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Commit message (
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Author
Age
*
Rename MakeAsTextDraw to MakeFromText
Herb Derby
2018-07-27
*
Make regenerateGlyphRunList on use the iterator
Herb Derby
2018-07-27
*
Remove unused kTexture2D_GrSLType and kSampler_GrSLType
Brian Salomon
2018-07-27
*
Remove unused kBufferSampler_GrSLType
Brian Salomon
2018-07-27
*
sksl: Add a "sk_Clockwise" built-in
Chris Dalton
2018-07-27
*
Duplicate drawDFPosText into drawDFGlyphRun
Herb Derby
2018-07-27
*
Fixed GLSL header line ordering
Ethan Nicholas
2018-07-27
*
Hide SkTextBlob::GlyphPositioning from public API
Florin Malita
2018-07-27
*
Reland "Go back to cleaning up MIP levels on texture export rather than assum...
Brian Salomon
2018-07-27
*
Add more optional debugging printouts for resource allocation
Robert Phillips
2018-07-27
*
Fix explicit resource allocator bug
Robert Phillips
2018-07-27
*
Add kAAHairline to GpuPathRenderers
Chris Dalton
2018-07-27
*
const all the things
Herb Derby
2018-07-27
*
Centralize bitmap glyph positioning
Herb Derby
2018-07-26
*
Correctly distinguish hairline paths in the SW path renderer's cache
Brian Osman
2018-07-26
*
GrTessellator: fix for collinear edge merging.
Stephen White
2018-07-26
*
Maybe fix numStencilBits TSAN crash
Robert Phillips
2018-07-26
*
avoid uninitialized under fuzzer
Cary Clark
2018-07-26
*
add explicit accessor for sRGB singleton colorspaces
Mike Klein
2018-07-25
*
Revert "Go back to cleaning up MIP levels on texture export rather than assum...
Mike Klein
2018-07-25
*
remove SkThreadedBMPDevice and friends
Mike Klein
2018-07-25
*
fonts: Don't recompute device descs on glyph cache hit.
Khushal
2018-07-25
*
Pin max curvature solutions to 0..1
Chris Dalton
2018-07-25
*
SkUtils: remove some versions of UTF routines.
Hal Canary
2018-07-25
*
Fix GPU explicit resource allocation bug
Robert Phillips
2018-07-25
*
refine NEON checks in raster pipeline
Mike Klein
2018-07-25
*
Go back to cleaning up MIP levels on texture export rather than assuming dirty
Brian Salomon
2018-07-25
*
Reland "update SkToSRGBColorFilter color management"
Mike Klein
2018-07-25
*
fixed geometry shaders when canUseFragCoord is false
Ethan Nicholas
2018-07-24
*
handle failing pathop tests
Cary Clark
2018-07-24
*
Revert "Reduce arbitrary opList splitting when sorting (take 2)"
Robert Phillips
2018-07-24
*
Revert "Revert "removed SkSLLayoutLexer""
Ethan Nicholas
2018-07-24
*
Reduce arbitrary opList splitting when sorting (take 2)
Robert Phillips
2018-07-24
*
Revert "removed SkSLLayoutLexer"
Ethan Nicholas
2018-07-24
*
Clean up bitmap path
Herb Derby
2018-07-24
*
Some more SkPolyUtils optimizations and clean up.
Jim Van Verth
2018-07-24
*
removed SkSLLayoutLexer
Ethan Nicholas
2018-07-24
*
Address fuzzer issue
Robert Phillips
2018-07-24
*
added integration for non-moltenvk use of SkSLC MSL generator
Timothy Liang
2018-07-23
*
ccpr: Blacklist Bay Trail and Sandybridge on Mesa
Chris Dalton
2018-07-23
*
implemented copy surface as blit for metal gpu backend
Timothy Liang
2018-07-23
*
Restrict radial step count
Jim Van Verth
2018-07-23
*
fixed a bug with SPIR-V ternaries
Ethan Nicholas
2018-07-23
*
Reland "Reland "Add some optimizations to PolyUtils""
Jim Van Verth
2018-07-23
*
SkPDF: only draw text with SkglyphRuns
Hal Canary
2018-07-23
*
Convert bitmap to use runs instead of blobs
Herb Derby
2018-07-21
*
Vertex color xform bench
Brian Osman
2018-07-20
*
Re-add assert for mip maps.
Greg Daniel
2018-07-20
*
added byte type support to SkSLC MSL generator
Timothy Liang
2018-07-20
*
ccpr: Blacklist Sandy Bridge
Chris Dalton
2018-07-20
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