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authorGravatar egdaniel <egdaniel@google.com>2016-07-13 14:09:30 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-13 14:09:31 -0700
commit990dbc88796f656418bcc4c196df30ed9bef6345 (patch)
tree8ce14a655fd0e98363e5eb7a895ee79516012927 /src/gpu
parente5de130788c8637d2f7df9ddb0241b78e04d5882 (diff)
Add Texture2D and Sampler GrSLTypes
These two new types are in support of Vulkan and the ability to send separate texture and sampler uniforms to the shader. They don't really fit well in the current system, since the current system ties together to idea of intended use and how to emit shader code into the same GrSLType enum. In vulkan, I want the GrGLSLSampler object to be used as a Sampler2D, but when appending its declaration it will emit a Texture2D and sampler object. Our query for GrSLTypeIsSamplerType refers more to the combination of texture and sampler and not just the sampler part. The GrSLTypeIs2DTextureType query is for is a a SamplerType that uses Texture2Ds. My new types don't really fit into either these categories as they are just half of the whole. In some refactoring down the road (possibly connected with SkSL), I suggest we split apart the concept of how we intend to use a GrGLSLSampler (Sampler2D, SamplerBuffer, etc.), from how we actually add it to the code (sampler, texture2D, sampler2D, etc.). BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143143002 Review-Url: https://codereview.chromium.org/2143143002
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/gl/GrGLGpu.cpp20
-rw-r--r--src/gpu/gl/GrGLProgramDesc.cpp8
-rw-r--r--src/gpu/gl/GrGLSampler.h2
-rw-r--r--src/gpu/gl/GrGLTexture.cpp6
-rw-r--r--src/gpu/glsl/GrGLSL.h19
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.cpp4
-rw-r--r--src/gpu/glsl/GrGLSLSampler.h2
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.cpp4
-rw-r--r--src/gpu/glsl/GrGLSLUniformHandler.h4
-rw-r--r--src/gpu/vk/GrVkGLSLSampler.h2
-rw-r--r--src/gpu/vk/GrVkTexture.cpp6
-rw-r--r--src/gpu/vk/GrVkUniformHandler.cpp36
12 files changed, 65 insertions, 48 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 885e182c55..8b9242cd05 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -336,7 +336,8 @@ bool GrGLGpu::createPLSSetupProgram() {
GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier);
- GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUniform_TypeModifier);
+ GrGLSLShaderVar uTexture("u_texture", kTexture2DSampler_GrSLType,
+ GrShaderVar::kUniform_TypeModifier);
GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier);
SkString vshaderTxt(version);
@@ -3631,13 +3632,14 @@ bool GrGLGpu::onCopySurface(GrSurface* dst,
bool GrGLGpu::createCopyProgram(int progIdx) {
const GrGLSLCaps* glslCaps = this->glCaps().glslCaps();
- static const GrSLType kSamplerTypes[3] = { kSampler2D_GrSLType, kSamplerExternal_GrSLType,
- kSampler2DRect_GrSLType };
- if (kSamplerExternal_GrSLType == kSamplerTypes[progIdx] &&
+ static const GrSLType kSamplerTypes[3] = { kTexture2DSampler_GrSLType,
+ kTextureExternalSampler_GrSLType,
+ kTexture2DRectSampler_GrSLType };
+ if (kTextureExternalSampler_GrSLType == kSamplerTypes[progIdx] &&
!this->glCaps().glslCaps()->externalTextureSupport()) {
return false;
}
- if (kSampler2DRect_GrSLType == kSamplerTypes[progIdx] &&
+ if (kTexture2DRectSampler_GrSLType == kSamplerTypes[progIdx] &&
!this->glCaps().rectangleTextureSupport()) {
return false;
}
@@ -3707,7 +3709,7 @@ bool GrGLGpu::createCopyProgram(int progIdx) {
fshaderTxt.appendf("#extension %s : require\n", extension);
}
}
- if (kSamplerTypes[progIdx] == kSamplerExternal_GrSLType) {
+ if (kSamplerTypes[progIdx] == kTextureExternalSampler_GrSLType) {
fshaderTxt.appendf("#extension %s : require\n",
glslCaps->externalTextureExtensionString());
}
@@ -3784,7 +3786,8 @@ bool GrGLGpu::createMipmapProgram(int progIdx) {
GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
GrShaderVar::kUniform_TypeModifier);
- GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUniform_TypeModifier);
+ GrGLSLShaderVar uTexture("u_texture", kTexture2DSampler_GrSLType,
+ GrShaderVar::kUniform_TypeModifier);
// We need 1, 2, or 4 texture coordinates (depending on parity of each dimension):
GrGLSLShaderVar vTexCoords[] = {
GrGLSLShaderVar("v_texCoord0", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier),
@@ -3871,7 +3874,8 @@ bool GrGLGpu::createMipmapProgram(int progIdx) {
} else {
fsOutName = "gl_FragColor";
}
- const char* sampleFunction = GrGLSLTexture2DFunctionName(kVec2f_GrSLType, kSampler2D_GrSLType,
+ const char* sampleFunction = GrGLSLTexture2DFunctionName(kVec2f_GrSLType,
+ kTexture2DSampler_GrSLType,
this->glslGeneration());
fshaderTxt.append(
"// Mipmap Program FS\n"
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 801224c9b6..695a46d240 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -20,8 +20,8 @@
static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShaderFlags visibility,
const GrGLSLCaps& caps) {
enum {
- kFirstSamplerType = kSampler2D_GrSLType,
- kLastSamplerType = kSamplerBuffer_GrSLType,
+ kFirstSamplerType = kTexture2DSampler_GrSLType,
+ kLastSamplerType = kTextureBufferSampler_GrSLType,
kSamplerTypeKeyBits = 4
};
GR_STATIC_ASSERT(kLastSamplerType - kFirstSamplerType < (1 << kSamplerTypeKeyBits));
@@ -52,8 +52,8 @@ static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrProcessor& proc,
}
for (; i < numSamplers; ++i) {
const GrBufferAccess& access = proc.bufferAccess(i - numTextures);
- k16[i] = sampler_key(kSamplerBuffer_GrSLType, access.texelConfig(), access.visibility(),
- caps);
+ k16[i] = sampler_key(kTextureBufferSampler_GrSLType, access.texelConfig(),
+ access.visibility(), caps);
}
// zero the last 16 bits if the number of samplers is odd.
if (numSamplers & 0x1) {
diff --git a/src/gpu/gl/GrGLSampler.h b/src/gpu/gl/GrGLSampler.h
index e270f5deac..1f67ac9a5e 100644
--- a/src/gpu/gl/GrGLSampler.h
+++ b/src/gpu/gl/GrGLSampler.h
@@ -20,7 +20,7 @@ public:
GrSLType type,
GrSLPrecision precision,
const char* name) : INHERITED(visibility, config) {
- SkASSERT(GrSLTypeIsSamplerType(type));
+ SkASSERT(GrSLTypeIsCombinedSamplerType(type));
fShaderVar.setType(type);
fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
fShaderVar.setPrecision(precision);
diff --git a/src/gpu/gl/GrGLTexture.cpp b/src/gpu/gl/GrGLTexture.cpp
index 6c8f901e3f..9fd9ad8783 100644
--- a/src/gpu/gl/GrGLTexture.cpp
+++ b/src/gpu/gl/GrGLTexture.cpp
@@ -15,13 +15,13 @@
inline static GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, const GrGLGpu* gpu) {
if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
SkASSERT(gpu->glCaps().glslCaps()->externalTextureSupport());
- return kSamplerExternal_GrSLType;
+ return kTextureExternalSampler_GrSLType;
} else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) {
SkASSERT(gpu->glCaps().rectangleTextureSupport());
- return kSampler2DRect_GrSLType;
+ return kTexture2DRectSampler_GrSLType;
} else {
SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D);
- return kSampler2D_GrSLType;
+ return kTexture2DSampler_GrSLType;
}
}
diff --git a/src/gpu/glsl/GrGLSL.h b/src/gpu/glsl/GrGLSL.h
index 844b7c76db..e4e165b284 100644
--- a/src/gpu/glsl/GrGLSL.h
+++ b/src/gpu/glsl/GrGLSL.h
@@ -58,7 +58,7 @@ bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration);
*/
inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samplerType,
GrGLSLGeneration glslGen) {
- SkASSERT(GrSLTypeIs2DTextureType(samplerType));
+ SkASSERT(GrSLTypeIs2DCombinedSamplerType(samplerType));
SkASSERT(kVec2f_GrSLType == coordType || kVec3f_GrSLType == coordType);
// GL_TEXTURE_RECTANGLE_ARB is written against OpenGL 2.0/GLSL 1.10. At that time there were
// separate texture*() functions. In OpenGL 3.0/GLSL 1.30 the different texture*() functions
@@ -70,9 +70,10 @@ inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrSLType samp
return (kVec2f_GrSLType == coordType) ? "texture" : "textureProj";
}
if (kVec2f_GrSLType == coordType) {
- return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRect" : "texture2D";
+ return (samplerType == kTexture2DRectSampler_GrSLType) ? "texture2DRect" : "texture2D";
} else {
- return (samplerType == kSampler2DRect_GrSLType) ? "texture2DRectProj" : "texture2DProj";
+ return (samplerType == kTexture2DRectSampler_GrSLType) ? "texture2DRectProj"
+ : "texture2DProj";
}
}
@@ -121,13 +122,13 @@ static inline const char* GrGLSLTypeString(GrSLType t) {
return "mat3";
case kMat44f_GrSLType:
return "mat4";
- case kSampler2D_GrSLType:
+ case kTexture2DSampler_GrSLType:
return "sampler2D";
- case kSamplerExternal_GrSLType:
+ case kTextureExternalSampler_GrSLType:
return "samplerExternalOES";
- case kSampler2DRect_GrSLType:
+ case kTexture2DRectSampler_GrSLType:
return "sampler2DRect";
- case kSamplerBuffer_GrSLType:
+ case kTextureBufferSampler_GrSLType:
return "samplerBuffer";
case kBool_GrSLType:
return "bool";
@@ -135,6 +136,10 @@ static inline const char* GrGLSLTypeString(GrSLType t) {
return "int";
case kUint_GrSLType:
return "uint";
+ case kTexture2D_GrSLType:
+ return "texture2D";
+ case kSampler_GrSLType:
+ return "sampler";
default:
SkFAIL("Unknown shader var type.");
return ""; // suppress warning
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index 31d1de29b3..64bc0640b9 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -227,7 +227,7 @@ void GrGLSLProgramBuilder::emitSamplers(const GrProcessor& processor,
for (int t = 0; t < numTextures; ++t) {
const GrTextureAccess& access = processor.textureAccess(t);
GrSLType samplerType = access.getTexture()->samplerType();
- if (kSamplerExternal_GrSLType == samplerType) {
+ if (kTextureExternalSampler_GrSLType == samplerType) {
const char* externalFeatureString = this->glslCaps()->externalTextureExtensionString();
// We shouldn't ever create a GrGLTexture that requires external sampler type
SkASSERT(externalFeatureString);
@@ -247,7 +247,7 @@ void GrGLSLProgramBuilder::emitSamplers(const GrProcessor& processor,
for (int b = 0; b < numBuffers; ++b) {
const GrBufferAccess& access = processor.bufferAccess(b);
name.printf("BufferSampler%d", b);
- this->emitSampler(kSamplerBuffer_GrSLType, access.texelConfig(), name.c_str(),
+ this->emitSampler(kTextureBufferSampler_GrSLType, access.texelConfig(), name.c_str(),
access.visibility(), outBufferSamplers);
texelBufferVisibility |= access.visibility();
}
diff --git a/src/gpu/glsl/GrGLSLSampler.h b/src/gpu/glsl/GrGLSLSampler.h
index a105009e6b..bc90769295 100644
--- a/src/gpu/glsl/GrGLSLSampler.h
+++ b/src/gpu/glsl/GrGLSLSampler.h
@@ -29,7 +29,7 @@ public:
// Returns the string to be used for the sampler in glsl 2D texture functions (texture,
// texture2D, etc.)
const char* getSamplerNameForTexture2D() const {
- SkASSERT(GrSLTypeIs2DTextureType(this->type()));
+ SkASSERT(GrSLTypeIs2DCombinedSamplerType(this->type()));
return this->onGetSamplerNameForTexture2D();
}
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
index 1342d1ce98..1e52a11013 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
@@ -69,7 +69,7 @@ void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps();
const GrGLSLSampler& sampler = fProgramBuilder->getSampler(samplerHandle);
GrSLType samplerType = sampler.type();
- if (samplerType == kSampler2DRect_GrSLType) {
+ if (samplerType == kTexture2DRectSampler_GrSLType) {
if (varyingType == kVec2f_GrSLType) {
out->appendf("%s(%s, textureSize(%s) * %s)",
GrGLSLTexture2DFunctionName(varyingType, samplerType,
@@ -116,7 +116,7 @@ void GrGLSLShaderBuilder::appendTexelFetch(SkString* out,
const char* coordExpr) const {
const GrGLSLSampler& sampler = fProgramBuilder->getSampler(samplerHandle);
SkASSERT(fProgramBuilder->glslCaps()->texelFetchSupport());
- SkASSERT(GrSLTypeIsSamplerType(sampler.type()));
+ SkASSERT(GrSLTypeIsCombinedSamplerType(sampler.type()));
out->appendf("texelFetch(%s, %s)", sampler.getSamplerNameForTexelFetch(), coordExpr);
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h
index 56cac4a49f..d7b213869c 100644
--- a/src/gpu/glsl/GrGLSLUniformHandler.h
+++ b/src/gpu/glsl/GrGLSLUniformHandler.h
@@ -32,7 +32,7 @@ public:
GrSLPrecision precision,
const char* name,
const char** outName = nullptr) {
- SkASSERT(!GrSLTypeIsSamplerType(type));
+ SkASSERT(!GrSLTypeIsCombinedSamplerType(type));
return this->addUniformArray(visibility, type, precision, name, 0, outName);
}
@@ -42,7 +42,7 @@ public:
const char* name,
int arrayCount,
const char** outName = nullptr) {
- SkASSERT(!GrSLTypeIsSamplerType(type));
+ SkASSERT(!GrSLTypeIsCombinedSamplerType(type));
return this->internalAddUniformArray(visibility, type, precision, name, true, arrayCount,
outName);
}
diff --git a/src/gpu/vk/GrVkGLSLSampler.h b/src/gpu/vk/GrVkGLSLSampler.h
index 4bfacaed48..f0ba7fa335 100644
--- a/src/gpu/vk/GrVkGLSLSampler.h
+++ b/src/gpu/vk/GrVkGLSLSampler.h
@@ -21,7 +21,7 @@ public:
const char* name,
uint32_t binding,
uint32_t set) : INHERITED(visibility, config), fBinding(binding) {
- SkASSERT(GrSLTypeIsSamplerType(type));
+ SkASSERT(GrSLTypeIsCombinedSamplerType(type));
fShaderVar.setType(type);
fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
fShaderVar.setPrecision(precision);
diff --git a/src/gpu/vk/GrVkTexture.cpp b/src/gpu/vk/GrVkTexture.cpp
index 5d15311cbf..b0dd1079dc 100644
--- a/src/gpu/vk/GrVkTexture.cpp
+++ b/src/gpu/vk/GrVkTexture.cpp
@@ -23,7 +23,7 @@ GrVkTexture::GrVkTexture(GrVkGpu* gpu,
const GrVkImageView* view)
: GrSurface(gpu, desc)
, GrVkImage(info, GrVkImage::kNot_Wrapped)
- , INHERITED(gpu, desc, kSampler2D_GrSLType, desc.fIsMipMapped)
+ , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, desc.fIsMipMapped)
, fTextureView(view)
, fLinearTextureView(nullptr) {
this->registerWithCache(budgeted);
@@ -37,7 +37,7 @@ GrVkTexture::GrVkTexture(GrVkGpu* gpu,
GrVkImage::Wrapped wrapped)
: GrSurface(gpu, desc)
, GrVkImage(info, wrapped)
- , INHERITED(gpu, desc, kSampler2D_GrSLType, desc.fIsMipMapped)
+ , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, desc.fIsMipMapped)
, fTextureView(view)
, fLinearTextureView(nullptr) {
this->registerWithCacheWrapped();
@@ -51,7 +51,7 @@ GrVkTexture::GrVkTexture(GrVkGpu* gpu,
GrVkImage::Wrapped wrapped)
: GrSurface(gpu, desc)
, GrVkImage(info, wrapped)
- , INHERITED(gpu, desc, kSampler2D_GrSLType, desc.fIsMipMapped)
+ , INHERITED(gpu, desc, kTexture2DSampler_GrSLType, desc.fIsMipMapped)
, fTextureView(view)
, fLinearTextureView(nullptr) {
}
diff --git a/src/gpu/vk/GrVkUniformHandler.cpp b/src/gpu/vk/GrVkUniformHandler.cpp
index ca61fc9a73..4a6e977a8c 100644
--- a/src/gpu/vk/GrVkUniformHandler.cpp
+++ b/src/gpu/vk/GrVkUniformHandler.cpp
@@ -32,6 +32,8 @@ uint32_t grsltype_to_alignment_mask(GrSLType type) {
0x0, // kBool_GrSLType
0x7, // kInt_GrSLType
0x7, // kUint_GrSLType
+ 0x0, // Texture2D_GrSLType, should never return this
+ 0x0, // Sampler_GrSLType, should never return this
};
GR_STATIC_ASSERT(0 == kVoid_GrSLType);
GR_STATIC_ASSERT(1 == kFloat_GrSLType);
@@ -41,13 +43,15 @@ uint32_t grsltype_to_alignment_mask(GrSLType type) {
GR_STATIC_ASSERT(5 == kMat22f_GrSLType);
GR_STATIC_ASSERT(6 == kMat33f_GrSLType);
GR_STATIC_ASSERT(7 == kMat44f_GrSLType);
- GR_STATIC_ASSERT(8 == kSampler2D_GrSLType);
- GR_STATIC_ASSERT(9 == kSamplerExternal_GrSLType);
- GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType);
- GR_STATIC_ASSERT(11 == kSamplerBuffer_GrSLType);
+ GR_STATIC_ASSERT(8 == kTexture2DSampler_GrSLType);
+ GR_STATIC_ASSERT(9 == kTextureExternalSampler_GrSLType);
+ GR_STATIC_ASSERT(10 == kTexture2DRectSampler_GrSLType);
+ GR_STATIC_ASSERT(11 == kTextureBufferSampler_GrSLType);
GR_STATIC_ASSERT(12 == kBool_GrSLType);
GR_STATIC_ASSERT(13 == kInt_GrSLType);
GR_STATIC_ASSERT(14 == kUint_GrSLType);
+ GR_STATIC_ASSERT(15 == kTexture2D_GrSLType);
+ GR_STATIC_ASSERT(16 == kSampler_GrSLType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAlignmentMask) == kGrSLTypeCount);
return kAlignmentMask[type];
}
@@ -66,13 +70,15 @@ static inline uint32_t grsltype_to_vk_size(GrSLType type) {
8 * sizeof(float), // kMat22f_GrSLType. TODO: this will be 4 * szof(float) on std430.
12 * sizeof(float), // kMat33f_GrSLType
16 * sizeof(float), // kMat44f_GrSLType
- 0, // kSampler2D_GrSLType
- 0, // kSamplerExternal_GrSLType
- 0, // kSampler2DRect_GrSLType
- 0, // kSamplerBuffer_GrSLType
+ 0, // kTexture2DSampler_GrSLType
+ 0, // kTextureExternalSampler_GrSLType
+ 0, // kTexture2DRectSampler_GrSLType
+ 0, // kTextureBufferSampler_GrSLType
1, // kBool_GrSLType
4, // kInt_GrSLType
- 4 // kUint_GrSLType
+ 4, // kUint_GrSLType
+ 0, // kTexture2D_GrSLType
+ 0, // kSampler_GrSLType
};
return kSizes[type];
@@ -84,13 +90,15 @@ static inline uint32_t grsltype_to_vk_size(GrSLType type) {
GR_STATIC_ASSERT(5 == kMat22f_GrSLType);
GR_STATIC_ASSERT(6 == kMat33f_GrSLType);
GR_STATIC_ASSERT(7 == kMat44f_GrSLType);
- GR_STATIC_ASSERT(8 == kSampler2D_GrSLType);
- GR_STATIC_ASSERT(9 == kSamplerExternal_GrSLType);
- GR_STATIC_ASSERT(10 == kSampler2DRect_GrSLType);
- GR_STATIC_ASSERT(11 == kSamplerBuffer_GrSLType);
+ GR_STATIC_ASSERT(8 == kTexture2DSampler_GrSLType);
+ GR_STATIC_ASSERT(9 == kTextureExternalSampler_GrSLType);
+ GR_STATIC_ASSERT(10 == kTexture2DRectSampler_GrSLType);
+ GR_STATIC_ASSERT(11 == kTextureBufferSampler_GrSLType);
GR_STATIC_ASSERT(12 == kBool_GrSLType);
GR_STATIC_ASSERT(13 == kInt_GrSLType);
GR_STATIC_ASSERT(14 == kUint_GrSLType);
+ GR_STATIC_ASSERT(15 == kTexture2D_GrSLType);
+ GR_STATIC_ASSERT(16 == kSampler_GrSLType);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kSizes) == kGrSLTypeCount);
}
@@ -192,7 +200,7 @@ void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString*
for (int i = 0; i < fSamplers.count(); ++i) {
const GrVkGLSLSampler& sampler = fSamplers[i];
- SkASSERT(sampler.type() == kSampler2D_GrSLType);
+ SkASSERT(sampler.type() == kTexture2DSampler_GrSLType);
if (visibility == sampler.visibility()) {
sampler.fShaderVar.appendDecl(fProgramBuilder->glslCaps(), out);
out->append(";\n");