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* Tweak gradient shader code to avoid hangs on Tegra3Gravatar Brian Osman2017-10-26
* workaround for VkWrapTests crashGravatar Ethan Nicholas2017-10-26
* Re-land "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-26
* Delete GradientShaderCacheGravatar Florin Malita2017-10-26
* Consistently round fOffset in SkOffsetImageFilterGravatar Fredrik Söderquist2017-10-26
* Revert "converted OverdrawColorFilter to SkSL"Gravatar Ethan Nicholas2017-10-25
* Stop using GradientShaderCache for gradient texturesGravatar Florin Malita2017-10-25
* converted OverdrawColorFilter to SkSLGravatar Ethan Nicholas2017-10-25
* Pass GrRenderTargetContext's GrColorSpaceInfo to SkShader and SkColorFilter.Gravatar Brian Salomon2017-10-25
* Remove unused (?) gradient context classGravatar Brian Osman2017-10-25
* Some more clipped text optimizations.Gravatar Jim Van Verth2017-10-25
* Remove GrColorSpaceXform from GrGradientEffectGravatar Brian Osman2017-10-25
* Remove GradientShaderCache dither and paint alpha supportGravatar Florin Malita2017-10-25
* Short-circuit gradient color space conversionGravatar Florin Malita2017-10-25
* - add bench for pixmap orientGravatar Mike Reed2017-10-25
* Address CCPR TODOs now that we are in device spaceGravatar Chris Dalton2017-10-25
* Convert geometry shaders to operate in Skia device spaceGravatar Chris Dalton2017-10-25
* CCPR: use 16-bit ints for the atlas offset attribGravatar Chris Dalton2017-10-25
* fine-grained ARMv7 CPU feature detectionGravatar Mike Klein2017-10-25
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-25
* Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint conve...Gravatar Brian Salomon2017-10-24
* Revert "Add vector GrSLTypes for shorts"Gravatar Chris Dalton2017-10-24
* Add vector GrSLTypes for shortsGravatar Chris Dalton2017-10-24
* add srcover_bgra_8888Gravatar Mike Klein2017-10-24
* more easy lowp shader stagesGravatar Mike Klein2017-10-24
* Create mipped texture proxys for PictureImageGeneratorGravatar Greg Daniel2017-10-24
* Avoid double-dithering of legacy/gpu gradientsGravatar Florin Malita2017-10-24
* preliminary SkSL Metal backendGravatar Ethan Nicholas2017-10-24
* Respect if texture proxy will have mips or not when computing sizeGravatar Greg Daniel2017-10-24
* make enabling LOWP stages simplerGravatar Mike Klein2017-10-23
* Add hint to SkSurface::MakeRenderTarget that we will use mipsGravatar Greg Daniel2017-10-23
* Use SK_SUPPORT_LEGACY_AA_CHOICE to stage some changesGravatar Yuqian Li2017-10-23
* Revert "Revert "Support creation/use of mipped proxy in GrBackendTextureImage...Gravatar Greg Daniel2017-10-23
* Remove color space xform support from SkSLGravatar Brian Osman2017-10-23
* Remove dead SK_SUPPORT_LEGACY_PICTURESHADER_ROUNDING codeGravatar Florin Malita2017-10-23
* Be considerate of GPUs lacking npot support when testing GrSimpleTextureEffectGravatar Robert Phillips2017-10-20
* Make GrRectBlurEffect use bilerpGravatar Robert Phillips2017-10-20
* translate+scale -> scale+translateGravatar Mike Klein2017-10-20
* start on lowp shadersGravatar Mike Klein2017-10-20
* remove off64_t in SkHeifCodecGravatar Mike Klein2017-10-20
* Use uint16_t instead of SkIPoint16 when clipping texCoords for text.Gravatar Jim Van Verth2017-10-20
* add SkStubHeifDecoderAPI.hGravatar Mike Klein2017-10-20
* make matrix serialization privateGravatar Cary Clark2017-10-20
* Add clamped/unclamped xform to GrColorSpaceXformGravatar Brian Osman2017-10-20
* Re-land unit test for clear bug (w/ AMD work-arounds)Gravatar Robert Phillips2017-10-20
* make skmatrix getmapproc privateGravatar Cary Clark2017-10-20
* Fix ASAN issue with clipped text.Gravatar Jim Van Verth2017-10-20
* Clip text geometrically when possible.Gravatar Jim Van Verth2017-10-20
* Simplify GrGradientEffect color handlingGravatar Brian Osman2017-10-19
* Remove color space xform from alpha threshold FPGravatar Brian Osman2017-10-19