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authorGravatar joshualitt <joshualitt@chromium.org>2014-10-24 07:56:04 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-24 07:56:04 -0700
commit852ae80b9c3c6fd53f993ac35133d80863993cbe (patch)
tree59aa7b7fd0d319b3fcc15cc2fa291689b2a68bb3 /src
parent8dae0f364b04da1584554f94fc30b3263dae5c3a (diff)
Added varying struct
TBR= BUG=skia: Review URL: https://codereview.chromium.org/671023002
Diffstat (limited to 'src')
-rw-r--r--src/gpu/GrAAConvexPathRenderer.cpp40
-rw-r--r--src/gpu/GrAARectRenderer.cpp44
-rw-r--r--src/gpu/GrOvalRenderer.cpp125
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp97
-rw-r--r--src/gpu/effects/GrCustomCoordsTextureEffect.cpp15
-rw-r--r--src/gpu/effects/GrDashingEffect.cpp20
-rwxr-xr-xsrc/gpu/effects/GrDistanceFieldTextureEffect.cpp37
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp12
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.h18
-rw-r--r--src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp31
-rw-r--r--src/gpu/gl/builders/GrGLGeometryShaderBuilder.h10
-rw-r--r--src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp1
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp29
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.h62
-rw-r--r--src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp19
-rw-r--r--src/gpu/gl/builders/GrGLVertexShaderBuilder.h10
16 files changed, 304 insertions, 266 deletions
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
index ef4a17107e..eecc72270c 100644
--- a/src/gpu/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/GrAAConvexPathRenderer.cpp
@@ -529,38 +529,38 @@ public:
: INHERITED (factory) {}
virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
- const char *vsName, *fsName;
- args.fPB->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName);
+ GrGLVertToFrag v(kVec4f_GrSLType);
+ args.fPB->addVarying("QuadEdge", &v);
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("\t\tfloat edgeAlpha;\n");
+ fsBuilder->codeAppendf("float edgeAlpha;");
// keep the derivative instructions outside the conditional
- fsBuilder->codeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
- fsBuilder->codeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
- fsBuilder->codeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName);
+ fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
+ fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
+ fsBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn());
// today we know z and w are in device space. We could use derivatives
- fsBuilder->codeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName,
- fsName);
- fsBuilder->codeAppendf ("\t\t} else {\n");
- fsBuilder->codeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
- "\t\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n",
- fsName, fsName);
- fsBuilder->codeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName,
- fsName);
- fsBuilder->codeAppendf("\t\t\tedgeAlpha = "
- "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n\t\t}\n");
-
-
- fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput,
+ fsBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(),
+ v.fsIn());
+ fsBuilder->codeAppendf ("} else {");
+ fsBuilder->codeAppendf("vec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,"
+ " 2.0*%s.x*duvdy.x - duvdy.y);",
+ v.fsIn(), v.fsIn());
+ fsBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(),
+ v.fsIn());
+ fsBuilder->codeAppendf("edgeAlpha = "
+ "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);}");
+
+
+ fsBuilder->codeAppendf("%s = %s;", args.fOutput,
(GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha")).c_str());
const GrShaderVar& inQuadEdge = args.fGP.cast<QuadEdgeEffect>().inQuadEdge();
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("\t%s = %s;\n", vsName, inQuadEdge.c_str());
+ vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), inQuadEdge.c_str());
}
static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {}
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index e5d1593bc0..18bba5a1b8 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -45,17 +45,17 @@ public:
// setup the varying for the Axis aligned rect effect
// xy -> interpolated offset
// zw -> w/2+0.5, h/2+0.5
- const char *vsRectName, *fsRectName;
- args.fPB->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectName);
+ GrGLVertToFrag v(kVec4f_GrSLType);
+ args.fPB->addVarying("Rect", &v);
const GrShaderVar& inRect = args.fGP.cast<GrAlignedRectEffect>().inRect();
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("\t%s = %s;\n", vsRectName, inRect.c_str());
+ vsBuilder->codeAppendf("\t%s = %s;\n", v.fsIn(), inRect.c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
// TODO: compute all these offsets, spans, and scales in the VS
- fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", fsRectName);
- fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", fsRectName);
+ fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", v.fsIn());
+ fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", v.fsIn());
fsBuilder->codeAppend("\tfloat outset = 0.5;\n");
// For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0). For rects
// < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
@@ -69,12 +69,12 @@ public:
// Compute the coverage for the rect's width
fsBuilder->codeAppendf(
- "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1.0);\n", fsRectName,
- fsRectName);
+ "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1.0);\n", v.fsIn(),
+ v.fsIn());
// Compute the coverage for the rect's height and merge with the width
fsBuilder->codeAppendf(
"\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0, 1.0);\n",
- fsRectName, fsRectName);
+ v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput,
@@ -163,26 +163,24 @@ public:
virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
// setup the varying for the center point and the unit vector
// that points down the height of the rect
- const char *vsRectEdgeName, *fsRectEdgeName;
- args.fPB->addVarying(kVec4f_GrSLType, "RectEdge",
- &vsRectEdgeName, &fsRectEdgeName);
+ GrGLVertToFrag rectEdge(kVec4f_GrSLType);
+ args.fPB->addVarying("RectEdge", &rectEdge);
const GrRectEffect& rectEffect = args.fGP.cast<GrRectEffect>();
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("%s = %s;", vsRectEdgeName, rectEffect.inRectEdge().c_str());
+ vsBuilder->codeAppendf("%s = %s;", rectEdge.vsOut(), rectEffect.inRectEdge().c_str());
// setup the varying for width/2+.5 and height/2+.5
- const char *vsWidthHeightName, *fsWidthHeightName;
- args.fPB->addVarying(kVec2f_GrSLType, "WidthHeight",
- &vsWidthHeightName, &fsWidthHeightName);
+ GrGLVertToFrag widthHeight(kVec2f_GrSLType);
+ args.fPB->addVarying("WidthHeight", &widthHeight);
vsBuilder->codeAppendf("%s = %s;",
- vsWidthHeightName,
+ widthHeight.vsOut(),
rectEffect.inWidthHeight().c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
// TODO: compute all these offsets, spans, and scales in the VS
- fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", fsWidthHeightName);
- fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", fsWidthHeightName);
+ fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", widthHeight.fsIn());
+ fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", widthHeight.fsIn());
fsBuilder->codeAppend("\tfloat outset = 0.5;\n");
// For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0). For rects
// < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
@@ -196,19 +194,19 @@ public:
// Compute the coverage for the rect's width
fsBuilder->codeAppendf("\tvec2 offset = %s.xy - %s.xy;\n",
- fsBuilder->fragmentPosition(), fsRectEdgeName);
+ fsBuilder->fragmentPosition(), rectEdge.fsIn());
fsBuilder->codeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offset.y * %s.z);\n",
- fsRectEdgeName, fsRectEdgeName);
+ rectEdge.fsIn(), rectEdge.fsIn());
fsBuilder->codeAppendf(
"\tfloat coverage = scaleW*clamp((%s.x-perpDot)/spanW, 0.0, 1.0);\n",
- fsWidthHeightName);
+ widthHeight.fsIn());
// Compute the coverage for the rect's height and merge with the width
fsBuilder->codeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n",
- fsRectEdgeName);
+ rectEdge.fsIn());
fsBuilder->codeAppendf(
"\tcoverage = coverage*scaleH*clamp((%s.y-perpDot)/spanH, 0.0, 1.0);\n",
- fsWidthHeightName);
+ widthHeight.fsIn());
fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput,
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index 8c3b99c6e3..72a01813b4 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -94,21 +94,22 @@ public:
virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
const CircleEdgeEffect& circleEffect = args.fGP.cast<CircleEdgeEffect>();
- const char *vsName, *fsName;
- args.fPB->addVarying(kVec4f_GrSLType, "CircleEdge", &vsName, &fsName);
+ GrGLVertToFrag v(kVec4f_GrSLType);
+ args.fPB->addVarying("CircleEdge", &v);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();;
- vsBuilder->codeAppendf("\t%s = %s;\n", vsName, circleEffect.inCircleEdge().c_str());
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), circleEffect.inCircleEdge().c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
- fsBuilder->codeAppendf("\tfloat d = length(%s.xy);\n", fsName);
- fsBuilder->codeAppendf("\tfloat edgeAlpha = clamp(%s.z - d, 0.0, 1.0);\n", fsName);
+ fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn());
+ fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z - d, 0.0, 1.0);", v.fsIn());
if (circleEffect.isStroked()) {
- fsBuilder->codeAppendf("\tfloat innerAlpha = clamp(d - %s.w, 0.0, 1.0);\n", fsName);
- fsBuilder->codeAppend("\tedgeAlpha *= innerAlpha;\n");
+ fsBuilder->codeAppendf("float innerAlpha = clamp(d - %s.w, 0.0, 1.0);",
+ v.fsIn());
+ fsBuilder->codeAppend("edgeAlpha *= innerAlpha;");
}
- fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput,
+ fsBuilder->codeAppendf("%s = %s;\n", args.fOutput,
(GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha")).c_str());
}
@@ -206,39 +207,43 @@ public:
virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
const EllipseEdgeEffect& ellipseEffect = args.fGP.cast<EllipseEdgeEffect>();
- const char *vsOffsetName, *fsOffsetName;
- const char *vsRadiiName, *fsRadiiName;
-
- args.fPB->addVarying(kVec2f_GrSLType, "EllipseOffsets", &vsOffsetName, &fsOffsetName);
+ GrGLVertToFrag ellipseOffsets(kVec2f_GrSLType);
+ args.fPB->addVarying("EllipseOffsets", &ellipseOffsets);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("%s = %s;", vsOffsetName,
+ vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(),
ellipseEffect.inEllipseOffset().c_str());
- args.fPB->addVarying(kVec4f_GrSLType, "EllipseRadii", &vsRadiiName, &fsRadiiName);
- vsBuilder->codeAppendf("%s = %s;", vsRadiiName, ellipseEffect.inEllipseRadii().c_str());
+ GrGLVertToFrag ellipseRadii(kVec4f_GrSLType);
+ args.fPB->addVarying("EllipseRadii", &ellipseRadii);
+ vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(),
+ ellipseEffect.inEllipseRadii().c_str());
// for outer curve
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
- fsBuilder->codeAppendf("\tvec2 scaledOffset = %s*%s.xy;\n", fsOffsetName, fsRadiiName);
- fsBuilder->codeAppend("\tfloat test = dot(scaledOffset, scaledOffset) - 1.0;\n");
- fsBuilder->codeAppendf("\tvec2 grad = 2.0*scaledOffset*%s.xy;\n", fsRadiiName);
- fsBuilder->codeAppend("\tfloat grad_dot = dot(grad, grad);\n");
+ fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffsets.fsIn(),
+ ellipseRadii.fsIn());
+ fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
+ fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellipseRadii.fsIn());
+ fsBuilder->codeAppend("float grad_dot = dot(grad, grad);");
+
// avoid calling inversesqrt on zero.
- fsBuilder->codeAppend("\tgrad_dot = max(grad_dot, 1.0e-4);\n");
- fsBuilder->codeAppend("\tfloat invlen = inversesqrt(grad_dot);\n");
- fsBuilder->codeAppend("\tfloat edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);\n");
+ fsBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
+ fsBuilder->codeAppend("float invlen = inversesqrt(grad_dot);");
+ fsBuilder->codeAppend("float edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);");
// for inner curve
if (ellipseEffect.isStroked()) {
- fsBuilder->codeAppendf("\tscaledOffset = %s*%s.zw;\n", fsOffsetName, fsRadiiName);
- fsBuilder->codeAppend("\ttest = dot(scaledOffset, scaledOffset) - 1.0;\n");
- fsBuilder->codeAppendf("\tgrad = 2.0*scaledOffset*%s.zw;\n", fsRadiiName);
- fsBuilder->codeAppend("\tinvlen = inversesqrt(dot(grad, grad));\n");
- fsBuilder->codeAppend("\tedgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);\n");
+ fsBuilder->codeAppendf("scaledOffset = %s*%s.zw;",
+ ellipseOffsets.fsIn(), ellipseRadii.fsIn());
+ fsBuilder->codeAppend("test = dot(scaledOffset, scaledOffset) - 1.0;");
+ fsBuilder->codeAppendf("grad = 2.0*scaledOffset*%s.zw;",
+ ellipseRadii.fsIn());
+ fsBuilder->codeAppend("invlen = inversesqrt(dot(grad, grad));");
+ fsBuilder->codeAppend("edgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);");
}
- fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput,
+ fsBuilder->codeAppendf("%s = %s;", args.fOutput,
(GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha")).c_str());
}
@@ -348,57 +353,57 @@ public:
virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
const DIEllipseEdgeEffect& ellipseEffect = args.fGP.cast<DIEllipseEdgeEffect>();
- const char *vsOffsetName0, *fsOffsetName0;
- args.fPB->addVarying(kVec2f_GrSLType, "EllipseOffsets0",
- &vsOffsetName0, &fsOffsetName0);
+ GrGLVertToFrag offsets0(kVec2f_GrSLType);
+ args.fPB->addVarying("EllipseOffsets0", &offsets0);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("%s = %s;", vsOffsetName0,
+ vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(),
ellipseEffect.inEllipseOffsets0().c_str());
- const char *vsOffsetName1, *fsOffsetName1;
- args.fPB->addVarying(kVec2f_GrSLType, "EllipseOffsets1",
- &vsOffsetName1, &fsOffsetName1);
- vsBuilder->codeAppendf("\t%s = %s;\n", vsOffsetName1,
+
+ GrGLVertToFrag offsets1(kVec2f_GrSLType);
+ args.fPB->addVarying("EllipseOffsets1", &offsets1);
+ vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(),
ellipseEffect.inEllipseOffsets1().c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
// for outer curve
- fsBuilder->codeAppendf("\tvec2 scaledOffset = %s.xy;\n", fsOffsetName0);
- fsBuilder->codeAppend("\tfloat test = dot(scaledOffset, scaledOffset) - 1.0;\n");
- fsBuilder->codeAppendf("\tvec2 duvdx = dFdx(%s);\n", fsOffsetName0);
- fsBuilder->codeAppendf("\tvec2 duvdy = dFdy(%s);\n", fsOffsetName0);
- fsBuilder->codeAppendf("\tvec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,\n"
- "\t 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);\n",
- fsOffsetName0, fsOffsetName0, fsOffsetName0, fsOffsetName0);
-
- fsBuilder->codeAppend("\tfloat grad_dot = dot(grad, grad);\n");
+ fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn());
+ fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
+ fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn());
+ fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn());
+ fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,"
+ " 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);",
+ offsets0.fsIn(), offsets0.fsIn(), offsets0.fsIn(), offsets0.fsIn());
+
+ fsBuilder->codeAppend("float grad_dot = dot(grad, grad);");
// avoid calling inversesqrt on zero.
- fsBuilder->codeAppend("\tgrad_dot = max(grad_dot, 1.0e-4);\n");
- fsBuilder->codeAppend("\tfloat invlen = inversesqrt(grad_dot);\n");
+ fsBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
+ fsBuilder->codeAppend("float invlen = inversesqrt(grad_dot);");
if (kHairline == ellipseEffect.getMode()) {
// can probably do this with one step
- fsBuilder->codeAppend("\tfloat edgeAlpha = clamp(1.0-test*invlen, 0.0, 1.0);\n");
- fsBuilder->codeAppend("\tedgeAlpha *= clamp(1.0+test*invlen, 0.0, 1.0);\n");
+ fsBuilder->codeAppend("float edgeAlpha = clamp(1.0-test*invlen, 0.0, 1.0);");
+ fsBuilder->codeAppend("edgeAlpha *= clamp(1.0+test*invlen, 0.0, 1.0);");
} else {
- fsBuilder->codeAppend("\tfloat edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);\n");
+ fsBuilder->codeAppend("float edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);");
}
// for inner curve
if (kStroke == ellipseEffect.getMode()) {
- fsBuilder->codeAppendf("\tscaledOffset = %s.xy;\n", fsOffsetName1);
- fsBuilder->codeAppend("\ttest = dot(scaledOffset, scaledOffset) - 1.0;\n");
- fsBuilder->codeAppendf("\tduvdx = dFdx(%s);\n", fsOffsetName1);
- fsBuilder->codeAppendf("\tduvdy = dFdy(%s);\n", fsOffsetName1);
- fsBuilder->codeAppendf("\tgrad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,\n"
- "\t 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);\n",
- fsOffsetName1, fsOffsetName1, fsOffsetName1, fsOffsetName1);
- fsBuilder->codeAppend("\tinvlen = inversesqrt(dot(grad, grad));\n");
- fsBuilder->codeAppend("\tedgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);\n");
+ fsBuilder->codeAppendf("scaledOffset = %s.xy;", offsets1.fsIn());
+ fsBuilder->codeAppend("test = dot(scaledOffset, scaledOffset) - 1.0;");
+ fsBuilder->codeAppendf("duvdx = dFdx(%s);", offsets1.fsIn());
+ fsBuilder->codeAppendf("duvdy = dFdy(%s);", offsets1.fsIn());
+ fsBuilder->codeAppendf("grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,"
+ " 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);",
+ offsets1.fsIn(), offsets1.fsIn(), offsets1.fsIn(),
+ offsets1.fsIn());
+ fsBuilder->codeAppend("invlen = inversesqrt(dot(grad, grad));");
+ fsBuilder->codeAppend("edgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);");
}
- fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput,
+ fsBuilder->codeAppendf("%s = %s;", args.fOutput,
(GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha")).c_str());
}
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 661923d769..196168c06a 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -37,13 +37,12 @@ GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory,
}
void GrGLConicEffect::emitCode(const EmitArgs& args) {
- const char *vsName, *fsName;
-
- args.fPB->addVarying(kVec4f_GrSLType, "ConicCoeffs", &vsName, &fsName);
+ GrGLVertToFrag v(kVec4f_GrSLType);
+ args.fPB->addVarying("ConicCoeffs", &v);
const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoeffs();
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str());
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppend("float edgeAlpha;");
@@ -52,18 +51,18 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
- fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
+ fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
fsBuilder->codeAppendf("float dfdx ="
"2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
- fsName, fsName, fsName);
+ v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("float dfdy ="
"2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
- fsName, fsName, fsName);
+ v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
- fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName, fsName,
- fsName, fsName);
+ fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
+ v.fsIn(), v.fsIn());
fsBuilder->codeAppend("func = abs(func);");
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
@@ -74,18 +73,18 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) {
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
- fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
+ fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
+ fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
fsBuilder->codeAppendf("float dfdx ="
"2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
- fsName, fsName, fsName);
+ v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("float dfdy ="
"2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
- fsName, fsName, fsName);
+ v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
- fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
- fsName, fsName);
+ fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
+ v.fsIn(), v.fsIn());
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
@@ -93,8 +92,8 @@ void GrGLConicEffect::emitCode(const EmitArgs& args) {
break;
}
case kFillBW_GrProcessorEdgeType: {
- fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
- fsName, fsName);
+ fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
+ v.fsIn(), v.fsIn());
fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
@@ -178,12 +177,12 @@ GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory,
}
void GrGLQuadEffect::emitCode(const EmitArgs& args) {
- const char *vsName, *fsName;
- args.fPB->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName);
+ GrGLVertToFrag v(kVec4f_GrSLType);
+ args.fPB->addVarying("HairQuadEdge", &v);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuadEdge();
- vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str());
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppendf("float edgeAlpha;");
@@ -192,12 +191,12 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
- fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
+ fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
+ fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
" 2.0 * %s.x * duvdy.x - duvdy.y);",
- fsName, fsName);
- fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
+ v.fsIn(), v.fsIn());
+ fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
// Add line below for smooth cubic ramp
@@ -207,12 +206,12 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) {
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
- fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
+ fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
+ fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
" 2.0 * %s.x * duvdy.x - duvdy.y);",
- fsName, fsName);
- fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
+ v.fsIn(), v.fsIn());
+ fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
@@ -220,7 +219,7 @@ void GrGLQuadEffect::emitCode(const EmitArgs& args) {
break;
}
case kFillBW_GrProcessorEdgeType: {
- fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
+ fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
@@ -304,14 +303,12 @@ GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory,
}
void GrGLCubicEffect::emitCode(const EmitArgs& args) {
- const char *vsName, *fsName;
-
- args.fPB->addVarying(kVec4f_GrSLType, "CubicCoeffs",
- &vsName, &fsName, GrGLShaderVar::kHigh_Precision);
+ GrGLVertToFrag v(kVec4f_GrSLType);
+ args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoeffs();
- vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str());
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
@@ -337,18 +334,18 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
- fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
+ fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
+ fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
- dklmdx.c_str(), fsName, dklmdx.c_str());
+ dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
+ dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
- dklmdy.c_str(), fsName, dklmdy.c_str());
+ dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
+ dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
- func.c_str(), fsName, fsName, fsName, fsName, fsName);
+ func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
fsBuilder->codeAppendf("%s = %s / %s;",
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
@@ -363,19 +360,19 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) {
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
- fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
+ fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
+ fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
fsBuilder->codeAppendf("%s ="
"3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
- dklmdx.c_str(), fsName, dklmdx.c_str());
+ dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
+ dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
- dklmdy.c_str(), fsName, dklmdy.c_str());
+ dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
+ dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
- func.c_str(), fsName, fsName, fsName, fsName, fsName);
+ func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("%s = %s / %s;",
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
@@ -388,7 +385,7 @@ void GrGLCubicEffect::emitCode(const EmitArgs& args) {
}
case kFillBW_GrProcessorEdgeType: {
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
- edgeAlpha.c_str(), fsName, fsName, fsName, fsName, fsName);
+ edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
break;
}
diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
index 84f6b43295..afa0754603 100644
--- a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
+++ b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
@@ -24,23 +24,20 @@ public:
args.fGP.cast<GrCustomCoordsTextureEffect>();
SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count());
- SkString fsCoordName;
- const char* vsVaryingName;
- const char* fsVaryingNamePtr;
- args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &fsVaryingNamePtr);
- fsCoordName = fsVaryingNamePtr;
+ GrGLVertToFrag v(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &v);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTextureCoords();
- vsBuilder->codeAppendf("\t%s = %s;\n", vsVaryingName, inTextureCoords.c_str());
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inTextureCoords.c_str());
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
- fsBuilder->codeAppendf("\t%s = ", args.fOutput);
+ fsBuilder->codeAppendf("%s = ", args.fOutput);
fsBuilder->appendTextureLookupAndModulate(args.fInput,
args.fSamplers[0],
- fsCoordName.c_str(),
+ v.fsIn(),
kVec2f_GrSLType);
- fsBuilder->codeAppend(";\n");
+ fsBuilder->codeAppend(";");
}
virtual void setData(const GrGLProgramDataManager&,
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index 4f6eef1546..e15ffbed7c 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -514,17 +514,17 @@ void GLDashingCircleEffect::emitCode(const EmitArgs& args) {
"params",
&paramName);
- const char *vsCoordName, *fsCoordName;
- args.fPB->addVarying(kVec2f_GrSLType, "Coord", &vsCoordName, &fsCoordName);
+ GrGLVertToFrag v(kVec2f_GrSLType);
+ args.fPB->addVarying("Coord", &v);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dce.inCoord().c_str());
+ vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dce.inCoord().c_str());
// transforms all points so that we can compare them to our test circle
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s.z) * %s.z;\n",
- fsCoordName, fsCoordName, paramName, paramName);
- fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", fsCoordName);
+ v.fsIn(), v.fsIn(), paramName, paramName);
+ fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", v.fsIn());
fsBuilder->codeAppendf("\t\tvec2 center = vec2(%s.y, 0.0);\n", paramName);
fsBuilder->codeAppend("\t\tfloat dist = length(center - fragPosShifted);\n");
if (GrProcessorEdgeTypeIsAA(dce.getEdgeType())) {
@@ -718,16 +718,16 @@ void GLDashingLineEffect::emitCode(const EmitArgs& args) {
"interval",
&intervalName);
- const char *vsCoordName, *fsCoordName;
- args.fPB->addVarying(kVec2f_GrSLType, "Coord", &vsCoordName, &fsCoordName);
+ GrGLVertToFrag v(kVec2f_GrSLType);
+ args.fPB->addVarying("Coord", &v);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, de.inCoord().c_str());
+ vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), de.inCoord().c_str());
// transforms all points so that we can compare them to our test rect
GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppendf("\t\tfloat xShifted = %s.x - floor(%s.x / %s) * %s;\n",
- fsCoordName, fsCoordName, intervalName, intervalName);
- fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", fsCoordName);
+ v.fsIn(), v.fsIn(), intervalName, intervalName);
+ fsBuilder->codeAppendf("\t\tvec2 fragPosShifted = vec2(xShifted, %s.y);\n", v.fsIn());
if (GrProcessorEdgeTypeIsAA(de.getEdgeType())) {
// The amount of coverage removed in x and y by the edges is computed as a pair of negative
// numbers, xSub and ySub.
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index ca38e849eb..e90ebfbf75 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -49,14 +49,11 @@ public:
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- SkString fsCoordName;
- const char* vsCoordName;
- const char* fsCoordNamePtr;
- args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
- fsCoordName = fsCoordNamePtr;
+ GrGLVertToFrag v(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &v);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextureCoords().c_str());
+ vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
const char* textureSizeUniName = NULL;
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
@@ -65,7 +62,7 @@ public:
fsBuilder->codeAppend("\tvec4 texColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0],
- fsCoordName.c_str(),
+ v.fsIn(),
kVec2f_GrSLType);
fsBuilder->codeAppend(";\n");
fsBuilder->codeAppend("\tfloat distance = "
@@ -75,7 +72,7 @@ public:
// we adjust for the effect of the transformation on the distance by using
// the length of the gradient of the texture coordinates. We use st coordinates
// to ensure we're mapping 1:1 from texel space to pixel space.
- fsBuilder->codeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
+ fsBuilder->codeAppendf("\tvec2 uv = %s;\n", v.fsIn());
fsBuilder->codeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName);
fsBuilder->codeAppend("\tfloat afwidth;\n");
if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
@@ -264,14 +261,11 @@ public:
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- SkString fsCoordName;
- const char* vsCoordName;
- const char* fsCoordNamePtr;
- args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
- fsCoordName = fsCoordNamePtr;
+ GrGLVertToFrag v(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &v);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("%s = %s;", vsCoordName, dfTexEffect.inTextureCoords().c_str());
+ vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
const char* textureSizeUniName = NULL;
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
@@ -280,7 +274,7 @@ public:
fsBuilder->codeAppend("vec4 texColor = ");
fsBuilder->appendTextureLookup(args.fSamplers[0],
- fsCoordName.c_str(),
+ v.fsIn(),
kVec2f_GrSLType);
fsBuilder->codeAppend(";");
fsBuilder->codeAppend("float distance = "
@@ -289,7 +283,7 @@ public:
// we adjust for the effect of the transformation on the distance by using
// the length of the gradient of the texture coordinates. We use st coordinates
// to ensure we're mapping 1:1 from texel space to pixel space.
- fsBuilder->codeAppendf("vec2 uv = %s;", fsCoordName.c_str());
+ fsBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
fsBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
fsBuilder->codeAppend("float afwidth;");
if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
@@ -421,14 +415,11 @@ public:
args.fGP.cast<GrDistanceFieldLCDTextureEffect>();
SkASSERT(1 == dfTexEffect.getVertexAttribs().count());
- SkString fsCoordName;
- const char* vsCoordName;
- const char* fsCoordNamePtr;
- args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
- fsCoordName = fsCoordNamePtr;
+ GrGLVertToFrag v(kVec2f_GrSLType);
+ args.fPB->addVarying("TextureCoords", &v);
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
- vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextureCoords().c_str());
+ vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
const char* textureSizeUniName = NULL;
// width, height, 1/(3*width)
@@ -442,7 +433,7 @@ public:
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
// create LCD offset adjusted by inverse of transform
- fsBuilder->codeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
+ fsBuilder->codeAppendf("\tvec2 uv = %s;\n", v.fsIn());
fsBuilder->codeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName);
bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
if (isUniformScale) {
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
index 76558d8875..ff3989bf63 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
@@ -346,12 +346,10 @@ void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID)
}
}
-void GrGLFragmentShaderBuilder::addVarying(GrSLType type,
- const char* name,
- const char** fsInName,
- GrGLShaderVar::Precision fsPrecision) {
- fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name, fsPrecision);
- if (fsInName) {
- *fsInName = name;
+void GrGLFragmentShaderBuilder::addVarying(GrGLVarying* v, GrGLShaderVar::Precision fsPrec) {
+ v->fFsIn = v->fVsOut;
+ if (v->fGsOut) {
+ v->fFsIn = v->fGsOut;
}
+ fInputs.push_back().set(v->fType, GrGLShaderVar::kVaryingIn_TypeModifier, v->fFsIn, fsPrec);
}
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
index 1637d25612..67dfbe3559 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
@@ -10,6 +10,8 @@
#include "GrGLShaderBuilder.h"
+class GrGLVarying;
+
/*
* This base class encapsulates the functionality which the GP uses to build fragment shaders
*/
@@ -91,6 +93,7 @@ public:
virtual const char* fragmentPosition() SK_OVERRIDE;
virtual const char* dstColor() SK_OVERRIDE;
+private:
// Private public interface, used by GrGLProgramBuilder to build a fragment shader
void emitCodeToReadDstTexture();
void enableCustomOutput();
@@ -102,14 +105,6 @@ public:
bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
void bindFragmentShaderLocations(GrGLuint programID);
- /*
- * An internal call for GrGLProgramBuilder to use to add varyings to the vertex shader
- */
- void addVarying(GrSLType type,
- const char* name,
- const char** fsInName,
- GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefault_Precision);
-
// As GLProcessors emit code, there are some conditions we need to verify. We use the below
// state to track this. The reset call is called per processor emitted.
bool hasReadDstColor() const { return fHasReadDstColor; }
@@ -119,7 +114,12 @@ public:
fHasReadFragmentPosition = false;
}
-private:
+ /*
+ * An internal call for GrGLProgramBuilder to use to add varyings to the vertex shader
+ */
+ void addVarying(GrGLVarying* v,
+ GrGLShaderVar::Precision fsPrec = GrGLShaderVar::kDefault_Precision);
+
/**
* Features that should only be enabled by GrGLFragmentShaderBuilder itself.
*/
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
index 8a3b1f4a6e..af95f564cf 100644
--- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp
@@ -15,25 +15,26 @@ GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLProgramBuilder* program)
}
-void GrGLGeometryBuilder::addVarying(GrSLType type,
- const char* name,
- const char** gsOutName) {
+void GrGLGeometryBuilder::addVarying(const char* name, GrGLVarying* v) {
// if we have a GS take each varying in as an array
// and output as non-array.
- fInputs.push_back();
- fInputs.back().setType(type);
- fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
- fInputs.back().setUnsizedArray();
- *fInputs.back().accessName() = name;
- fOutputs.push_back();
- fOutputs.back().setType(type);
- fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
- fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name);
- if (gsOutName) {
- *gsOutName = fOutputs.back().getName().c_str();
+ if (v->vsVarying()) {
+ fInputs.push_back();
+ fInputs.back().setType(v->fType);
+ fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
+ fInputs.back().setUnsizedArray();
+ *fInputs.back().accessName() = v->fVsOut;
+ v->fGsIn = v->fVsOut;
}
-}
+ if (v->fsVarying()) {
+ fOutputs.push_back();
+ fOutputs.back().setType(v->fType);
+ fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
+ fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name);
+ v->fGsOut = fOutputs.back().getName().c_str();
+ }
+}
bool GrGLGeometryBuilder::compileAndAttachShaders(GrGLuint programId,
SkTDArray<GrGLuint>* shaderIds) const {
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.h b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.h
index aa27f23f03..88fa298823 100644
--- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.h
@@ -10,18 +10,22 @@
#include "GrGLShaderBuilder.h"
+class GrGLVarying;
+
class GrGLGeometryBuilder : public GrGLShaderBuilder {
public:
GrGLGeometryBuilder(GrGLProgramBuilder* program);
+
+private:
/*
* an internal call for GrGLFullProgramBuilder to add varyings
*/
- void addVarying(GrSLType type,
- const char* name,
- const char** gsOutName);
+ void addVarying(const char* name, GrGLVarying*);
bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
+ friend class GrGLProgramBuilder;
+
typedef GrGLShaderBuilder INHERITED;
};
diff --git a/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp b/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp
index a20b0d6b0d..86b1d7f167 100644
--- a/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLNvprProgramBuilder.cpp
@@ -55,7 +55,6 @@ GrGLNvprProgramBuilder::addSeparableVarying(GrSLType type,
const char* name,
const char** vsOutName,
const char** fsInName) {
- addVarying(type, name, vsOutName, fsInName);
SeparableVaryingInfo& varying = fSeparableVaryingInfos.push_back();
varying.fVariable = fFS.fInputs.back();
return GrGLInstalledFragProc::ShaderVarHandle(fSeparableVaryingInfos.count() - 1);
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index a628febb69..4a95f33ecc 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -126,13 +126,19 @@ GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu,
, fUniforms(kVarsPerBlock) {
}
-void GrGLProgramBuilder::addVarying(GrSLType type,
- const char* name,
- const char** vsOutName,
- const char** fsInName,
+void GrGLProgramBuilder::addVarying(const char* name,
+ GrGLVarying* varying,
GrGLShaderVar::Precision fsPrecision) {
- SkString* fsInputName = fVS.addVarying(type, name, vsOutName);
- fFS.addVarying(type, fsInputName->c_str(), fsInName, fsPrecision);
+ SkASSERT(varying);
+ if (varying->vsVarying()) {
+ fVS.addVarying(name, varying);
+ }
+ if (fOptState.hasGeometryProcessor() && fOptState.getGeometryProcessor()->willUseGeoShader()) {
+ fGS.addVarying(name, varying);
+ }
+ if (varying->fsVarying()) {
+ fFS.addVarying(varying);
+ }
}
void GrGLProgramBuilder::nameVariable(SkString* out, char prefix, const char* name) {
@@ -362,9 +368,8 @@ void GrGLProgramBuilder::emitTransforms(const GrFragmentStage& effectStage,
suffixedVaryingName.appendf("_%i", t);
varyingName = suffixedVaryingName.c_str();
}
- const char* vsVaryingName;
- const char* fsVaryingName;
- this->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName);
+ GrGLVertToFrag v(varyingType);
+ this->addVarying(varyingName, &v);
const GrGLShaderVar& coords =
kPosition_GrCoordSet == effect->coordTransform(t).sourceCoords() ?
@@ -375,13 +380,13 @@ void GrGLProgramBuilder::emitTransforms(const GrFragmentStage& effectStage,
SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
if (kVec2f_GrSLType == varyingType) {
fVS.codeAppendf("%s = (%s * vec3(%s, 1)).xy;",
- vsVaryingName, uniName, coords.c_str());
+ v.vsOut(), uniName, coords.c_str());
} else {
fVS.codeAppendf("%s = %s * vec3(%s, 1);",
- vsVaryingName, uniName, coords.c_str());
+ v.vsOut(), uniName, coords.c_str());
}
SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords,
- (SkString(fsVaryingName), varyingType));
+ (SkString(v.fsIn()), varyingType));
}
}
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
index 2afdd099f4..9d8e7e0ac9 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
@@ -69,13 +69,63 @@ public:
*/
};
+// TODO move this into GrGLGPBuilder and move them both out of this file
+class GrGLVarying {
+public:
+ bool vsVarying() const { return kVertToFrag_Varying == fVarying ||
+ kVertToGeo_Varying == fVarying; }
+ bool fsVarying() const { return kVertToFrag_Varying == fVarying ||
+ kGeoToFrag_Varying == fVarying; }
+ const char* vsOut() const { return fVsOut; }
+ const char* gsIn() const { return fGsIn; }
+ const char* gsOut() const { return fGsOut; }
+ const char* fsIn() const { return fFsIn; }
+
+protected:
+ enum Varying {
+ kVertToFrag_Varying,
+ kVertToGeo_Varying,
+ kGeoToFrag_Varying,
+ };
+
+ GrGLVarying(GrSLType type, Varying varying)
+ : fVarying(varying), fType(type), fVsOut(NULL), fGsIn(NULL), fGsOut(NULL),
+ fFsIn(NULL) {}
+
+ Varying fVarying;
+
+private:
+ GrSLType fType;
+ const char* fVsOut;
+ const char* fGsIn;
+ const char* fGsOut;
+ const char* fFsIn;
+
+ friend class GrGLVertexBuilder;
+ friend class GrGLGeometryBuilder;
+ friend class GrGLFragmentShaderBuilder;
+};
+
+struct GrGLVertToFrag : public GrGLVarying {
+ GrGLVertToFrag(GrSLType type)
+ : GrGLVarying(type, kVertToFrag_Varying) {}
+};
+
+struct GrGLVertToGeo : public GrGLVarying {
+ GrGLVertToGeo(GrSLType type)
+ : GrGLVarying(type, kVertToGeo_Varying) {}
+};
+
+struct GrGLGeoToFrag : public GrGLVarying {
+ GrGLGeoToFrag(GrSLType type)
+ : GrGLVarying(type, kGeoToFrag_Varying) {}
+};
+
/* a specialization of the above for GPs. Lets the user add uniforms, varyings, and VS / FS code */
class GrGLGPBuilder : public virtual GrGLUniformBuilder {
public:
- virtual void addVarying(GrSLType type,
- const char* name,
- const char** vsOutName = NULL,
- const char** fsInName = NULL,
+ virtual void addVarying(const char* name,
+ GrGLVarying*,
GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision) = 0;
// TODO rename getFragmentBuilder
@@ -152,10 +202,8 @@ public:
virtual GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fVS; }
virtual void addVarying(
- GrSLType type,
const char* name,
- const char** vsOutName = NULL,
- const char** fsInName = NULL,
+ GrGLVarying*,
GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision) SK_OVERRIDE;
// Handles for program uniforms (other than per-effect uniforms)
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
index 76026b7a25..1fa946793c 100644
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
@@ -23,17 +23,12 @@ GrGLVertexBuilder::GrGLVertexBuilder(GrGLProgramBuilder* program)
, fEffectAttribOffset(0) {
}
-SkString* GrGLVertexBuilder::addVarying(GrSLType type, const char* name,
- const char** vsOutName) {
+void GrGLVertexBuilder::addVarying(const char* name, GrGLVarying* v) {
fOutputs.push_back();
- fOutputs.back().setType(type);
+ fOutputs.back().setType(v->fType);
fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'v', name);
-
- if (vsOutName) {
- *vsOutName = fOutputs.back().getName().c_str();
- }
- return fOutputs.back().accessName();
+ v->fVsOut = fOutputs.back().getName().c_str();
}
void GrGLVertexBuilder::setupLocalCoords() {
@@ -63,15 +58,15 @@ void GrGLVertexBuilder::transformGLToSkiaCoords() {
}
void GrGLVertexBuilder::setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr4* out) {
+ GrGLVertToFrag v(kVec4f_GrSLType);
+ fProgramBuilder->addVarying(inName, &v);
SkString name(inName);
- const char *vsName, *fsName;
- fProgramBuilder->addVarying(kVec4f_GrSLType, name.c_str(), &vsName, &fsName);
name.prepend("in");
this->addAttribute(GrShaderVar(name.c_str(),
kVec4f_GrSLType,
GrShaderVar::kAttribute_TypeModifier));
- this->codeAppendf("%s = %s;", vsName, name.c_str());
- *out = fsName;
+ this->codeAppendf("%s = %s;", v.vsOut(), name.c_str());
+ *out = v.fsIn();
fEffectAttribOffset++;
}
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
index 6e1495a746..31b4ad4cd9 100644
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
@@ -10,10 +10,8 @@
#include "GrGLShaderBuilder.h"
-class GrGLProgramBuilder;
+class GrGLVarying;
-// TODO we only actually ever need to return a GrGLShaderBuilder for this guy, none of the below
-// functions need to be part of VertexShaderBuilder's public interface
class GrGLVertexBuilder : public GrGLShaderBuilder {
public:
GrGLVertexBuilder(GrGLProgramBuilder* program);
@@ -33,10 +31,11 @@ public:
*/
const GrGLShaderVar& positionAttribute() const { return *fPositionVar; }
+private:
/*
* Internal call for GrGLProgramBuilder.addVarying
*/
- SkString* addVarying(GrSLType type, const char* name, const char** vsOutName);
+ void addVarying(const char* name, GrGLVarying*);
/*
* private helpers for compilation by GrGLProgramBuilder
@@ -49,7 +48,6 @@ public:
void bindVertexAttributes(GrGLuint programID);
bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
-private:
// an internal call which checks for uniquness of a var before adding it to the list of inputs
bool addAttribute(const GrShaderVar& var);
struct AttributePair {
@@ -64,6 +62,8 @@ private:
GrGLShaderVar* fLocalCoordsVar;
int fEffectAttribOffset;
+ friend class GrGLProgramBuilder;
+
typedef GrGLShaderBuilder INHERITED;
};