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Author
Age
*
update SkRasterPipeline::run() to also take y
Mike Klein
2017-06-01
*
Better image for copyTo4444 test
Matt Sarett
2017-06-01
*
Revert "Expand texturability testing to cover mip-mapped textures, and fix iOS"
Brian Osman
2017-06-01
*
Add smartptr SkRWBuffer snapshot methods
Florin Malita
2017-06-01
*
Update copyOp to split-opList world
Robert Phillips
2017-06-01
*
Expand texturability testing to cover mip-mapped textures, and fix iOS
Brian Osman
2017-06-01
*
update GrOp printouts
Robert Phillips
2017-06-01
*
raster pipeline sprite blitter
Mike Klein
2017-06-01
*
make SkColorFilter::onAppendStages() pure
Mike Klein
2017-06-01
*
Remove GrSurface-based surfaceContext factories from GrContextPriv
Robert Phillips
2017-06-01
*
Ensure SkPictureImageFilter::onFilterImage doesn't double-convert color
Christopher Cameron
2017-06-01
*
fix and test colorfiltershader
Mike Reed
2017-06-01
*
Update more GrOps to split-opList world
Robert Phillips
2017-06-01
*
Convert last step.context stragglers.
Robert Iannucci
2017-06-01
*
Fix missing CIPD package for Valgrind perf bots
Eric Boren
2017-06-01
*
reland: We can mask load and store with just AVX
Mike Klein
2017-06-01
*
Disable deferred proxies for M60 branch
Robert Phillips
2017-05-31
*
Roll recipe dependencies (trivial).
recipe-roller
2017-05-31
*
delete some dead code in SampleApp
Mike Klein
2017-05-31
*
Store SkPerlinNoiseShaderImpl's PaintingData inline
Florin Malita
2017-05-31
*
Blacklist sRGB MSAA on AMD (ATI) Macs
Brian Osman
2017-05-31
*
Add support for instanced draws
Chris Dalton
2017-05-31
*
Do color correction of vertex colors in GPU drawVertices
Brian Osman
2017-05-31
*
slant colorfilter away from filterSpan4f
Mike Reed
2017-05-31
*
Add CIPD asset for Valgrind
Eric Boren
2017-05-31
*
fix incorrect variable not assigned error in skslc
Ethan Nicholas
2017-05-31
*
enable geometry shader support in GrGLShaderStringBuilder
Ethan Nicholas
2017-05-31
*
Roll recipe dependencies (trivial).
recipe-roller
2017-05-31
*
Update clearOp for split-OpList world (take 3)
Robert Phillips
2017-05-31
*
remove 565 sprite blitter too
Mike Klein
2017-05-31
*
allow sprite blitter for equal color spaces
Mike Klein
2017-05-31
*
add stages to colorfiltershader
Mike Reed
2017-05-31
*
Revert "Expand partial render target write pixels workaround."
Brian Salomon
2017-05-31
*
assume sRGB transfer function on untagged images
Mike Klein
2017-05-31
*
remove unused spanprocs (leftover from spriteblitter simplification)
Mike Reed
2017-05-31
*
Get known hashes from GS directly
Stephan Altmueller
2017-05-31
*
Revert "Revert "Delete SkGaussianEdgeShader""
Florin Malita
2017-05-31
*
Expand partial render target write pixels workaround.
Brian Salomon
2017-05-31
*
Fix outset for blurs when using ignoreXform flag on GPU
Greg Daniel
2017-05-31
*
Fiddle can use EGL if available.
Joe Gregorio
2017-05-31
*
simplify a confusing expression in SkSLSPIRVCodeGenerator
Ethan Nicholas
2017-05-31
*
remove sprite blitters for non-legacy targets, rely on rasterpipline
Mike Reed
2017-05-31
*
[recipes] Try removing the possibly-over-conservative git step
Eric Boren
2017-05-31
*
clean up now that min_stride == 1
Mike Klein
2017-05-31
*
call compile in convert_with_pipeline()
Mike Klein
2017-05-31
*
Allow GPU blur fast path for circles and rects when using ignore xform
Greg Daniel
2017-05-31
*
Revert "Delete SkGaussianEdgeShader"
Florin Malita
2017-05-31
*
Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leak
Florin Malita
2017-05-30
*
Add aarch64 tail code.
Herb Derby
2017-05-30
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
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