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* Remove unused kTexture2D_GrSLType and kSampler_GrSLTypeGravatar Brian Salomon2018-07-27
* Remove unused kBufferSampler_GrSLTypeGravatar Brian Salomon2018-07-27
* sksl: Add a "sk_Clockwise" built-inGravatar Chris Dalton2018-07-27
* Duplicate drawDFPosText into drawDFGlyphRunGravatar Herb Derby2018-07-27
* Fixed GLSL header line orderingGravatar Ethan Nicholas2018-07-27
* Hide SkTextBlob::GlyphPositioning from public APIGravatar Florin Malita2018-07-27
* Reland "Go back to cleaning up MIP levels on texture export rather than assum...Gravatar Brian Salomon2018-07-27
* Add more optional debugging printouts for resource allocationGravatar Robert Phillips2018-07-27
* Fix explicit resource allocator bugGravatar Robert Phillips2018-07-27
* Add kAAHairline to GpuPathRenderersGravatar Chris Dalton2018-07-27
* const all the thingsGravatar Herb Derby2018-07-27
* Centralize bitmap glyph positioningGravatar Herb Derby2018-07-26
* Correctly distinguish hairline paths in the SW path renderer's cacheGravatar Brian Osman2018-07-26
* GrTessellator: fix for collinear edge merging.Gravatar Stephen White2018-07-26
* Maybe fix numStencilBits TSAN crashGravatar Robert Phillips2018-07-26
* avoid uninitialized under fuzzerGravatar Cary Clark2018-07-26
* add explicit accessor for sRGB singleton colorspacesGravatar Mike Klein2018-07-25
* Revert "Go back to cleaning up MIP levels on texture export rather than assum...Gravatar Mike Klein2018-07-25
* remove SkThreadedBMPDevice and friendsGravatar Mike Klein2018-07-25
* fonts: Don't recompute device descs on glyph cache hit.Gravatar Khushal2018-07-25
* Pin max curvature solutions to 0..1Gravatar Chris Dalton2018-07-25
* SkUtils: remove some versions of UTF routines.Gravatar Hal Canary2018-07-25
* Fix GPU explicit resource allocation bugGravatar Robert Phillips2018-07-25
* refine NEON checks in raster pipelineGravatar Mike Klein2018-07-25
* Go back to cleaning up MIP levels on texture export rather than assuming dirtyGravatar Brian Salomon2018-07-25
* Reland "update SkToSRGBColorFilter color management"Gravatar Mike Klein2018-07-25
* fixed geometry shaders when canUseFragCoord is falseGravatar Ethan Nicholas2018-07-24
* handle failing pathop testsGravatar Cary Clark2018-07-24
* Revert "Reduce arbitrary opList splitting when sorting (take 2)"Gravatar Robert Phillips2018-07-24
* Revert "Revert "removed SkSLLayoutLexer""Gravatar Ethan Nicholas2018-07-24
* Reduce arbitrary opList splitting when sorting (take 2)Gravatar Robert Phillips2018-07-24
* Revert "removed SkSLLayoutLexer"Gravatar Ethan Nicholas2018-07-24
* Clean up bitmap pathGravatar Herb Derby2018-07-24
* Some more SkPolyUtils optimizations and clean up.Gravatar Jim Van Verth2018-07-24
* removed SkSLLayoutLexerGravatar Ethan Nicholas2018-07-24
* Address fuzzer issueGravatar Robert Phillips2018-07-24
* added integration for non-moltenvk use of SkSLC MSL generatorGravatar Timothy Liang2018-07-23
* ccpr: Blacklist Bay Trail and Sandybridge on MesaGravatar Chris Dalton2018-07-23
* implemented copy surface as blit for metal gpu backendGravatar Timothy Liang2018-07-23
* Restrict radial step countGravatar Jim Van Verth2018-07-23
* fixed a bug with SPIR-V ternariesGravatar Ethan Nicholas2018-07-23
* Reland "Reland "Add some optimizations to PolyUtils""Gravatar Jim Van Verth2018-07-23
* SkPDF: only draw text with SkglyphRunsGravatar Hal Canary2018-07-23
* Convert bitmap to use runs instead of blobsGravatar Herb Derby2018-07-21
* Vertex color xform benchGravatar Brian Osman2018-07-20
* Re-add assert for mip maps.Gravatar Greg Daniel2018-07-20
* added byte type support to SkSLC MSL generatorGravatar Timothy Liang2018-07-20
* ccpr: Blacklist Sandy BridgeGravatar Chris Dalton2018-07-20
* Convert remote glyph cache to use glyp runsGravatar Herb Derby2018-07-20
* Move fragCoord workaround declarationGravatar Brian Osman2018-07-20