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path: root/bench/ShaderMaskBench.cpp
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* Revert "Revert "Reland: Remove SkLights include from SkCanvas.h""Gravatar Florin Malita2017-05-03
* Revert "Reland: Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-03
* Reland: Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-03
* Revert "Remove SkLights include from SkCanvas.h"Gravatar Florin Malita2017-05-02
* Remove SkLights include from SkCanvas.hGravatar Florin Malita2017-05-02
* add drawString helper to canvasGravatar Cary Clark2017-04-28
* move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTRGravatar reed2016-03-25
* Remove const from `const int loops`.Gravatar mtklein2015-10-01
* Cleanup: Remove a bunch of SkFontHost.h includes (unused).Gravatar tfarina2014-12-18
* Remove Sk prefix from some bench classes.Gravatar tfarina2014-06-19
* Remove support for inheriting the paint color from SkColorShaderGravatar commit-bot@chromium.org2014-04-24
* Simplify benchmark internal API.Gravatar commit-bot@chromium.org2013-12-03
* Refactoring: get rid of the SkBenchmark void* parameter.Gravatar mtklein@google.com2013-09-13
* Major bench refactoring.Gravatar mtklein@google.com2013-09-10
* Change old PRG to be SkLCGRandom; change new one to SkRandomGravatar commit-bot@chromium.org2013-09-09
* Switch out random number generator for tests, benches, samples.Gravatar commit-bot@chromium.org2013-09-06
* Sanitizing source files in Skia_Periodic_House_KeepingGravatar skia.committer@gmail.com2013-01-26
* Result of running tools/sanitize_source_files.py (which was added in https://...Gravatar rmistry@google.com2012-08-23
* Clean up most clang warnings outside animator/Gravatar tomhudson@google.com2012-08-14
* SkSfntUtils should use public types.Gravatar bungeman@google.com2012-07-24
* add bench for shader+blitMaskGravatar reed@google.com2011-11-15