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* Remove texel buffer support.Gravatar Brian Salomon2018-07-13
* Remove SkSafeSetNull.Gravatar Ben Wagner2018-07-12
* Move to using pointers in simplifyDraw*Gravatar Herb Derby2018-07-12
* Replace nearly all kRespect with kIgnoreGravatar Brian Osman2018-07-12
* Disable GPU clip masksGravatar Chris Dalton2018-07-12
* Use simple buffers instead of vectorsGravatar Herb Derby2018-07-12
* update SkToSRGBColorFilter color managementGravatar Mike Klein2018-07-12
* update SkColor4f::FromColor() to preserve transfer functionGravatar Mike Klein2018-07-12
* Add check before freeing op in GrTextureOpListGravatar Robert Phillips2018-07-12
* Add SkTypeface::getVariationDesignParametersGravatar Ben Wagner2018-07-12
* clean up some old busted color routinesGravatar Mike Klein2018-07-12
* update color management for color shadersGravatar Mike Klein2018-07-12
* update mode color filter color managementGravatar Mike Klein2018-07-12
* remove unused parts of SkModeColorFilterGravatar Mike Klein2018-07-12
* Generate GrVkInterface when we make the GrVkGpu.Gravatar Greg Daniel2018-07-12
* remove unneeded scale from procsGravatar Mike Reed2018-07-12
* fix color management of CPU drawVertices()Gravatar Mike Klein2018-07-12
* Use new SkGlyphIDSet - v3Gravatar Herb Derby2018-07-12
* Remove SkDrawFilter.Gravatar Ben Wagner2018-07-12
* fix color management in sprite blitterGravatar Mike Klein2018-07-11
* Reland "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Remove interal use of SkRefCnt_SafeAssign.Gravatar Ben Wagner2018-07-11
* collapse parametric_{r,g,b} into parametric, remove _a and gamma_dstGravatar Mike Klein2018-07-11
* Revert "Use new SkGlyphIDSet - v2"Gravatar Herb Derby2018-07-11
* Revert "Use simple buffers instead of vectors"Gravatar Herb Derby2018-07-11
* Revert "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Make GPU cache invalidation SkMessageBus messages go to one GrContext.Gravatar Brian Salomon2018-07-11
* Use simple buffers instead of vectorsGravatar Herb Derby2018-07-11
* Whitespace FixupGravatar Hal Canary2018-07-11
* Add more tests for PolyUtilsGravatar Jim Van Verth2018-07-11
* might as well use SkRasterPipeline::gamma tooGravatar Mike Klein2018-07-11
* fix for persistent shader cacheGravatar Ethan Nicholas2018-07-11
* Reland "Reland "Move Vulkan DebugCallback code into tools.""Gravatar Greg Daniel2018-07-11
* implemented uploading intial texture data for metal gpu backendGravatar Timothy Liang2018-07-11
* Revert "SkDEBUGF: use __VA_ARGS__"Gravatar Robert Phillips2018-07-11
* refactored where texture descriptors are made for metal gpu backendGravatar Timothy Liang2018-07-11
* Use new SkGlyphIDSet - v2Gravatar Herb Derby2018-07-11
* use from/to_srgbGravatar Mike Klein2018-07-11
* SkDEBUGF: use __VA_ARGS__Gravatar Hal Canary2018-07-11
* propogate simple angles in pathopsGravatar Cary Clark2018-07-11
* Reland "transform paint color to dst colorspace"Gravatar Mike Klein2018-07-11
* Remove clamping of kPlus with F16 configsGravatar Brian Osman2018-07-11
* Remove old lazy image decoding heuristic logicGravatar Brian Osman2018-07-11
* Reland "Reland "Make GrVkBackendContext no longer derive from SkRefCnt.""Gravatar Greg Daniel2018-07-11
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-11
* Move SkRefSet / pipe code to smart pointer.Gravatar Ben Wagner2018-07-10
* Revert "Use new SkGlyphIDSet"Gravatar Herb Derby2018-07-10
* Use new SkGlyphIDSetGravatar Herb Derby2018-07-10
* Move SkWriteBuffer to smart pointers.Gravatar Ben Wagner2018-07-10
* Revert "transform paint color to dst colorspace"Gravatar Brian Osman2018-07-10