index
:
skia
master
2D graphics library
about
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
path:
root
/
src
/
sksl
Commit message (
Expand
)
Author
Age
*
Revert "Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT ...
Brian Salomon
2018-04-04
*
Revert "Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch...
Brian Salomon
2018-04-04
*
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
Brian Salomon
2018-04-04
*
fix for frexp dataflow analysis
Ethan Nicholas
2018-04-01
*
fixed type mismatches in SkSL comparison operators
Ethan Nicholas
2018-03-29
*
initial SkSLJIT checkin
Ethan Nicholas
2018-03-27
*
added frexp support to SkSL
Ethan Nicholas
2018-03-26
*
Get @constructor feature of SKSL working
Robert Phillips
2018-03-23
*
Revert "Remove std::move from GrSimpleTextureEffect"
Robert Phillips
2018-03-23
*
Remove std::move from GrSimpleTextureEffect
Robert Phillips
2018-03-22
*
switched SPIR-V vertexid to vertexindex
Ethan Nicholas
2018-03-22
*
fixed attributes of sk_InvocationID
Ethan Nicholas
2018-03-21
*
fix switch fallthrough warning
Ethan Nicholas
2018-03-19
*
SPIR-V output now always includes DescriptorSet for uniforms
Ethan Nicholas
2018-03-19
*
fix SkSL SPIR-V geometry shaders' entry point declaration
Ethan Nicholas
2018-03-16
*
we now complain if an SkSL program tries to override the default output
Ethan Nicholas
2018-03-16
*
fixed SkSL SPIR-V vector comparisons
Ethan Nicholas
2018-03-14
*
Add incompleteShortIntPrecision to SkSL StandaloneShaderCaps
Chris Dalton
2018-03-14
*
Add a shader cap for incomplete short int precision
Chris Dalton
2018-03-14
*
Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such p...
Ethan Nicholas
2018-03-01
*
Update certain instrinsic calls in SkSL SPIR-V gen to not mix vectors and sca...
Ethan Nicholas
2018-02-28
*
Don't use LOD bias on OES external textures
Brian Osman
2018-02-21
*
Drop unused shader support for multisample interpolation
Chris Dalton
2018-02-20
*
Drop unused shader support for sample variables
Chris Dalton
2018-02-15
*
Add "sharpen" option to SkSL, to LOD bias all textures
Brian Osman
2018-02-13
*
Remove (unused) NV_bindless_texture from GL interface
Brian Osman
2018-02-09
*
Add missing include (to get std::min on MSVC)
Brian Osman
2018-02-09
*
updated SkSL README
Ethan Nicholas
2018-02-01
*
updated .fp file headers
Ethan Nicholas
2018-02-01
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
workaround for Intel SPIR-V OpCompositeConstruct bug
Ethan Nicholas
2018-01-29
*
fixed creating a vector from another vector in SPIR-V output
Ethan Nicholas
2018-01-29
*
Rename .include files to .inc
Ben Wagner
2018-01-26
*
Revert "Revert "converted vertex shaders to device coords""
Robert Phillips
2018-01-24
*
Revert "converted vertex shaders to device coords"
Ethan Nicholas
2018-01-23
*
Fixed a few spots where SkSL optimizer was not respecting side effects
Ethan Nicholas
2018-01-23
*
Add a workaround for inaccurate interpolants on Adreno 3xx.
Brian Salomon
2018-01-22
*
SkSL now supports ternary lvalues
Ethan Nicholas
2018-01-18
*
sk_in array is now sized correctly in SPIR-V output
Ethan Nicholas
2018-01-17
*
cleaned up SkSL constant handling
Ethan Nicholas
2018-01-17
*
fixed type error in RTAdjust application
Ethan Nicholas
2018-01-17
*
request SPIR-V InputAttachment capability when needed
Ethan Nicholas
2018-01-16
*
Fix FPs
Robert Phillips
2018-01-16
*
Revert "Revert "Added SkSL workaround for devices which cannot safely access ...
Brian Osman
2018-01-16
*
Revert "Added SkSL workaround for devices which cannot safely access gl_FragC...
Brian Osman
2018-01-12
*
Added SkSL workaround for devices which cannot safely access gl_FragCoord
Brian Osman
2018-01-12
*
Enable the GL_EXT_geometry_shader extension where necessary
Chris Dalton
2018-01-11
*
fixed inconsistent ordering of SkSL enums
Ethan Nicholas
2018-01-08
*
Add GrProxyProvider
Robert Phillips
2018-01-08
[next]