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* Restore read pixels perf on ANGLEGravatar bsalomon2015-07-31
* bump the size of the atlas id to 64 bitsGravatar joshualitt2015-07-31
* Revert of Modifying TextBlobCacheTest to use SkRandomScalerContext (patchset ...Gravatar joshualitt2015-07-31
* Modifying TextBlobCacheTest to use SkRandomScalerContextGravatar joshualitt2015-07-31
* Also provides the ResourceProvider to onDrawPath which allows the DF PR to no...Gravatar bsalomon2015-07-31
* Remove unused field in micro cleanupGravatar joshualitt2015-07-31
* Tweak the MaskFormat in one more place in GrBatchFontCacheGravatar joshualitt2015-07-31
* Address some SkLightingShader TODOsGravatar robertphillips2015-07-31
* Implement support for dual source blending in ESGravatar kkinnunen2015-07-30
* Make it possible to toggle MSAA for ES (EXT_multisample_compatibility)Gravatar kkinnunen2015-07-30
* lock pixels in image when bitmap is immutable and not-lazyGravatar reed2015-07-30
* fix empty image constructorGravatar reed2015-07-30
* unify pixelref and image ID space, so we can share IDs when we share pixelsGravatar reed2015-07-30
* Disable SRGB support on PowerVR Rogue due to SRGBReadWritePixels failureGravatar bsalomon2015-07-30
* Make TRecorder alloc_back return a void*Gravatar bsalomon2015-07-30
* SRGB read and write pixels working and unit testGravatar bsalomon2015-07-30
* find image whenever we generateGlyph. This should ensure the glyph is fully ...Gravatar joshualitt2015-07-30
* Move some parts of onReadPixels up to GrGpu readPixels.Gravatar egdaniel2015-07-30
* Rename SkCodec_libbmp to SkBmpCodecGravatar msarett2015-07-30
* Revert character in typeface test on Android.Gravatar bungeman2015-07-30
* Minor cleanup of SkLightingShaderGravatar robertphillips2015-07-30
* Runtime CPU detection for rsqrt().Gravatar mtklein2015-07-30
* Dont try to draw glyphs with unexpected mask formatsGravatar joshualitt2015-07-30
* Remove SK_LEGACY_IMAGE_GENERATOR_ENUMS_AND_OPTIONSGravatar scroggo2015-07-30
* Make GrGpu read/write pixels take GrSurfaceGravatar bsalomon2015-07-30
* Lay groundwork for SkOpts.Gravatar mtklein2015-07-30
* Revert of Optimize RGB16 blitH functions with NEON for ARM platform. (patchse...Gravatar mtklein2015-07-30
* Optimize RGB16 blitH functions with NEON for ARM platform.Gravatar yang.zhang2015-07-30
* Update SkLightingShader to take a localMatrixGravatar robertphillips2015-07-30
* Double free in ~SkPictureData()Gravatar fmalita2015-07-29
* Move the last headers. Cross your fingers.Gravatar mtklein2015-07-29
* Move non-trivial constructors out-of-line.Gravatar mtklein2015-07-29
* remove (unnecessary?) call to notifyPixelsChangedGravatar reed2015-07-29
* Remove SK_BUILD_FOR_WINCE.Gravatar bungeman2015-07-29
* Move LightingShader to effectsGravatar robertphillips2015-07-29
* Clean up a few includes, introduce iwyu.Gravatar bungeman2015-07-29
* SkImage_Raster's pixels are always immutable.Gravatar reed2015-07-29
* Move headers with no dependencies.Gravatar mtklein2015-07-29
* Fix for GrAtlasTextContext crashGravatar joshualitt2015-07-29
* Make SkSwizzler::Fill() support 565Gravatar msarett2015-07-29
* Adding debug SkScalerContext which returns random mask formatsGravatar joshualitt2015-07-29
* Revert "Move headers with no dependencies."Gravatar Mike Klein2015-07-29
* Move headers with no dependencies.Gravatar mtklein2015-07-29
* Fix silly mistake in allocating geoms in TextBatchGravatar bsalomon2015-07-29
* Skip temp texture when config conversion test has already failed.Gravatar bsalomon2015-07-29
* Don't read from unref'ed RT in GrContext::readSurfacePixelsGravatar bsalomon2015-07-28
* Move draw on upload decision in GrGpuGravatar bsalomon2015-07-28
* Revert "Move the rest of src headers used by include to include/private."Gravatar Mike Klein2015-07-28
* Revert of Move draw on upload decision in GrGpu (patchset #4 id:50001 of http...Gravatar bsalomon2015-07-28
* Move the rest of src headers used by include to include/private.Gravatar mtklein2015-07-28