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* Add makeSpecial calls to SkGpuDeviceGravatar robertphillips2016-07-18
* In GrShape detect that stroked axis-aligned lines are rrects.Gravatar bsalomon2016-07-18
* Dont allocate a new image which already has mip levels, when regenerating vul...Gravatar egdaniel2016-07-15
* Add copy (when needed) to SkGpuDevice::asSpecialGravatar robertphillips2016-07-15
* Add SkGpuDevice::asSpecial entry pointGravatar robertphillips2016-07-15
* Add getColorSpace to GrTextureProducerGravatar brianosman2016-07-15
* Remove GrWrapTextureInBitmap call in SkGpuDevice::drawSpriteWithFilterGravatar robertphillips2016-07-14
* Remove SkGrTexturePixelRef and SkGrRenderTargetPixelRef aliases for SkGrPixelRefGravatar bsalomon2016-07-14
* Fix leak when DFPR fails to draw pathGravatar bsalomon2016-07-14
* GrBufferAllocPool: use _throw calloc() if unchecked.Gravatar mtklein2016-07-14
* Remove GrWrapTextureInBitmap from public APIGravatar bsalomon2016-07-13
* Make GrBatchAtlas robust against attempts to add large rects.Gravatar bsalomon2016-07-13
* Update RT views and framebuffer in vulkan after mipmapingGravatar egdaniel2016-07-13
* Add Texture2D and Sampler GrSLTypesGravatar egdaniel2016-07-13
* move GrPixelRef headers to private (as we work to eliminate them)Gravatar reed2016-07-13
* Pre-crop filled rects to avoid scissorGravatar csmartdalton2016-07-13
* Remove GrLayerHoisterGravatar robertphillips2016-07-13
* Revert of SkSL performance improvements (patchset #6 id:140001 of https://cod...Gravatar msarett2016-07-13
* Fix vertex count estimate in GrTessellator.Gravatar senorblanco2016-07-13
* Add resource provider flag to avoid client-side buffersGravatar csmartdalton2016-07-13
* Retract PipelineBuilder from GrClip::applyGravatar robertphillips2016-07-13
* Never allow dither for non-legacy (sRGB or F16) targets.Gravatar brianosman2016-07-13
* Fix various issues with instanced rendering precisionGravatar csmartdalton2016-07-13
* Replace switch statements in instanced vertex shadersGravatar csmartdalton2016-07-13
* Fix GL shader sources getting truncated by ADB logGravatar csmartdalton2016-07-13
* Move GrDrawTarget::clear logic into GrDrawContextGravatar robertphillips2016-07-13
* Revert of Pre-crop filled rects to avoid scissor (patchset #6 id:100001 of ht...Gravatar msarett2016-07-12
* Pre-crop filled rects to avoid scissorGravatar csmartdalton2016-07-12
* SkSL performance improvements (plus a couple of minor warning fixes)Gravatar ethannicholas2016-07-12
* Revert of Pre-crop filled rects to avoid scissor (patchset #6 id:100001 of ht...Gravatar msarett2016-07-12
* Pre-crop filled rects to avoid scissorGravatar csmartdalton2016-07-11
* Simplify GrDefaultPathRenderer a tiny bitGravatar robertphillips2016-07-11
* Simplify MSAA path rendererGravatar robertphillips2016-07-11
* Fix misplaced guardGravatar robertphillips2016-07-10
* Add choke point for modifying non-AA rect draws (e.g., applying clipping)Gravatar robertphillips2016-07-08
* Revert of Add choke point for modifying non-AA rect draws (e.g., applying cli...Gravatar robertphillips2016-07-08
* Add choke point for modifying non-AA rect draws (e.g., applying clipping)Gravatar robertphillips2016-07-08
* Use clipped bounds for reordering decisionsGravatar bsalomon2016-07-08
* Revert change of bounds computation in MSAA path renderer.Gravatar bsalomon2016-07-08
* Don't scissor draws overlapping the render target's edgesGravatar bsalomon2016-07-08
* Consolidate handling of infinitely thin primitives and aa bloat handing WRT b...Gravatar bsalomon2016-07-08
* Use sRGB pixel config for ARGB masks (color emoji)Gravatar brianosman2016-07-08
* Reland of Better encapsulate oval/rrect batchs. (patchset #1 id:1 of https://...Gravatar bsalomon2016-07-08
* Make all parameters reqiured to GrReducedClip::ReduceClipStackGravatar bsalomon2016-07-08
* Revert of Better encapsulate oval/rrect batchs. (patchset #5 id:80001 of http...Gravatar hush2016-07-07
* Revert of Use sRGB pixel config for ARGB masks (color emoji) (patchset #1 id:...Gravatar brianosman2016-07-07
* Use sRGB pixel config for ARGB masks (color emoji)Gravatar brianosman2016-07-07
* Check granularity in render pass boundsGravatar egdaniel2016-07-07
* Add offsets to GrVkBuffer.Gravatar jvanverth2016-07-07
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-07-07