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sksl
Commit message (
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Author
Age
*
Fixed SkSL use-after-free fuzzer bug and added defensive code to catch such p...
Ethan Nicholas
2018-03-01
*
Update certain instrinsic calls in SkSL SPIR-V gen to not mix vectors and sca...
Ethan Nicholas
2018-02-28
*
Don't use LOD bias on OES external textures
Brian Osman
2018-02-21
*
Drop unused shader support for multisample interpolation
Chris Dalton
2018-02-20
*
Drop unused shader support for sample variables
Chris Dalton
2018-02-15
*
Add "sharpen" option to SkSL, to LOD bias all textures
Brian Osman
2018-02-13
*
Remove (unused) NV_bindless_texture from GL interface
Brian Osman
2018-02-09
*
Add missing include (to get std::min on MSVC)
Brian Osman
2018-02-09
*
updated SkSL README
Ethan Nicholas
2018-02-01
*
updated .fp file headers
Ethan Nicholas
2018-02-01
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
workaround for Intel SPIR-V OpCompositeConstruct bug
Ethan Nicholas
2018-01-29
*
fixed creating a vector from another vector in SPIR-V output
Ethan Nicholas
2018-01-29
*
Rename .include files to .inc
Ben Wagner
2018-01-26
*
Revert "Revert "converted vertex shaders to device coords""
Robert Phillips
2018-01-24
*
Revert "converted vertex shaders to device coords"
Ethan Nicholas
2018-01-23
*
Fixed a few spots where SkSL optimizer was not respecting side effects
Ethan Nicholas
2018-01-23
*
Add a workaround for inaccurate interpolants on Adreno 3xx.
Brian Salomon
2018-01-22
*
SkSL now supports ternary lvalues
Ethan Nicholas
2018-01-18
*
sk_in array is now sized correctly in SPIR-V output
Ethan Nicholas
2018-01-17
*
cleaned up SkSL constant handling
Ethan Nicholas
2018-01-17
*
fixed type error in RTAdjust application
Ethan Nicholas
2018-01-17
*
request SPIR-V InputAttachment capability when needed
Ethan Nicholas
2018-01-16
*
Fix FPs
Robert Phillips
2018-01-16
*
Revert "Revert "Added SkSL workaround for devices which cannot safely access ...
Brian Osman
2018-01-16
*
Revert "Added SkSL workaround for devices which cannot safely access gl_FragC...
Brian Osman
2018-01-12
*
Added SkSL workaround for devices which cannot safely access gl_FragCoord
Brian Osman
2018-01-12
*
Enable the GL_EXT_geometry_shader extension where necessary
Chris Dalton
2018-01-11
*
fixed inconsistent ordering of SkSL enums
Ethan Nicholas
2018-01-08
*
Add GrProxyProvider
Robert Phillips
2018-01-08
*
sksl now provides support for inverse, transpose, et al. on older versions of...
Ethan Nicholas
2018-01-04
*
removed extraneous unused uniform handles for SkSL samplers
Ethan Nicholas
2017-12-20
*
fixed a couple of SkSL ushort issues
Ethan Nicholas
2017-12-19
*
converted GrMagnifierEffect to SkSL
Ethan Nicholas
2017-12-13
*
converted vertex shaders to device coords
Ethan Nicholas
2017-12-12
*
fixed SkSL optimizing away side effects
Ethan Nicholas
2017-12-11
*
fixed a few SPIR-V generation errors
Ethan Nicholas
2017-11-30
*
added SkSL support for all blend mode layouts
Ethan Nicholas
2017-11-27
*
converted ConstColorProcessor to SkSL
Ethan Nicholas
2017-11-20
*
converted GrAARectEffect to SkSL
Ethan Nicholas
2017-11-16
*
Reland "Fix precision caps and rrect/ellipse effect precisions"
Chris Dalton
2017-11-16
*
Switched SkSL from using raw strings back to STRINGIFY
Ethan Nicholas
2017-11-16
*
Revert "Fix precision caps and rrect/ellipse effect precisions"
Brian Osman
2017-11-16
*
Fix precision caps and rrect/ellipse effect precisions
Chris Dalton
2017-11-16
*
SPIR-V switch statement support
Ethan Nicholas
2017-11-13
*
sksl enum support
Ethan Nicholas
2017-11-13
*
fixed type error in SPIRV code generator
Ethan Nicholas
2017-11-10
*
Update GrFragmentProcessor handling in Make methods in SkSL
Robert Phillips
2017-11-08
*
converted LumaColorFilterEffect to sksl
Ethan Nicholas
2017-11-07
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