- return nullptr;
- }
- return ctx;
-}
-
-#endif//defined(SK_BUILD_FOR_MAC)
diff --git a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
deleted file mode 100644
index 6a04d4f387..0000000000
--- a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
+++ /dev/null
@@ -1,24 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/GrGLAssembleInterface.h"
-#include "../GrGLUtil.h"
-
-#include "osmesa_wrapper.h"
-
-static GrGLFuncPtr osmesa_get(void* ctx, const char name[]) {
- SkASSERT(nullptr == ctx);
- SkASSERT(OSMesaGetCurrentContext());
- return OSMesaGetProcAddress(name);
-}
-
-const GrGLInterface* GrGLCreateMesaInterface() {
- if (nullptr == OSMesaGetCurrentContext()) {
- return nullptr;
- }
- return GrGLAssembleInterface(nullptr, osmesa_get);
-}
diff --git a/src/gpu/gl/mesa/SkMesaGLContext.cpp b/src/gpu/gl/mesa/SkMesaGLContext.cpp
deleted file mode 100644
index eeccbd64ae..0000000000
--- a/src/gpu/gl/mesa/SkMesaGLContext.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include <GL/osmesa.h>
-
-#include "gl/mesa/SkMesaGLContext.h"
-#include "gl/GrGLDefines.h"
-
-static const GrGLint gBOGUS_SIZE = 16;
-
-SkMesaGLContext::SkMesaGLContext()
- : fContext(static_cast<Context>(0))
- , fImage(nullptr) {
- GR_STATIC_ASSERT(sizeof(Context) == sizeof(OSMesaContext));
-
- /* Create an RGBA-mode context */
-#if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305
- /* specify Z, stencil, accum sizes */
- fContext = (Context)OSMesaCreateContextExt(OSMESA_BGRA, 0, 0, 0, nullptr);
-#else
- fContext = (Context)OSMesaCreateContext(OSMESA_BGRA, nullptr);
-#endif
- if (!fContext) {
- SkDebugf("OSMesaCreateContext failed!\n");
- this->destroyGLContext();
- return;
- }
- // Allocate the image buffer
- fImage = (GrGLubyte *) sk_malloc_throw(gBOGUS_SIZE * gBOGUS_SIZE *
- 4 * sizeof(GrGLubyte));
- if (!fImage) {
- SkDebugf("Alloc image buffer failed!\n");
- this->destroyGLContext();
- return;
- }
-
- // Bind the buffer to the context and make it current
- if (!OSMesaMakeCurrent((OSMesaContext)fContext,
- fImage,
- GR_GL_UNSIGNED_BYTE,
- gBOGUS_SIZE,
- gBOGUS_SIZE)) {
- SkDebugf("OSMesaMakeCurrent failed!\n");
- this->destroyGLContext();
- return;
- }
-
- SkAutoTUnref<const GrGLInterface> gl(GrGLCreateMesaInterface());
- if (nullptr == gl.get()) {
- SkDebugf("Could not create GL interface!\n");
- this->destroyGLContext();
- return;
- }
-
- if (!gl->validate()) {
- SkDebugf("Could not validate GL interface!\n");
- this->destroyGLContext();
- return;
- }
-
- this->init(gl.release());
-}
-
-SkMesaGLContext::~SkMesaGLContext() {
- this->teardown();
- this->destroyGLContext();
-}
-
-void SkMesaGLContext::destroyGLContext() {
- if (fImage) {
- sk_free(fImage);
- fImage = nullptr;
- }
-
- if (fContext) {
- OSMesaDestroyContext((OSMesaContext)fContext);
- fContext = static_cast<Context>(0);
- }
-}
-
-
-
-void SkMesaGLContext::onPlatformMakeCurrent() const {
- if (fContext) {
- if (!OSMesaMakeCurrent((OSMesaContext)fContext, fImage,
- GR_GL_UNSIGNED_BYTE, gBOGUS_SIZE, gBOGUS_SIZE)) {
- SkDebugf("Could not make MESA context current.");
- }
- }
-}
-
-void SkMesaGLContext::onPlatformSwapBuffers() const { }
-
-GrGLFuncPtr SkMesaGLContext::onPlatformGetProcAddress(const char* procName) const {
- return OSMesaGetProcAddress(procName);
-}
diff --git a/src/gpu/gl/mesa/SkMesaGLContext.h b/src/gpu/gl/mesa/SkMesaGLContext.h
deleted file mode 100644
index 7f700b6536..0000000000
--- a/src/gpu/gl/mesa/SkMesaGLContext.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef SkMesaGLContext_DEFINED
-#define SkMesaGLContext_DEFINED
-
-#include "gl/SkGLContext.h"
-
-#if SK_MESA
-
-class SkMesaGLContext : public SkGLContext {
-private:
- typedef intptr_t Context;
-
-public:
- ~SkMesaGLContext() override;
-
- static SkMesaGLContext* Create() {
- SkMesaGLContext* ctx = new SkMesaGLContext;
- if (!ctx->isValid()) {
- delete ctx;
- return nullptr;
- }
- return ctx;
- }
-
-private:
- SkMesaGLContext();
- void destroyGLContext();
-
- void onPlatformMakeCurrent() const override;
- void onPlatformSwapBuffers() const override;
- GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
-
- Context fContext;
- GrGLubyte *fImage;
-};
-
-#endif
-
-#endif
diff --git a/src/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp b/src/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp
deleted file mode 100644
index 855f0dc124..0000000000
--- a/src/gpu/gl/nacl/SkCreatePlatformGLContext_nacl.cpp
+++ /dev/null
@@ -1,12 +0,0 @@
-/*
- * Copyright 2012 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#include "gl/SkGLContext.h"
-
-SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, SkGLContext* shareContext) {
- SkASSERT(!shareContext);
- return nullptr;
-}
diff --git a/src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp b/src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp
deleted file mode 100644
index e99aa15eb7..0000000000
--- a/src/gpu/gl/win/SkCreatePlatformGLContext_win.cpp
+++ /dev/null
@@ -1,200 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/SkGLContext.h"
-
-#include <windows.h>
-#include <GL/GL.h>
-#include "win/SkWGL.h"
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-
-namespace {
-
-class WinGLContext : public SkGLContext {
-public:
- WinGLContext(GrGLStandard forcedGpuAPI);
- ~WinGLContext() override;
-
-private:
- void destroyGLContext();
-
- void onPlatformMakeCurrent() const override;
- void onPlatformSwapBuffers() const override;
- GrGLFuncPtr onPlatformGetProcAddress(const char* name) const override;
-
- HWND fWindow;
- HDC fDeviceContext;
- HGLRC fGlRenderContext;
- static ATOM gWC;
- SkWGLPbufferContext* fPbufferContext;
-};
-
-ATOM WinGLContext::gWC = 0;
-
-WinGLContext::WinGLContext(GrGLStandard forcedGpuAPI)
- : fWindow(nullptr)
- , fDeviceContext(nullptr)
- , fGlRenderContext(0)
- , fPbufferContext(nullptr) {
- HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(nullptr);
-
- if (!gWC) {
- WNDCLASS wc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hbrBackground = nullptr;
- wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
- wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
- wc.hInstance = hInstance;
- wc.lpfnWndProc = (WNDPROC) DefWindowProc;
- wc.lpszClassName = TEXT("Griffin");
- wc.lpszMenuName = nullptr;
- wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
-
- gWC = RegisterClass(&wc);
- if (!gWC) {
- SkDebugf("Could not register window class.\n");
- return;
- }
- }
-
- if (!(fWindow = CreateWindow(TEXT("Griffin"),
- TEXT("The Invisible Man"),
- WS_OVERLAPPEDWINDOW,
- 0, 0, 1, 1,
- nullptr, nullptr,
- hInstance, nullptr))) {
- SkDebugf("Could not create window.\n");
- return;
- }
-
- if (!(fDeviceContext = GetDC(fWindow))) {
- SkDebugf("Could not get device context.\n");
- this->destroyGLContext();
- return;
- }
- // Requesting a Core profile would bar us from using NVPR. So we request
- // compatibility profile or GL ES.
- SkWGLContextRequest contextType =
- kGLES_GrGLStandard == forcedGpuAPI ?
- kGLES_SkWGLContextRequest : kGLPreferCompatibilityProfile_SkWGLContextRequest;
-
- fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, 0, contextType);
-
- HDC dc;
- HGLRC glrc;
-
- if (nullptr == fPbufferContext) {
- if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, contextType))) {
- SkDebugf("Could not create rendering context.\n");
- this->destroyGLContext();
- return;
- }
- dc = fDeviceContext;
- glrc = fGlRenderContext;
- } else {
- ReleaseDC(fWindow, fDeviceContext);
- fDeviceContext = 0;
- DestroyWindow(fWindow);
- fWindow = 0;
-
- dc = fPbufferContext->getDC();
- glrc = fPbufferContext->getGLRC();
- }
-
- if (!(wglMakeCurrent(dc, glrc))) {
- SkDebugf("Could not set the context.\n");
- this->destroyGLContext();
- return;
- }
-
- SkAutoTUnref<const GrGLInterface> gl(GrGLCreateNativeInterface());
- if (nullptr == gl.get()) {
- SkDebugf("Could not create GL interface.\n");
- this->destroyGLContext();
- return;
- }
- if (!gl->validate()) {
- SkDebugf("Could not validate GL interface.\n");
- this->destroyGLContext();
- return;
- }
-
- this->init(gl.release());
-}
-
-WinGLContext::~WinGLContext() {
- this->teardown();
- this->destroyGLContext();
-}
-
-void WinGLContext::destroyGLContext() {
- SkSafeSetNull(fPbufferContext);
- if (fGlRenderContext) {
- wglDeleteContext(fGlRenderContext);
- fGlRenderContext = 0;
- }
- if (fWindow && fDeviceContext) {
- ReleaseDC(fWindow, fDeviceContext);
- fDeviceContext = 0;
- }
- if (fWindow) {
- DestroyWindow(fWindow);
- fWindow = 0;
- }
-}
-
-void WinGLContext::onPlatformMakeCurrent() const {
- HDC dc;
- HGLRC glrc;
-
- if (nullptr == fPbufferContext) {
- dc = fDeviceContext;
- glrc = fGlRenderContext;
- } else {
- dc = fPbufferContext->getDC();
- glrc = fPbufferContext->getGLRC();
- }
-
- if (!wglMakeCurrent(dc, glrc)) {
- SkDebugf("Could not create rendering context.\n");
- }
-}
-
-void WinGLContext::onPlatformSwapBuffers() const {
- HDC dc;
-
- if (nullptr == fPbufferContext) {
- dc = fDeviceContext;
- } else {
- dc = fPbufferContext->getDC();
- }
- if (!SwapBuffers(dc)) {
- SkDebugf("Could not complete SwapBuffers.\n");
- }
-}
-
-GrGLFuncPtr WinGLContext::onPlatformGetProcAddress(const char* name) const {
- return reinterpret_cast<GrGLFuncPtr>(wglGetProcAddress(name));
-}
-
-} // anonymous namespace
-
-SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, SkGLContext* shareContext) {
- SkASSERT(!shareContext);
- if (shareContext) {
- return nullptr;
- }
- WinGLContext* ctx = new WinGLContext(forcedGpuAPI);
- if (!ctx->isValid()) {
- delete ctx;
- return nullptr;
- }
- return ctx;
-}
diff --git a/src/views/win/SkOSWindow_win.cpp b/src/views/win/SkOSWindow_win.cpp
index 8b0211d64b..e94832314e 100644
--- a/src/views/win/SkOSWindow_win.cpp
+++ b/src/views/win/SkOSWindow_win.cpp
@@ -20,27 +20,23 @@
#include "SkGraphics.h"
#if SK_ANGLE
-#include "gl/angle/SkANGLEGLContext.h"
+#include "gl/GrGLAssembleInterface.h"
#include "gl/GrGLInterface.h"
#include "GLES2/gl2.h"
-
-#define ANGLE_GL_CALL(IFACE, X) \
- do { \
- (IFACE)->fFunctions.f##X; \
- } while (false)
-
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
#endif // SK_ANGLE
#if SK_COMMAND_BUFFER
#include "gl/command_buffer/SkCommandBufferGLContext.h"
+#endif // SK_COMMAND_BUFFER
-#define COMMAND_BUFFER_GL_CALL(IFACE, X) \
- do { \
- (IFACE)->fFunctions.f##X; \
+#define GL_CALL(IFACE, X) \
+ SkASSERT(IFACE); \
+ do { \
+ (IFACE)->fFunctions.f##X; \
} while (false)
-#endif // SK_COMMAND_BUFFER
-
#define WM_EVENT_CALLBACK (WM_USER+0)
void post_skwinevent(HWND hwnd)
@@ -395,6 +391,69 @@ void SkOSWindow::presentGL() {
#if SK_ANGLE
+static void* get_angle_egl_display(void* nativeDisplay) {
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
+ eglGetPlatformDisplayEXT =
+ (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
+
+ // We expect ANGLE to support this extension
+ if (!eglGetPlatformDisplayEXT) {
+ return EGL_NO_DISPLAY;
+ }
+
+ EGLDisplay display = EGL_NO_DISPLAY;
+ // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL.
+ EGLint attribs[3][3] = {
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_NONE
+ },
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
+ EGL_NONE
+ },
+ };
+ for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
+ display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]);
+ }
+ return display;
+}
+
+struct ANGLEAssembleContext {
+ ANGLEAssembleContext() {
+ fEGL = GetModuleHandle("libEGL.dll");
+ fGL = GetModuleHandle("libEGLESv2.dll");
+ }
+
+ bool isValid() const { return SkToBool(fEGL) && SkToBool(fGL); }
+
+ HMODULE fEGL;
+ HMODULE fGL;
+};
+
+static GrGLFuncPtr angle_get_gl_proc(void* ctx, const char name[]) {
+ const ANGLEAssembleContext& context = *reinterpret_cast<const ANGLEAssembleContext*>(ctx);
+ GrGLFuncPtr proc = (GrGLFuncPtr) GetProcAddress(context.fGL, name);
+ if (proc) {
+ return proc;
+ }
+ proc = (GrGLFuncPtr) GetProcAddress(context.fEGL, name);
+ if (proc) {
+ return proc;
+ }
+ return eglGetProcAddress(name);
+}
+
+static const GrGLInterface* get_angle_gl_interface() {
+ ANGLEAssembleContext context;
+ if (!context.isValid()) {
+ return nullptr;
+ }
+ return GrGLAssembleGLESInterface(&context, angle_get_gl_proc);
+}
+
bool create_ANGLE(EGLNativeWindowType hWnd,
int msaaSampleCount,
EGLDisplay* eglDisplay,
@@ -418,7 +477,7 @@ bool create_ANGLE(EGLNativeWindowType hWnd,
EGL_NONE, EGL_NONE
};
- EGLDisplay display = SkANGLEGLContext::GetD3DEGLDisplay(GetDC(hWnd), false);
+ EGLDisplay display = get_angle_egl_display(GetDC(hWnd));
if (EGL_NO_DISPLAY == display) {
SkDebugf("Could not create ANGLE egl display!\n");
@@ -500,32 +559,31 @@ bool SkOSWindow::attachANGLE(int msaaSampleCount, AttachmentInfo* info) {
if (false == bResult) {
return false;
}
- SkAutoTUnref<const GrGLInterface> intf(GrGLCreateANGLEInterface());
-
- if (intf) {
- ANGLE_GL_CALL(intf, ClearStencil(0));
- ANGLE_GL_CALL(intf, ClearColor(0, 0, 0, 0));
- ANGLE_GL_CALL(intf, StencilMask(0xffffffff));
- ANGLE_GL_CALL(intf, Clear(GL_STENCIL_BUFFER_BIT |GL_COLOR_BUFFER_BIT));
+ fANGLEInterface.reset(get_angle_gl_interface());
+ if (!fANGLEInterface) {
+ this->detachANGLE();
+ return false;
+ }
+ GL_CALL(fANGLEInterface, ClearStencil(0));
+ GL_CALL(fANGLEInterface, ClearColor(0, 0, 0, 0));
+ GL_CALL(fANGLEInterface, StencilMask(0xffffffff));
+ GL_CALL(fANGLEInterface, Clear(GL_STENCIL_BUFFER_BIT |GL_COLOR_BUFFER_BIT));
+ if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ this->detachANGLE();
+ return false;
}
- }
- if (eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
eglGetConfigAttrib(fDisplay, fConfig, EGL_STENCIL_SIZE, &info->fStencilBits);
eglGetConfigAttrib(fDisplay, fConfig, EGL_SAMPLES, &info->fSampleCount);
- SkAutoTUnref<const GrGLInterface> intf(GrGLCreateANGLEInterface());
-
- if (intf ) {
- ANGLE_GL_CALL(intf, Viewport(0, 0,
- SkScalarRoundToInt(this->width()),
- SkScalarRoundToInt(this->height())));
- }
+ GL_CALL(fANGLEInterface, Viewport(0, 0, SkScalarRoundToInt(this->width()),
+ SkScalarRoundToInt(this->height())));
return true;
}
return false;
}
void SkOSWindow::detachANGLE() {
+ fANGLEInterface.reset(nullptr);
eglMakeCurrent(fDisplay, EGL_NO_SURFACE , EGL_NO_SURFACE , EGL_NO_CONTEXT);
eglDestroyContext(fDisplay, fContext);
@@ -539,11 +597,7 @@ void SkOSWindow::detachANGLE() {
}
void SkOSWindow::presentANGLE() {
- SkAutoTUnref<const GrGLInterface> intf(GrGLCreateANGLEInterface());
-
- if (intf) {
- ANGLE_GL_CALL(intf, Flush());
- }
+ GL_CALL(fANGLEInterface, Flush());
eglSwapBuffers(fDisplay, fSurface);
}
@@ -559,10 +613,10 @@ bool SkOSWindow::attachCommandBuffer(int msaaSampleCount, AttachmentInfo* info)
SkAutoTUnref<const GrGLInterface> intf(GrGLCreateCommandBufferInterface());
if (intf) {
- COMMAND_BUFFER_GL_CALL(intf, ClearStencil(0));
- COMMAND_BUFFER_GL_CALL(intf, ClearColor(0, 0, 0, 0));
- COMMAND_BUFFER_GL_CALL(intf, StencilMask(0xffffffff));
- COMMAND_BUFFER_GL_CALL(intf, Clear(GL_STENCIL_BUFFER_BIT |GL_COLOR_BUFFER_BIT));
+ GL_CALL(intf, ClearStencil(0));
+ GL_CALL(intf, ClearColor(0, 0, 0, 0));
+ GL_CALL(intf, StencilMask(0xffffffff));
+ GL_CALL(intf, Clear(GL_STENCIL_BUFFER_BIT |GL_COLOR_BUFFER_BIT));
}
}
@@ -573,8 +627,7 @@ bool SkOSWindow::attachCommandBuffer(int msaaSampleCount, AttachmentInfo* info)
SkAutoTUnref<const GrGLInterface> intf(GrGLCreateCommandBufferInterface());
if (intf ) {
- COMMAND_BUFFER_GL_CALL(intf, Viewport(0, 0,
- SkScalarRoundToInt(this->width()),
+ GL_CALL(intf, Viewport(0, 0, SkScalarRoundToInt(this->width()),
SkScalarRoundToInt(this->height())));
}
return true;