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-rw-r--r--src/core/Sk4x.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/core/Sk4x.h b/src/core/Sk4x.h
index d280c1b378..f006d70e24 100644
--- a/src/core/Sk4x.h
+++ b/src/core/Sk4x.h
@@ -52,6 +52,22 @@ public:
Sk4x multiply(const Sk4x&) const;
Sk4x divide(const Sk4x&) const;
+ // TODO: why doesn't MSVC like operator~() ?
+ //Sk4x operator ~() const { return this->bitNot(); }
+ Sk4x operator &(const Sk4x& o) const { return this->bitAnd(o); }
+ Sk4x operator |(const Sk4x& o) const { return this->bitOr (o); }
+ Sk4x operator +(const Sk4x& o) const { return this->add(o); }
+ Sk4x operator -(const Sk4x& o) const { return this->subtract(o); }
+ Sk4x operator *(const Sk4x& o) const { return this->multiply(o); }
+ Sk4x operator /(const Sk4x& o) const { return this->divide(o); }
+
+ Sk4x& operator &=(const Sk4x& o) { return (*this = *this & o); }
+ Sk4x& operator |=(const Sk4x& o) { return (*this = *this | o); }
+ Sk4x& operator +=(const Sk4x& o) { return (*this = *this + o); }
+ Sk4x& operator -=(const Sk4x& o) { return (*this = *this - o); }
+ Sk4x& operator *=(const Sk4x& o) { return (*this = *this * o); }
+ Sk4x& operator /=(const Sk4x& o) { return (*this = *this / o); }
+
Sk4x rsqrt() const; // Approximate reciprocal sqrt().
Sk4x sqrt() const; // this->multiply(this->rsqrt()) may be faster, but less precise.
@@ -62,6 +78,13 @@ public:
Sk4i lessThanEqual(const Sk4x&) const;
Sk4i greaterThanEqual(const Sk4x&) const;
+ Sk4i operator ==(const Sk4x& o) const { return this->equal(o); }
+ Sk4i operator !=(const Sk4x& o) const { return this->notEqual(o); }
+ Sk4i operator <(const Sk4x& o) const { return this->lessThan(o); }
+ Sk4i operator >(const Sk4x& o) const { return this->greaterThan(o); }
+ Sk4i operator <=(const Sk4x& o) const { return this->lessThanEqual(o); }
+ Sk4i operator >=(const Sk4x& o) const { return this->greaterThanEqual(o); }
+
static Sk4x Min(const Sk4x& a, const Sk4x& b);
static Sk4x Max(const Sk4x& a, const Sk4x& b);