diff options
author | Florin Malita <fmalita@chromium.org> | 2017-05-24 21:15:46 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-24 21:15:57 +0000 |
commit | d93e11ceb427ff433d219081b74d10b8757d0b03 (patch) | |
tree | a893280c0cef7dacada35555281ce8951cad4552 /tests/TessellatingPathRendererTests.cpp | |
parent | ffce079f4e0ca4ccb7f24aa647eee1de5feb6e02 (diff) |
Revert "SkShaderBase"
This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603.
Reason for revert: g3, Android borkage.
Original change's description:
> SkShaderBase
>
> Introduce a private base class (SkShaderBase), to hide
> implementation details from the public interface (SkShader).
>
> Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
> Reviewed-on: https://skia-review.googlesource.com/17241
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I32b012ee466dd006c074593f211f43ed602f1078
Reviewed-on: https://skia-review.googlesource.com/17845
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'tests/TessellatingPathRendererTests.cpp')
-rw-r--r-- | tests/TessellatingPathRendererTests.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/tests/TessellatingPathRendererTests.cpp b/tests/TessellatingPathRendererTests.cpp index f799bd7e91..79385af956 100644 --- a/tests/TessellatingPathRendererTests.cpp +++ b/tests/TessellatingPathRendererTests.cpp @@ -13,7 +13,6 @@ #include "GrClip.h" #include "GrContext.h" #include "SkGradientShader.h" -#include "SkShaderBase.h" #include "ops/GrTessellatingPathRenderer.h" /* @@ -280,9 +279,9 @@ static sk_sp<GrFragmentProcessor> create_linear_gradient_processor(GrContext* ct SkColor colors[2] = { SK_ColorGREEN, SK_ColorBLUE }; sk_sp<SkShader> shader = SkGradientShader::MakeLinear( pts, colors, nullptr, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode); - SkShaderBase::AsFPArgs args( + SkShader::AsFPArgs args( ctx, &SkMatrix::I(), &SkMatrix::I(), SkFilterQuality::kLow_SkFilterQuality, nullptr); - return as_SB(shader)->asFragmentProcessor(args); + return shader->asFragmentProcessor(args); } static void test_path(GrContext* ctx, |