aboutsummaryrefslogtreecommitdiffhomepage
path: root/bench/ShaderMaskBench.cpp
diff options
context:
space:
mode:
authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-12-03 18:17:16 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-12-03 18:17:16 +0000
commit3361471a3504ecd0351ff70f4c42d8d6fee963d4 (patch)
tree1886e770069303c70c588c396b2d9c19343e3adc /bench/ShaderMaskBench.cpp
parente3bb3bce3e9c1f3bc8ee779b1b3383c18e560bce (diff)
Simplify benchmark internal API.
I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops(). This replaces it with a loops argument passed to onDraw(). This CL is largely mechanical translation from the old API to the new one. MathBench used this->getLoops() outside onDraw(), which seems incorrect. I fixed it. BUG= R=djsollen@google.com Author: mtklein@google.com Review URL: https://codereview.chromium.org/99893003 git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'bench/ShaderMaskBench.cpp')
-rw-r--r--bench/ShaderMaskBench.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/bench/ShaderMaskBench.cpp b/bench/ShaderMaskBench.cpp
index 71ca047018..bf04981bec 100644
--- a/bench/ShaderMaskBench.cpp
+++ b/bench/ShaderMaskBench.cpp
@@ -56,7 +56,7 @@ protected:
return fName.c_str();
}
- virtual void onDraw(SkCanvas* canvas) {
+ virtual void onDraw(const int loops, SkCanvas* canvas) {
const SkIPoint dim = this->getSize();
SkRandom rand;
@@ -71,14 +71,14 @@ protected:
const SkScalar y0 = SkIntToScalar(-10);
paint.setTextSize(SkIntToScalar(12));
- for (int i = 0; i < this->getLoops(); i++) {
+ for (int i = 0; i < loops; i++) {
SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
canvas->drawText(fText.c_str(), fText.size(), x, y, paint);
}
paint.setTextSize(SkIntToScalar(48));
- for (int i = 0; i < this->getLoops() / 4 ; i++) {
+ for (int i = 0; i < loops / 4 ; i++) {
SkScalar x = x0 + rand.nextUScalar1() * dim.fX;
SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
canvas->drawText(fText.c_str(), fText.size(), x, y, paint);