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shaders
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SkPerlinNoiseShader.cpp
Commit message (
Expand
)
Author
Age
*
Pull non-substantive changes out of omnibus CL
Robert Phillips
2018-06-13
*
rebase
Cary Clark
2018-06-08
*
Harden SkPerlinNoiseShader StitchData initialization
Florin Malita
2018-06-06
*
Revert "Reland "remove toString""
Cary Clark
2018-05-31
*
Reland "remove toString"
Cary Clark
2018-05-31
*
Revert "remove toString"
Cary Clark
2018-05-20
*
remove toString
Cary Clark
2018-05-20
*
validate perlin inputs
Mike Reed
2018-05-18
*
Fix UBSAN warnings in SkPerlinNoiseShaderImpl
Kevin Lubick
2018-05-16
*
Reland "Fix handling of MaskFilter matrices"
Florin Malita
2018-04-11
*
Revert "Fix handling of MaskFilter matrices"
Robert Phillips
2018-04-11
*
Fix handling of MaskFilter matrices
Florin Malita
2018-04-11
*
remove SK_IGNORE_TO_STRING
Cary Clark
2018-04-05
*
Move GrMakeCachedBitmapProxy work in lazy mode
Greg Daniel
2018-02-08
*
add gpu impl for shadermaskfilter
Mike Reed
2018-02-01
*
move checkLE functionality directly onto readbuffer
Mike Reed
2018-01-26
*
Fix some fuzzer bugs from Skia's image filter fuzzer
Robert Phillips
2018-01-23
*
rename inner AsFPArgs to stand-alone GrFPArgs
Mike Reed
2018-01-19
*
Add GrProxyProvider
Robert Phillips
2018-01-08
*
converted ConstColorProcessor to SkSL
Ethan Nicholas
2017-11-20
*
Remove trailing whitespace.
Ben Wagner
2017-10-09
*
initClassID no longer auto-allocates ids
Ethan Nicholas
2017-10-09
*
switched SkSL's temporary 'highfloat' type back to 'float'
Ethan Nicholas
2017-09-22
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Rework GrSamplerParams to be more compact and use its own wrap mode enum.
Brian Salomon
2017-09-07
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Implement GrFragmentProcessor::clone() for lighting and perlin noise classes
Brian Salomon
2017-07-26
*
GR_TEST_UTILS fixes
Brian Salomon
2017-07-06
*
fixed improved perlin noise effect on ANGLE
Ethan Nicholas
2017-06-19
*
Clean up GrResourceProvider usage
Robert Phillips
2017-06-15
*
Store SkPerlinNoiseShaderImpl's PaintingData inline
Florin Malita
2017-05-31
*
Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leak
Florin Malita
2017-05-30
*
[Reland] Relocate shaders to own dir
Florin Malita
2017-05-30
*
Revert "Relocate shaders to own dir"
Stan Iliev
2017-05-25
*
Relocate shaders to own dir
Florin Malita
2017-05-25