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* update SkRasterPipeline::run() to also take yGravatar Mike Klein2017-06-01
* Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"Gravatar Brian Osman2017-06-01
* Add smartptr SkRWBuffer snapshot methodsGravatar Florin Malita2017-06-01
* Update copyOp to split-opList worldGravatar Robert Phillips2017-06-01
* Expand texturability testing to cover mip-mapped textures, and fix iOSGravatar Brian Osman2017-06-01
* update GrOp printoutsGravatar Robert Phillips2017-06-01
* raster pipeline sprite blitterGravatar Mike Klein2017-06-01
* make SkColorFilter::onAppendStages() pureGravatar Mike Klein2017-06-01
* Remove GrSurface-based surfaceContext factories from GrContextPrivGravatar Robert Phillips2017-06-01
* Ensure SkPictureImageFilter::onFilterImage doesn't double-convert colorGravatar Christopher Cameron2017-06-01
* fix and test colorfiltershaderGravatar Mike Reed2017-06-01
* Update more GrOps to split-opList worldGravatar Robert Phillips2017-06-01
* reland: We can mask load and store with just AVXGravatar Mike Klein2017-06-01
* Disable deferred proxies for M60 branchGravatar Robert Phillips2017-05-31
* Store SkPerlinNoiseShaderImpl's PaintingData inlineGravatar Florin Malita2017-05-31
* Blacklist sRGB MSAA on AMD (ATI) MacsGravatar Brian Osman2017-05-31
* Add support for instanced drawsGravatar Chris Dalton2017-05-31
* Do color correction of vertex colors in GPU drawVerticesGravatar Brian Osman2017-05-31
* slant colorfilter away from filterSpan4fGravatar Mike Reed2017-05-31
* fix incorrect variable not assigned error in skslcGravatar Ethan Nicholas2017-05-31
* enable geometry shader support in GrGLShaderStringBuilderGravatar Ethan Nicholas2017-05-31
* Update clearOp for split-OpList world (take 3)Gravatar Robert Phillips2017-05-31
* remove 565 sprite blitter tooGravatar Mike Klein2017-05-31
* allow sprite blitter for equal color spacesGravatar Mike Klein2017-05-31
* add stages to colorfiltershaderGravatar Mike Reed2017-05-31
* Revert "Expand partial render target write pixels workaround."Gravatar Brian Salomon2017-05-31
* assume sRGB transfer function on untagged imagesGravatar Mike Klein2017-05-31
* remove unused spanprocs (leftover from spriteblitter simplification)Gravatar Mike Reed2017-05-31
* Revert "Revert "Delete SkGaussianEdgeShader""Gravatar Florin Malita2017-05-31
* Expand partial render target write pixels workaround.Gravatar Brian Salomon2017-05-31
* Fix outset for blurs when using ignoreXform flag on GPUGravatar Greg Daniel2017-05-31
* simplify a confusing expression in SkSLSPIRVCodeGeneratorGravatar Ethan Nicholas2017-05-31
* remove sprite blitters for non-legacy targets, rely on rasterpiplineGravatar Mike Reed2017-05-31
* clean up now that min_stride == 1Gravatar Mike Klein2017-05-31
* call compile in convert_with_pipeline()Gravatar Mike Klein2017-05-31
* Allow GPU blur fast path for circles and rects when using ignore xformGravatar Greg Daniel2017-05-31
* Revert "Delete SkGaussianEdgeShader"Gravatar Florin Malita2017-05-31
* Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leakGravatar Florin Malita2017-05-30
* Add aarch64 tail code.Gravatar Herb Derby2017-05-30
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Delete SkGaussianEdgeShaderGravatar Florin Malita2017-05-30
* move perlinenoise2 into effectsGravatar Mike Reed2017-05-30
* simplify sse41::srcover_srgb_srgbGravatar Mike Klein2017-05-30
* Add arm tail code.Gravatar Herb Derby2017-05-30
* remove sse2::srcover_srgb_srgbGravatar Mike Klein2017-05-30
* Don't pull private headers in SkOverdrawColorFilter.hGravatar Florin Malita2017-05-30
* Fix glDrawRangeElementsGravatar Chris Dalton2017-05-30
* bug fix in convert_with_pipeline()Gravatar Mike Klein2017-05-30
* Convert DstTexture to DstProxy (take 2)Gravatar Robert Phillips2017-05-29
* Revise system for checking for uninstantiated proxiesGravatar Robert Phillips2017-05-29