aboutsummaryrefslogtreecommitdiffhomepage
path: root/src
diff options
context:
space:
mode:
authorGravatar mtklein <mtklein@chromium.org>2015-03-20 06:00:57 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-03-20 06:00:57 -0700
commit26bf90e5d63024585a8261b224ea4387079e2751 (patch)
treedaca59ff18e927659eea86be2831d1e584a5ba15 /src
parentadf9990cb56ca389f37f02ac637496083b3c3cfc (diff)
operator overloads for Sk4x, use them all where possible
BUG=skia: NOTRY=true Review URL: https://codereview.chromium.org/1024633003
Diffstat (limited to 'src')
-rw-r--r--src/core/Sk4x.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/core/Sk4x.h b/src/core/Sk4x.h
index d280c1b378..f006d70e24 100644
--- a/src/core/Sk4x.h
+++ b/src/core/Sk4x.h
@@ -52,6 +52,22 @@ public:
Sk4x multiply(const Sk4x&) const;
Sk4x divide(const Sk4x&) const;
+ // TODO: why doesn't MSVC like operator~() ?
+ //Sk4x operator ~() const { return this->bitNot(); }
+ Sk4x operator &(const Sk4x& o) const { return this->bitAnd(o); }
+ Sk4x operator |(const Sk4x& o) const { return this->bitOr (o); }
+ Sk4x operator +(const Sk4x& o) const { return this->add(o); }
+ Sk4x operator -(const Sk4x& o) const { return this->subtract(o); }
+ Sk4x operator *(const Sk4x& o) const { return this->multiply(o); }
+ Sk4x operator /(const Sk4x& o) const { return this->divide(o); }
+
+ Sk4x& operator &=(const Sk4x& o) { return (*this = *this & o); }
+ Sk4x& operator |=(const Sk4x& o) { return (*this = *this | o); }
+ Sk4x& operator +=(const Sk4x& o) { return (*this = *this + o); }
+ Sk4x& operator -=(const Sk4x& o) { return (*this = *this - o); }
+ Sk4x& operator *=(const Sk4x& o) { return (*this = *this * o); }
+ Sk4x& operator /=(const Sk4x& o) { return (*this = *this / o); }
+
Sk4x rsqrt() const; // Approximate reciprocal sqrt().
Sk4x sqrt() const; // this->multiply(this->rsqrt()) may be faster, but less precise.
@@ -62,6 +78,13 @@ public:
Sk4i lessThanEqual(const Sk4x&) const;
Sk4i greaterThanEqual(const Sk4x&) const;
+ Sk4i operator ==(const Sk4x& o) const { return this->equal(o); }
+ Sk4i operator !=(const Sk4x& o) const { return this->notEqual(o); }
+ Sk4i operator <(const Sk4x& o) const { return this->lessThan(o); }
+ Sk4i operator >(const Sk4x& o) const { return this->greaterThan(o); }
+ Sk4i operator <=(const Sk4x& o) const { return this->lessThanEqual(o); }
+ Sk4i operator >=(const Sk4x& o) const { return this->greaterThanEqual(o); }
+
static Sk4x Min(const Sk4x& a, const Sk4x& b);
static Sk4x Max(const Sk4x& a, const Sk4x& b);