aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/gl/angle/SkANGLEGLContext.cpp
blob: c6ea44381f5e3ced522f5ae40bdbc7340a2ad515 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
/*
 * Copyright 2012 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "gl/angle/SkANGLEGLContext.h"

#include <EGL/egl.h>
#include <EGL/eglext.h>

#include "gl/GrGLDefines.h"
#include "gl/GrGLUtil.h"

#define EGL_PLATFORM_ANGLE_ANGLE                0x3202
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE           0x3203
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE      0x3207
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE     0x3208
#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE    0x320D

void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) {
    PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
    eglGetPlatformDisplayEXT =
        (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");

    if (!eglGetPlatformDisplayEXT) {
        return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay));
    }

    EGLDisplay display = EGL_NO_DISPLAY;
    if (useGLBackend) {
        // Try for an ANGLE D3D11 context, fall back to D3D9.
        EGLint attribs[3] = {
              EGL_PLATFORM_ANGLE_TYPE_ANGLE,
              EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
              EGL_NONE
        };
        display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDisplay, attribs);
    } else {
        // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL.
        EGLint attribs[3][3] = {
            {
                EGL_PLATFORM_ANGLE_TYPE_ANGLE,
                EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
                EGL_NONE
            },
            {
                EGL_PLATFORM_ANGLE_TYPE_ANGLE,
                EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
                EGL_NONE
            },
            {
                EGL_PLATFORM_ANGLE_TYPE_ANGLE,
                EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
                EGL_NONE
            }
        };
        for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
            display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]);
        }
    }
    return display;
}

SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend)
    : fContext(EGL_NO_CONTEXT)
    , fDisplay(EGL_NO_DISPLAY)
    , fSurface(EGL_NO_SURFACE) {

    EGLint numConfigs;
    static const EGLint configAttribs[] = {
        EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
        EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
        EGL_RED_SIZE, 8,
        EGL_GREEN_SIZE, 8,
        EGL_BLUE_SIZE, 8,
        EGL_ALPHA_SIZE, 8,
        EGL_NONE
    };

    fIsGLBackend = useGLBackend;
    fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend);
    if (EGL_NO_DISPLAY == fDisplay) {
        SkDebugf("Could not create EGL display!");
        return;
    }

    EGLint majorVersion;
    EGLint minorVersion;
    eglInitialize(fDisplay, &majorVersion, &minorVersion);

    EGLConfig surfaceConfig;
    eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);

    static const EGLint contextAttribs[] = {
        EGL_CONTEXT_CLIENT_VERSION, 2,
        EGL_NONE
    };
    fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, contextAttribs);


    static const EGLint surfaceAttribs[] = {
        EGL_WIDTH, 1,
        EGL_HEIGHT, 1,
        EGL_NONE
    };

    fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);

    eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);

    SkAutoTUnref<const GrGLInterface> gl(GrGLCreateANGLEInterface());
    if (nullptr == gl.get()) {
        SkDebugf("Could not create ANGLE GL interface!\n");
        this->destroyGLContext();
        return;
    }
    if (!gl->validate()) {
        SkDebugf("Could not validate ANGLE GL interface!\n");
        this->destroyGLContext();
        return;
    }

    this->init(gl.release());
}

SkANGLEGLContext::~SkANGLEGLContext() {
    this->teardown();
    this->destroyGLContext();
}

GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
    if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
        return GR_EGL_NO_IMAGE;
    }
    GrEGLImage img;
    GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
                           GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
                           GR_EGL_NONE };
    // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a pointer.
    GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64_t)texID);
    GR_GL_CALL_RET(this->gl(), img,
                   EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer,
                                  attribs));
    return img;
}

void SkANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
    GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
}

GrGLuint SkANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
    GrGLClearErr(this->gl());
    if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
        return 0;
    }
    typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);

    EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
        (EGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetTexture2DOES");
    if (!glEGLImageTargetTexture2D) {
        return 0;
    }
    GrGLuint texID;
    GR_GL_CALL(this->gl(), GenTextures(1, &texID));
    if (!texID) {
        return 0;
    }
    GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
    if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
        GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
        return 0;
    }
    glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
    if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
        GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
        return 0;
    }
    return texID;
}

SkGLContext* SkANGLEGLContext::createNew() const {
#ifdef SK_BUILD_FOR_WIN
    SkGLContext* ctx = fIsGLBackend ? SkANGLEGLContext::CreateOpenGL()
                                    : SkANGLEGLContext::CreateDirectX();
#else
    SkGLContext* ctx = SkANGLEGLContext::CreateOpenGL();
#endif
    if (ctx) {
        ctx->makeCurrent();
    }
    return ctx;
}

void SkANGLEGLContext::destroyGLContext() {
    if (fDisplay) {
        eglMakeCurrent(fDisplay, 0, 0, 0);

        if (fContext) {
            eglDestroyContext(fDisplay, fContext);
            fContext = EGL_NO_CONTEXT;
        }

        if (fSurface) {
            eglDestroySurface(fDisplay, fSurface);
            fSurface = EGL_NO_SURFACE;
        }

        //TODO should we close the display?
        fDisplay = EGL_NO_DISPLAY;
    }
}

void SkANGLEGLContext::onPlatformMakeCurrent() const {
    if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
        SkDebugf("Could not set the context.\n");
    }
}

void SkANGLEGLContext::onPlatformSwapBuffers() const {
    if (!eglSwapBuffers(fDisplay, fSurface)) {
        SkDebugf("Could not complete eglSwapBuffers.\n");
    }
}

GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
    return eglGetProcAddress(name);
}