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Commit message (Expand)AuthorAge
* Add check before freeing op in GrTextureOpListGravatar Robert Phillips2018-07-12
* Generate GrVkInterface when we make the GrVkGpu.Gravatar Greg Daniel2018-07-12
* Remove SkDrawFilter.Gravatar Ben Wagner2018-07-12
* Reland "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Revert "Make GPU cache invalidation SkMessageBus messages go to one GrContext."Gravatar Brian Salomon2018-07-11
* Make GPU cache invalidation SkMessageBus messages go to one GrContext.Gravatar Brian Salomon2018-07-11
* fix for persistent shader cacheGravatar Ethan Nicholas2018-07-11
* Reland "Reland "Move Vulkan DebugCallback code into tools.""Gravatar Greg Daniel2018-07-11
* implemented uploading intial texture data for metal gpu backendGravatar Timothy Liang2018-07-11
* refactored where texture descriptors are made for metal gpu backendGravatar Timothy Liang2018-07-11
* Remove clamping of kPlus with F16 configsGravatar Brian Osman2018-07-11
* Remove old lazy image decoding heuristic logicGravatar Brian Osman2018-07-11
* Reland "Reland "Make GrVkBackendContext no longer derive from SkRefCnt.""Gravatar Greg Daniel2018-07-11
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-11
* Revert "added skeletal animation support to GPU backend"Gravatar Joe Gregorio2018-07-10
* Revert "Remove interpolants are inaccurate workaround for Adreno 3xx."Gravatar Brian Salomon2018-07-10
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-10
* Revert "switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATS"Gravatar Stan Iliev2018-07-10
* Expand testing of SkMatrix::decomposeScaleGravatar Robert Phillips2018-07-10
* Deinline some GrPathRenderer method and one GrDrawingMananger method.Gravatar Brian Salomon2018-07-10
* Remove interpolants are inaccurate workaround for Adreno 3xx.Gravatar Brian Salomon2018-07-10
* switched from NUM_SHADER_BINARY_FORMATS to NUM_PROGRAM_BINARY_FORMATSGravatar Ethan Nicholas2018-07-09
* added caching of SkVerticesGravatar Ruiqi Mao2018-07-09
* Revert "Add genIDs from all contributing elements to GrReducedClip's mask key."Gravatar Brian Salomon2018-07-09
* Add genIDs from all contributing elements to GrReducedClip's mask key.Gravatar Brian Salomon2018-07-09
* Add color type to the image filter DAG's OutputPropertiesGravatar Brian Osman2018-07-06
* Use TextureProxy size directly in GrYUVToRGBEffect FragmentProcessorGravatar Weiliang Chen2018-07-03
* Revert "added skeletal animation support to GPU backend"Gravatar Ruiqi Mao2018-07-03
* Disable NVPR path renderer in DDL modeGravatar Robert Phillips2018-07-03
* Reland "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors."Gravatar Greg Daniel2018-07-03
* Fix allocation size of vk transfer buffer during copy.Gravatar Greg Daniel2018-07-03
* Revert "Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors."Gravatar Ethan Nicholas2018-07-03
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-03
* Replace isGammaCorrect with isLinearlyBlendedGravatar Brian Osman2018-07-03
* Fix empty stroked oval handling in GrRenderTargetContext::drawOvalGravatar Robert Phillips2018-07-03
* Remove setting/use of GrPixelConfig in GrBackendTex/RT ctors.Gravatar Greg Daniel2018-07-03
* implement onreadpixels for metal gpu backendGravatar Timothy Liang2018-07-02
* GrTessellator: handle three consecutive collinear edges.Gravatar Stephen White2018-07-02
* implemented wrapped backend texture/rendertarget/textureRT for Metal gpu backendGravatar Timothy Liang2018-07-02
* Simplify GrGLInterface::abandonGravatar Hal Canary2018-07-02
* Remove sRGB config checks based on color spaceGravatar Brian Osman2018-07-02
* Fix race condition in GrGLCapsGravatar Robert Phillips2018-07-02
* Remove unused generateTextureProxyForParamsGravatar Brian Osman2018-07-02
* Don't reject stroked empty rrects in GPU backendGravatar Robert Phillips2018-07-02
* Revert "Some scissor state cleanup."Gravatar Brian Salomon2018-07-02
* Some scissor state cleanup.Gravatar Brian Salomon2018-07-02
* Don't use geometry shaders on older Adreno chipsGravatar Chris Dalton2018-06-29
* Remove half float workaround in GrGLGpu::onReadPixelsGravatar Brian Osman2018-06-29
* ccpr: Recycle cache entries when possible to avoid mallocGravatar Chris Dalton2018-06-29
* skeletal animation support added to API and software backendGravatar Ruiqi Mao2018-06-29