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* Disable sharing of stencil buffers across differently sized rendertargetsGravatar robertphillips2015-03-20
* Move SkMatrixImageFilter into core, and add a factory fn for it.Gravatar senorblanco2015-03-20
* Guard SIMD code with !defined(SKNX_NO_SIMD).Gravatar mtklein2015-03-20
* disable LCD for layers w/ filtersGravatar reed2015-03-20
* use Sk2s for EvalQuadTangent and ChopQuadAtGravatar reed2015-03-20
* operator overloads for Sk4x, use them all where possibleGravatar mtklein2015-03-20
* add SkMatrix::decomposeScaleGravatar reed2015-03-19
* Try out operator overloads for Sk2x.Gravatar mtklein2015-03-19
* Support BGR with DirectWrite.Gravatar bungeman2015-03-19
* Sk2x for NEONGravatar mtklein2015-03-19
* Port to real Sk2f.Gravatar mtklein2015-03-19
* remove unneeded SK_SUPPORT_LEGACY_MIPMAP_EFFECTIVE_SCALE guardGravatar reed2015-03-19
* Add minimum size for using distance fields.Gravatar jvanverth2015-03-19
* Sk2xGravatar mtklein2015-03-19
* Use typographic font metrics when the font requests.Gravatar bungeman2015-03-19
* Reorg Sk4x to match the pattern of SkPMFloat.Gravatar mtklein2015-03-19
* alt SkEvalQuadAt that returns its answer, using Sk2fGravatar reed2015-03-19
* remove unused clip parameter to SkEdge::setClipGravatar reed2015-03-19
* guarded change to SkImageGenerator to make getInfo() constGravatar reed2015-03-19
* Ensure that we use different glyph entries for regular and df text.Gravatar jvanverth2015-03-19
* remove unused SkXRay functionsGravatar reed2015-03-18
* Revert of Ensure that we use different glyph entries for regular and df text....Gravatar jvanverth2015-03-18
* Ensure that we use different glyph entries for regular and df text.Gravatar jvanverth2015-03-18
* Remove recent changes to use temp fbo to do stencil clears.Gravatar egdaniel2015-03-18
* Bump picture version for uniqueID-less SkImageFilter.Gravatar senorblanco2015-03-18
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #17 id:320001 ...Gravatar egdaniel2015-03-18
* Do not create empty color table if it does not existGravatar msarett2015-03-18
* Add Load2/store2 to Sk4x (dumb impl for now)Gravatar reed2015-03-18
* Remove uniqueID from all filter serialization.Gravatar senorblanco2015-03-18
* extend neon table as well for gray8Gravatar reed2015-03-18
* Simple patch to have draw path call an internal drawPathGravatar joshualitt2015-03-18
* Adding swizzles for bmp:Gravatar msarett2015-03-18
* Update to identically match the sources used on AndroidGravatar djsollen2015-03-18
* SkPMFloat: avoid loads and stores where possible.Gravatar mtklein2015-03-18
* Restore GDI text size rounding.Gravatar bungeman2015-03-18
* Indexed PNG decoding: Ensure color table is large enough that the bit depth o...Gravatar dml2015-03-18
* add kGray_8_SkColorTypeGravatar reed2015-03-17
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-03-17
* Use sample count for temp renderbuffer when clearing stenciGravatar Brian Salomon2015-03-17
* Revert of Improve tracking of bound FBOs in GrGLGpu. (patchset #16 id:300001 ...Gravatar bsalomon2015-03-17
* Improve tracking of bound FBOs in GrGLGpu.Gravatar bsalomon2015-03-17
* Add stencil-only clear bug workaround back but for all devices.Gravatar bsalomon2015-03-17
* imagefilters always need to disable lcdGravatar reed2015-03-17
* Remove SkLONGLONG.Gravatar bungeman2015-03-17
* Revert "Indexed PNG decoding: Ensure color table is large enough that the bit...Gravatar scroggo2015-03-17
* Indexed PNG decoding: Ensure color table is large enough that the bit depth o...Gravatar Leon Scroggins III2015-03-17
* Option for SkCodec to treat dst as all zeroes.Gravatar scroggo2015-03-17
* Disable GL_MULTISAMPLE when it's not being usedGravatar cdalton2015-03-16
* Fix build for UCLIBC platformsGravatar smcgruer2015-03-16
* Move GrAutoLocaleSetter to new file and fix issue with null localeGravatar bsalomon2015-03-16