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path: root/src/shaders/SkPerlinNoiseShader.cpp
Commit message (Expand)AuthorAge
* Remove array of TextureSampler pointers from GrIOResourceProcessor.Gravatar Brian Salomon2018-07-30
* Pull non-substantive changes out of omnibus CLGravatar Robert Phillips2018-06-13
* rebaseGravatar Cary Clark2018-06-08
* Harden SkPerlinNoiseShader StitchData initializationGravatar Florin Malita2018-06-06
* Revert "Reland "remove toString""Gravatar Cary Clark2018-05-31
* Reland "remove toString"Gravatar Cary Clark2018-05-31
* Revert "remove toString"Gravatar Cary Clark2018-05-20
* remove toStringGravatar Cary Clark2018-05-20
* validate perlin inputsGravatar Mike Reed2018-05-18
* Fix UBSAN warnings in SkPerlinNoiseShaderImplGravatar Kevin Lubick2018-05-16
* Reland "Fix handling of MaskFilter matrices"Gravatar Florin Malita2018-04-11
* Revert "Fix handling of MaskFilter matrices"Gravatar Robert Phillips2018-04-11
* Fix handling of MaskFilter matricesGravatar Florin Malita2018-04-11
* remove SK_IGNORE_TO_STRINGGravatar Cary Clark2018-04-05
* Move GrMakeCachedBitmapProxy work in lazy modeGravatar Greg Daniel2018-02-08
* add gpu impl for shadermaskfilterGravatar Mike Reed2018-02-01
* move checkLE functionality directly onto readbufferGravatar Mike Reed2018-01-26
* Fix some fuzzer bugs from Skia's image filter fuzzerGravatar Robert Phillips2018-01-23
* rename inner AsFPArgs to stand-alone GrFPArgsGravatar Mike Reed2018-01-19
* Add GrProxyProviderGravatar Robert Phillips2018-01-08
* converted ConstColorProcessor to SkSLGravatar Ethan Nicholas2017-11-20
* Remove trailing whitespace.Gravatar Ben Wagner2017-10-09
* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
* switched SkSL's temporary 'highfloat' type back to 'float'Gravatar Ethan Nicholas2017-09-22
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...Gravatar Ethan Nicholas2017-09-18
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
* Implement GrFragmentProcessor::clone() for lighting and perlin noise classesGravatar Brian Salomon2017-07-26
* GR_TEST_UTILS fixesGravatar Brian Salomon2017-07-06
* fixed improved perlin noise effect on ANGLEGravatar Ethan Nicholas2017-06-19
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
* Store SkPerlinNoiseShaderImpl's PaintingData inlineGravatar Florin Malita2017-05-31
* Speculative fix for SkPerlinNoiseShaderImpl::asFragmentProcessor leakGravatar Florin Malita2017-05-30
* [Reland] Relocate shaders to own dirGravatar Florin Malita2017-05-30
* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
* Relocate shaders to own dirGravatar Florin Malita2017-05-25