From 3361471a3504ecd0351ff70f4c42d8d6fee963d4 Mon Sep 17 00:00:00 2001 From: "commit-bot@chromium.org" Date: Tue, 3 Dec 2013 18:17:16 +0000 Subject: Simplify benchmark internal API. I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops(). This replaces it with a loops argument passed to onDraw(). This CL is largely mechanical translation from the old API to the new one. MathBench used this->getLoops() outside onDraw(), which seems incorrect. I fixed it. BUG= R=djsollen@google.com Author: mtklein@google.com Review URL: https://codereview.chromium.org/99893003 git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81 --- bench/ShaderMaskBench.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'bench/ShaderMaskBench.cpp') diff --git a/bench/ShaderMaskBench.cpp b/bench/ShaderMaskBench.cpp index 71ca047018..bf04981bec 100644 --- a/bench/ShaderMaskBench.cpp +++ b/bench/ShaderMaskBench.cpp @@ -56,7 +56,7 @@ protected: return fName.c_str(); } - virtual void onDraw(SkCanvas* canvas) { + virtual void onDraw(const int loops, SkCanvas* canvas) { const SkIPoint dim = this->getSize(); SkRandom rand; @@ -71,14 +71,14 @@ protected: const SkScalar y0 = SkIntToScalar(-10); paint.setTextSize(SkIntToScalar(12)); - for (int i = 0; i < this->getLoops(); i++) { + for (int i = 0; i < loops; i++) { SkScalar x = x0 + rand.nextUScalar1() * dim.fX; SkScalar y = y0 + rand.nextUScalar1() * dim.fY; canvas->drawText(fText.c_str(), fText.size(), x, y, paint); } paint.setTextSize(SkIntToScalar(48)); - for (int i = 0; i < this->getLoops() / 4 ; i++) { + for (int i = 0; i < loops / 4 ; i++) { SkScalar x = x0 + rand.nextUScalar1() * dim.fX; SkScalar y = y0 + rand.nextUScalar1() * dim.fY; canvas->drawText(fText.c_str(), fText.size(), x, y, paint); -- cgit v1.2.3