diff options
Diffstat (limited to 'src/core/Sk4x.h')
-rw-r--r-- | src/core/Sk4x.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/src/core/Sk4x.h b/src/core/Sk4x.h index d280c1b378..f006d70e24 100644 --- a/src/core/Sk4x.h +++ b/src/core/Sk4x.h @@ -52,6 +52,22 @@ public: Sk4x multiply(const Sk4x&) const; Sk4x divide(const Sk4x&) const; + // TODO: why doesn't MSVC like operator~() ? + //Sk4x operator ~() const { return this->bitNot(); } + Sk4x operator &(const Sk4x& o) const { return this->bitAnd(o); } + Sk4x operator |(const Sk4x& o) const { return this->bitOr (o); } + Sk4x operator +(const Sk4x& o) const { return this->add(o); } + Sk4x operator -(const Sk4x& o) const { return this->subtract(o); } + Sk4x operator *(const Sk4x& o) const { return this->multiply(o); } + Sk4x operator /(const Sk4x& o) const { return this->divide(o); } + + Sk4x& operator &=(const Sk4x& o) { return (*this = *this & o); } + Sk4x& operator |=(const Sk4x& o) { return (*this = *this | o); } + Sk4x& operator +=(const Sk4x& o) { return (*this = *this + o); } + Sk4x& operator -=(const Sk4x& o) { return (*this = *this - o); } + Sk4x& operator *=(const Sk4x& o) { return (*this = *this * o); } + Sk4x& operator /=(const Sk4x& o) { return (*this = *this / o); } + Sk4x rsqrt() const; // Approximate reciprocal sqrt(). Sk4x sqrt() const; // this->multiply(this->rsqrt()) may be faster, but less precise. @@ -62,6 +78,13 @@ public: Sk4i lessThanEqual(const Sk4x&) const; Sk4i greaterThanEqual(const Sk4x&) const; + Sk4i operator ==(const Sk4x& o) const { return this->equal(o); } + Sk4i operator !=(const Sk4x& o) const { return this->notEqual(o); } + Sk4i operator <(const Sk4x& o) const { return this->lessThan(o); } + Sk4i operator >(const Sk4x& o) const { return this->greaterThan(o); } + Sk4i operator <=(const Sk4x& o) const { return this->lessThanEqual(o); } + Sk4i operator >=(const Sk4x& o) const { return this->greaterThanEqual(o); } + static Sk4x Min(const Sk4x& a, const Sk4x& b); static Sk4x Max(const Sk4x& a, const Sk4x& b); |