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* Fix kernel width calculation in GPU-based Gaussian blur. When converting theGravatar senorblanco@chromium.org2011-07-18
* GPU strokeAndFill only does the fillGravatar bungeman@google.com2011-07-18
* More GPU blur fixes.Gravatar senorblanco@chromium.org2011-07-15
* Make CPU->GPU blur path use texture cacheGravatar bsalomon@google.com2011-07-14
* Fix clipping problem in GPU-based blur. The FBOs used for the fast GaussianGravatar senorblanco@chromium.org2011-07-14
* Remove unused SkGpuDevice functions, add GrRenderTarget handle gettersGravatar bsalomon@google.com2011-07-13
* GPU-based blur cleanup. Clean up some issues raised in code review:Gravatar senorblanco@chromium.org2011-07-12
* Fix windows build (unreviewed).Gravatar senorblanco@chromium.org2011-07-12
* Implement blur types for GPU-based Gaussian blur.Gravatar senorblanco@chromium.org2011-07-12
* GPU-based Gaussian blur.Gravatar senorblanco@chromium.org2011-07-08
* Modulate color shader's alpha with paint alpha when setting up gpu paint (fix...Gravatar bsalomon@google.com2011-07-08
* Allow texture-backed bitmaps to perform a read-back when lockPixels is called.Gravatar reed@google.com2011-07-07
* ColorShaders report no bitmaps, but only a color_gradient, which we now detectGravatar reed@google.com2011-07-06
* remove SkDeviceFactory from the collective consciousness, now that devices knowGravatar reed@google.com2011-07-06
* suppress printfsGravatar reed@google.com2011-07-05
* don't call setContext on shader (not necessary), since now gradients ensure thatGravatar reed@google.com2011-07-05
* Reverting r1775 at Mike and Brian's requestGravatar epoger@google.com2011-07-01
* Fixing several issues with rendering blurred bitmaps with GaneshGravatar junov@google.com2011-06-30
* Adding the notion of a volatile bitmap to SkBitmap. Gravatar junov@google.com2011-06-30
* Adding support for shadows when drawing bitmaps with skia gpu deviceGravatar junov@google.com2011-06-27
* Add support for 8 bits/component glyphs, toGravatar caryclark@google.com2011-06-22
* Add GrRenderTexture cons for gpu dev. Remove factory from gpu device.Gravatar bsalomon@google.com2011-06-17
* Add createNewCompatibleDevice. Allow devices to have a NULL factory and saveL...Gravatar bsalomon@google.com2011-06-17
* make SkDevice constructors explicit between offscreen and on/directGravatar reed@google.com2011-06-16
* First pass at improving temporary tex/rt reuseGravatar bsalomon@google.com2011-06-16
* delete all old (non-Gyp) buildfilesGravatar epoger@google.com2011-06-14
* Consider hw render target limit for offscreen supersample and tileGravatar bsalomon@google.com2011-06-13
* round Y baseline for text, as we do in the raster caseGravatar reed@google.com2011-06-07
* draw rotated rects as paths if we're antialiasing, until we extend our rect-aaGravatar reed@google.com2011-05-26
* Batch up draws into triangle fans as large as possible when drawing convexGravatar senorblanco@chromium.org2011-05-19
* Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expo...Gravatar bsalomon@google.com2011-05-17
* Fix enums in code path that uses uncached GrRenderTargets behind SkGpuDevicesGravatar bsalomon@google.com2011-05-17
* Fixed color bleeding issue when drawing a sub region of a bitmap with filteri...Gravatar junov@google.com2011-05-16
* use SkPath for GrPath, removing GrPathIter entirelyGravatar reed@google.com2011-05-16
* Optimize colorfilter path when using a constant color.\nReviewed at http://co...Gravatar Scroggo2011-05-16
* Remove dead debug code.Gravatar bsalomon@google.com2011-05-11
* Add color filters to gpu path.Gravatar Scroggo2011-05-11
* Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix.Gravatar bsalomon@google.com2011-05-10
* Share code with SkRectGravatar reed@google.com2011-05-09
* Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.Gravatar bsalomon@google.com2011-05-05
* Add bounding rect for pathsGravatar bsalomon@google.com2011-04-27
* Accidentally omitted this file from r1203, :(Gravatar bsalomon@google.com2011-04-27
* Remove sampler state param from lockKeylessTexture. It didn't serve any funct...Gravatar bsalomon@google.com2011-04-26
* make SkDeviceFactory reference countedGravatar mike@reedtribe.org2011-04-26
* Add lockKeylessTexture() for caching texture without a content key.Gravatar bsalomon@google.com2011-04-25
* Move alpha-ramp AA to GrContext, detect cases when AA is applied via other me...Gravatar bsalomon@google.com2011-04-25
* rename SkDevice::eraseColor to clear and make virtual.Gravatar bsalomon@google.com2011-04-14
* Fix missing assignment of fContext in new SkGpuDevice cons.Gravatar bsalomon@google.com2011-04-12
* Review URL: http://codereview.appspot.com/4360049/Gravatar bsalomon@google.com2011-04-11
* Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA.Gravatar bsalomon@google.com2011-04-11