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Commit message (
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Author
Age
*
Move one leaf loop from GPU to glyph drawer
Herb Derby
2018-07-31
*
Implement Subpixel mode for color format image.
Bruce Wang
2018-07-31
*
Remove array of TextureSampler pointers from GrIOResourceProcessor.
Brian Salomon
2018-07-30
*
Make GrTextureProxy store a GrTextureType.
Brian Salomon
2018-07-30
*
For TextureOp + Alpha texture, xform paint color to dest color space
Brian Osman
2018-07-30
*
Move setAlphaAndRequiredFrame to src/codec
Nigel Tao
2018-07-30
*
Remove SkFastMin32
Nigel Tao
2018-07-30
*
Combine GPU drawing routines into one large routine
Herb Derby
2018-07-30
*
Introduce enum class for texture type.
Brian Salomon
2018-07-30
*
Make a glyphrun version of DrawBmpPosTextAsPaths
Herb Derby
2018-07-30
*
Make SkInternalAtlasTextTarget use glyph runs
Herb Derby
2018-07-30
*
Take advantage of newly const ref text stack
Herb Derby
2018-07-27
*
Rename MakeAsTextDraw to MakeFromText
Herb Derby
2018-07-27
*
Make regenerateGlyphRunList on use the iterator
Herb Derby
2018-07-27
*
Remove unused kTexture2D_GrSLType and kSampler_GrSLType
Brian Salomon
2018-07-27
*
Remove unused kBufferSampler_GrSLType
Brian Salomon
2018-07-27
*
sksl: Add a "sk_Clockwise" built-in
Chris Dalton
2018-07-27
*
Duplicate drawDFPosText into drawDFGlyphRun
Herb Derby
2018-07-27
*
Fixed GLSL header line ordering
Ethan Nicholas
2018-07-27
*
Hide SkTextBlob::GlyphPositioning from public API
Florin Malita
2018-07-27
*
Reland "Go back to cleaning up MIP levels on texture export rather than assum...
Brian Salomon
2018-07-27
*
Add more optional debugging printouts for resource allocation
Robert Phillips
2018-07-27
*
Fix explicit resource allocator bug
Robert Phillips
2018-07-27
*
Add kAAHairline to GpuPathRenderers
Chris Dalton
2018-07-27
*
const all the things
Herb Derby
2018-07-27
*
Centralize bitmap glyph positioning
Herb Derby
2018-07-26
*
Correctly distinguish hairline paths in the SW path renderer's cache
Brian Osman
2018-07-26
*
GrTessellator: fix for collinear edge merging.
Stephen White
2018-07-26
*
Maybe fix numStencilBits TSAN crash
Robert Phillips
2018-07-26
*
avoid uninitialized under fuzzer
Cary Clark
2018-07-26
*
add explicit accessor for sRGB singleton colorspaces
Mike Klein
2018-07-25
*
Revert "Go back to cleaning up MIP levels on texture export rather than assum...
Mike Klein
2018-07-25
*
remove SkThreadedBMPDevice and friends
Mike Klein
2018-07-25
*
fonts: Don't recompute device descs on glyph cache hit.
Khushal
2018-07-25
*
Pin max curvature solutions to 0..1
Chris Dalton
2018-07-25
*
SkUtils: remove some versions of UTF routines.
Hal Canary
2018-07-25
*
Fix GPU explicit resource allocation bug
Robert Phillips
2018-07-25
*
refine NEON checks in raster pipeline
Mike Klein
2018-07-25
*
Go back to cleaning up MIP levels on texture export rather than assuming dirty
Brian Salomon
2018-07-25
*
Reland "update SkToSRGBColorFilter color management"
Mike Klein
2018-07-25
*
fixed geometry shaders when canUseFragCoord is false
Ethan Nicholas
2018-07-24
*
handle failing pathop tests
Cary Clark
2018-07-24
*
Revert "Reduce arbitrary opList splitting when sorting (take 2)"
Robert Phillips
2018-07-24
*
Revert "Revert "removed SkSLLayoutLexer""
Ethan Nicholas
2018-07-24
*
Reduce arbitrary opList splitting when sorting (take 2)
Robert Phillips
2018-07-24
*
Revert "removed SkSLLayoutLexer"
Ethan Nicholas
2018-07-24
*
Clean up bitmap path
Herb Derby
2018-07-24
*
Some more SkPolyUtils optimizations and clean up.
Jim Van Verth
2018-07-24
*
removed SkSLLayoutLexer
Ethan Nicholas
2018-07-24
*
Address fuzzer issue
Robert Phillips
2018-07-24
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