diff options
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-12-03 18:17:16 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-12-03 18:17:16 +0000 |
commit | 3361471a3504ecd0351ff70f4c42d8d6fee963d4 (patch) | |
tree | 1886e770069303c70c588c396b2d9c19343e3adc /bench/ShaderMaskBench.cpp | |
parent | e3bb3bce3e9c1f3bc8ee779b1b3383c18e560bce (diff) |
Simplify benchmark internal API.
I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops().
This replaces it with a loops argument passed to onDraw().
This CL is largely mechanical translation from the old API to the new one.
MathBench used this->getLoops() outside onDraw(), which seems incorrect. I
fixed it.
BUG=
R=djsollen@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/99893003
git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench/ShaderMaskBench.cpp')
-rw-r--r-- | bench/ShaderMaskBench.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/bench/ShaderMaskBench.cpp b/bench/ShaderMaskBench.cpp index 71ca047018..bf04981bec 100644 --- a/bench/ShaderMaskBench.cpp +++ b/bench/ShaderMaskBench.cpp @@ -56,7 +56,7 @@ protected: return fName.c_str(); } - virtual void onDraw(SkCanvas* canvas) { + virtual void onDraw(const int loops, SkCanvas* canvas) { const SkIPoint dim = this->getSize(); SkRandom rand; @@ -71,14 +71,14 @@ protected: const SkScalar y0 = SkIntToScalar(-10); paint.setTextSize(SkIntToScalar(12)); - for (int i = 0; i < this->getLoops(); i++) { + for (int i = 0; i < loops; i++) { SkScalar x = x0 + rand.nextUScalar1() * dim.fX; SkScalar y = y0 + rand.nextUScalar1() * dim.fY; canvas->drawText(fText.c_str(), fText.size(), x, y, paint); } paint.setTextSize(SkIntToScalar(48)); - for (int i = 0; i < this->getLoops() / 4 ; i++) { + for (int i = 0; i < loops / 4 ; i++) { SkScalar x = x0 + rand.nextUScalar1() * dim.fX; SkScalar y = y0 + rand.nextUScalar1() * dim.fY; canvas->drawText(fText.c_str(), fText.size(), x, y, paint); |