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tests
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TessellatingPathRendererTests.cpp
Commit message (
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Author
Age
*
GrTessellator: avoid split with zero primary and out-of-range secondary.
Stephen White
2018-06-22
*
GrTessellator: catch missing intersections.
Stephen White
2018-06-08
*
GrTessellator: yet another out-of-range splitting fix.
Stephen White
2018-06-06
*
Remove SK_SUPPORT_GPU checks in tool-only code
Brian Osman
2018-05-31
*
GrTessellator: fix for ping-pong split fuzzer hang.
Stephen White
2018-05-31
*
Revert "GrTessellator: fix for ping-pong split fuzzer hang."
Ravi Mistry
2018-05-29
*
GrTessellator: fix for ping-pong split fuzzer hang.
Stephen White
2018-05-29
*
GrTessellator: fix crash on merging a dead edge.
Stephen White
2018-05-22
*
GrTessellator: fix for zombie edge fuzzer crash.
Stephen White
2018-05-18
*
Reland "Fix handling of MaskFilter matrices"
Florin Malita
2018-04-11
*
Revert "Fix handling of MaskFilter matrices"
Robert Phillips
2018-04-11
*
Fix handling of MaskFilter matrices
Florin Malita
2018-04-11
*
GrTessellator: fix for points that become infinite on stroking.
Stephen White
2018-04-03
*
Reland "GrTessellator: hang fix."
Stephen White
2018-03-29
*
Revert "GrTessellator: hang fix."
Mike Klein
2018-03-29
*
GrTessellator: hang fix.
Stephen White
2018-03-28
*
Move internal calls from GrContext to GrContextPriv
Robert Phillips
2018-03-06
*
Fix unit tests that were causes vulkan unitialized memory warnings in validation
Greg Daniel
2018-02-27
*
Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sampl...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts...
Brian Salomon
2018-02-03
*
Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU ...
Brian Salomon
2018-02-02
*
Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""
Brian Salomon
2018-02-02
*
Revert "Revert "Redefine the meaning of sample counts in GPU backend.""
Brian Salomon
2018-02-01
*
Revert "Redefine the meaning of sample counts in GPU backend."
Brian Salomon
2018-02-01
*
Redefine the meaning of sample counts in GPU backend.
Brian Salomon
2018-02-01
*
rename inner AsFPArgs to stand-alone GrFPArgs
Mike Reed
2018-01-19
*
GrTessellator: set a cap on quadratic linearization.
Stephen White
2018-01-09
*
GrTessellator: fix for assert on bevelling.
Stephen White
2018-01-05
*
GrTessellator: fix for points which become non-finite on AA stroking.
Stephen White
2018-01-04
*
GrTessellator: implement straight skeleton, phase 2.
Stephen White
2017-12-21
*
Have mip status match surface when snapping image from wrapped object
Greg Daniel
2017-10-30
*
Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.
Brian Salomon
2017-10-25
*
Improve heuristics for when to use ccpr
Chris Dalton
2017-09-12
*
Add support for vkCmdCopyBuffer
Greg Daniel
2017-08-25
*
GrTessellator: when sanitizing contours, remove non-finite points.
Stephen White
2017-08-23
*
Revert "GrTessellator: when sanitizing contours, remove non-finite points."
Robert Phillips
2017-08-23
*
GrTessellator: when sanitizing contours, remove non-finite points.
Stephen White
2017-08-22
*
GrTessellator: fix for collinear out-of-range intersections.
Stephen White
2017-08-16
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
Clean up GrResourceProvider usage
Robert Phillips
2017-06-15
*
GrTessellator: fix two NaN issues.
Stephen White
2017-06-12
*
GrTessellator: fix logging; fix test comment.
Stephen White
2017-06-09
*
GrTessellator: fix intersection above the first vertex.
Stephen White
2017-06-08
*
GrTessellator: fix for three edges becoming collinear after splitting.
Stephen White
2017-05-25
*
Reland of SkShaderBase
Florin Malita
2017-05-25
*
Revert "SkShaderBase"
Florin Malita
2017-05-24
*
SkShaderBase
Florin Malita
2017-05-24
*
GrTessellator: fix for vertex coincident with enclosing edge.
Stephen White
2017-05-04
*
Rm makeRenderTargetContext in favor of deferred version (take 3)
Robert Phillips
2017-04-25
*
Revert "Rm makeRenderTargetContext in favor of deferred version (take 2)"
Robert Phillips
2017-04-21
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