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Author
Age
*
Revert of Make specialized SrcOver XPFactory (patchset #3 id:40001 of https:/...
egdaniel
2015-11-20
*
Add stroking support to distance field path renderer
jvanverth
2015-11-20
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Make specialized SrcOver XPFactory
egdaniel
2015-11-20
*
Move glyph choosing to the find and place glyph code.
herb
2015-11-20
*
Factor out GrAtlasTextBatch fromt GrAtlasTextContext
joshualitt
2015-11-20
*
Generate list of GPU contexts outside SurfaceTest tests
kkinnunen
2015-11-20
*
Avoid geometric ninepatch if rendertarget has MSAA
joshualitt
2015-11-19
*
Add more batch information printouts
robertphillips
2015-11-19
*
Revert of Add stroking support to distance field path renderer (patchset #7 i...
jvanverth
2015-11-19
*
Add stroking support to distance field path renderer
jvanverth
2015-11-19
*
Fix maybe unintialized warning for GrAutoLocaleSetter
kkinnunen
2015-11-19
*
Move glsl onto EmitArgs struct for emitCode
egdaniel
2015-11-19
*
Fix leak in drawBitmapNine
egdaniel
2015-11-19
*
[Reland] Fix NVPR assert for equivalent ovals
fmalita
2015-11-18
*
Make block size a template parameter of SkTLList
bsalomon
2015-11-18
*
Revert of Fix NVPR assert for equivalent ovals (patchset #1 id:1 of https://c...
stephana
2015-11-18
*
simplify insertion methods for SkTLList
bsalomon
2015-11-18
*
Fix NVPR assert for equivalent ovals
fmalita
2015-11-18
*
Make has GrBatchAtlas::ID() inlineable
joshualitt
2015-11-18
*
Initial implementation of GPU no filter NinePatch
joshualitt
2015-11-18
*
Fix has_aligned_samples helper for SkGpuDevice::drawTextureProducer
Brian Salomon
2015-11-18
*
Convert SkGpuDevice::drawTextureAdjuster to SkGpuDevice::drawTextureProducer
bsalomon
2015-11-18
*
Convert drawText to using the find and place code.
herb
2015-11-18
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-16
*
Optionally pass rendertarget to getTestTarget
robertphillips
2015-11-16
*
Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...
mtklein
2015-11-16
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-16
*
Increase the amount of debug information printed out by batches
robertphillips
2015-11-16
*
Add support for EGLImage to GrGLInterface
bsalomon
2015-11-16
*
Update testing frameworks/tests for MDB
robertphillips
2015-11-16
*
Revert of Update testing frameworks/tests for MDB (patchset #4 id:60001 of ht...
egdaniel
2015-11-13
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Move GrGLPrimitive/GeometryProc to GLSL
egdaniel
2015-11-13
*
Move XferProcessors to glsl
egdaniel
2015-11-13
*
Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:2000...
mtklein
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Update testing frameworks/tests for MDB
robertphillips
2015-11-13
*
Switch uses of SkChecksum::Compute to Murmur3.
mtklein
2015-11-12
*
Fix GrCoverageSetOpXP unit test on mixed samples
cdalton
2015-11-12
*
Replace SkFunction with std::function
mtklein
2015-11-12
*
API changes to GrTextureAdjuster.
bsalomon
2015-11-12
*
Fix mixed sampled inverse path fills
cdalton
2015-11-12
*
In SkGpuDevice;drawTextureAdjuster perform texture w\h divide in texture matrix
bsalomon
2015-11-11
*
Enable AA stencil clip for mixed samples
cdalton
2015-11-11
*
Revert of Enable stencil clipping in mixed sampled render targets (patchset #...
cdalton
2015-11-11
*
Revert of Fix setColocatedSampleLocations on ES and GL < 4.5 (patchset #2 id:...
cdalton
2015-11-11
*
Readd "immediate" mode
robertphillips
2015-11-11
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
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