diff options
Diffstat (limited to 'src/gpu/GrAAConvexPathRenderer.cpp')
-rw-r--r-- | src/gpu/GrAAConvexPathRenderer.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp index ef4a17107e..eecc72270c 100644 --- a/src/gpu/GrAAConvexPathRenderer.cpp +++ b/src/gpu/GrAAConvexPathRenderer.cpp @@ -529,38 +529,38 @@ public: : INHERITED (factory) {} virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { - const char *vsName, *fsName; - args.fPB->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName); + GrGLVertToFrag v(kVec4f_GrSLType); + args.fPB->addVarying("QuadEdge", &v); GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); SkAssertResult(fsBuilder->enableFeature( GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); - fsBuilder->codeAppendf("\t\tfloat edgeAlpha;\n"); + fsBuilder->codeAppendf("float edgeAlpha;"); // keep the derivative instructions outside the conditional - fsBuilder->codeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); - fsBuilder->codeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); - fsBuilder->codeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName); + fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); + fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); + fsBuilder->codeAppendf("if (%s.z > 0.0 && %s.w > 0.0) {", v.fsIn(), v.fsIn()); // today we know z and w are in device space. We could use derivatives - fsBuilder->codeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName, - fsName); - fsBuilder->codeAppendf ("\t\t} else {\n"); - fsBuilder->codeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" - "\t\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", - fsName, fsName); - fsBuilder->codeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, - fsName); - fsBuilder->codeAppendf("\t\t\tedgeAlpha = " - "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n\t\t}\n"); - - - fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutput, + fsBuilder->codeAppendf("edgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);", v.fsIn(), + v.fsIn()); + fsBuilder->codeAppendf ("} else {"); + fsBuilder->codeAppendf("vec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y," + " 2.0*%s.x*duvdy.x - duvdy.y);", + v.fsIn(), v.fsIn()); + fsBuilder->codeAppendf("edgeAlpha = (%s.x*%s.x - %s.y);", v.fsIn(), v.fsIn(), + v.fsIn()); + fsBuilder->codeAppendf("edgeAlpha = " + "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);}"); + + + fsBuilder->codeAppendf("%s = %s;", args.fOutput, (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha")).c_str()); const GrShaderVar& inQuadEdge = args.fGP.cast<QuadEdgeEffect>().inQuadEdge(); GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); - vsBuilder->codeAppendf("\t%s = %s;\n", vsName, inQuadEdge.c_str()); + vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), inQuadEdge.c_str()); } static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder*) {} |