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* Use approximate scratch textures for image filters.Gravatar bsalomon2014-10-27
* Fix bounds computation of all 0-input filters.Gravatar senorblanco2014-10-27
* Revert of Use approximate scratch textures for image filters. (patchset #1 id...Gravatar bsalomon2014-10-27
* stuffGravatar bsalomon2014-10-27
* Use approximate scratch textures for image filters.Gravatar bsalomon2014-10-27
* Match language tags by prefix on Android.Gravatar bungeman2014-10-27
* Fix the way we patch up the matrix for scaled images that aren'tGravatar humper2014-10-27
* Cut down SkBBH API more.Gravatar mtklein2014-10-27
* Allow index sources to be unpremul.Gravatar scroggo2014-10-27
* Clip mask manager sets stencil on draw typeGravatar joshualitt2014-10-27
* Revert of Clip mask manager sets stencil on draw type (patchset #3 id:40001 o...Gravatar joshualitt2014-10-27
* Clip mask manager sets stencil on draw typeGravatar joshualitt2014-10-27
* In SkPDFDocumentToBitmap, use SkCreateDataProviderFromStreamGravatar halcanary2014-10-27
* add saveLayer to luaGravatar reed2014-10-25
* bug fix for k1Gravatar joshualitt2014-10-24
* Add gpu support for glVertexAttrb1f, 2fv, and 3fvGravatar egdaniel2014-10-24
* Add `SkIRect bounds()` convenience method to SkImageInfo and SkBitmap.Gravatar halcanary2014-10-24
* Delete unused method aliases and texture flag.Gravatar bsalomon2014-10-24
* When bmp is not cached don't upload as index8 format.Gravatar bsalomon2014-10-24
* Add some more volatile paths.Gravatar jvanverth2014-10-24
* Added varying structGravatar joshualitt2014-10-24
* move c api into includeGravatar reed2014-10-24
* Remove a pointless use of SkWeakRefCnt.Gravatar mtklein2014-10-24
* Build gpu stats tracking in dev builds.Gravatar bsalomon2014-10-24
* Revert of Added varying struct (patchset #9 id:160001 of https://codereview.c...Gravatar joshualitt2014-10-24
* Added varying structGravatar joshualitt2014-10-24
* Set temporary paths volatile so we don't cache them.Gravatar jvanverth2014-10-24
* Add test for new FrontBufferedStream behavior.Gravatar scroggo2014-10-24
* Don't read random data in ICO check.Gravatar scroggo2014-10-24
* Possible optimization to SkStringGravatar joshualitt2014-10-23
* Cleanup: Turn GrReducedClip into a class with a static function.Gravatar tfarina2014-10-23
* Revert "Revert of create shaderproc for nofilter-opaque-dx (patchset #7 id:12...Gravatar mtklein2014-10-23
* Don't use MIP filter mode on compressed texturesGravatar bsalomon2014-10-23
* Adding an option to render only the shadow in SkDropShadowImageFilterGravatar sugoi2014-10-23
* Add utils to better quantize grayscale values to three bit indices whileGravatar pavel2014-10-23
* add float equivalent in dumpHex output as commentGravatar caryclark2014-10-23
* Revert of create shaderproc for nofilter-opaque-dx (patchset #7 id:120001 of ...Gravatar mtklein2014-10-23
* use SkMaskCache inside SkBlurMaskFilterGravatar reed2014-10-23
* Correct typo in SkRemotableFontMgr_win_dw.cpp.Gravatar bungeman2014-10-23
* create shaderproc for nofilter-opaque-dxGravatar reed2014-10-23
* Allocate only the vertices we need for text.Gravatar jvanverth2014-10-23
* Remove android specific genID from SkPaint.Gravatar djsollen2014-10-23
* This return_false is now only used on Android. Squelch a warning.Gravatar mtklein2014-10-23
* Add SkMaskCacheGravatar qiankun.miao2014-10-23
* Revert of Delete unused method aliases and texture flag. (patchset #1 id:1 of...Gravatar bsalomon2014-10-23
* Update fontMgr to take list of bcp47 language tags.Gravatar bungeman2014-10-23
* Delete unused method aliases and texture flag.Gravatar bsalomon2014-10-23
* fix memory leakGravatar joshualitt2014-10-22
* Oval and stroke AA rect now batchGravatar joshualitt2014-10-22
* Revert of Oval and stroke AA rect now batch (patchset #7 id:110001 of https:/...Gravatar joshualitt2014-10-22