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authorGravatar Ruiqi Mao <ruiqimao@google.com>2018-06-29 14:32:21 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-29 19:34:28 +0000
commitf510149da8d32f60f08d0a809eb037496079af3c (patch)
tree13b3670a481f3bae652968165d04f9ca4890d9bf /src/gpu
parent38f118a2e7f986b06d69d0af41ec2d1af53dac39 (diff)
skeletal animation support added to API and software backend
SkCanvas::drawVertices now supports overloads that take an array of bone deformation matrices. SkVertices::MakeCopy and SkVertices::Builder now support two additional optional attributes, boneIndices and boneWeights. Bug: skia: Change-Id: I30a3b11691e7cdb13924907cc1401ff86d127aea Reviewed-on: https://skia-review.googlesource.com/137221 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/SkGpuDevice.cpp4
-rw-r--r--src/gpu/SkGpuDevice.h3
2 files changed, 5 insertions, 2 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 819acd2ef8..a665517d4f 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1541,7 +1541,9 @@ void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCoun
&primitiveType);
}
-void SkGpuDevice::drawVertices(const SkVertices* vertices, SkBlendMode mode, const SkPaint& paint) {
+void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkMatrix* bones, int boneCount,
+ SkBlendMode mode, const SkPaint& paint) {
+ // TODO: GPU ANIMATION
ASSERT_SINGLE_OWNER
GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawVertices", fContext.get());
diff --git a/src/gpu/SkGpuDevice.h b/src/gpu/SkGpuDevice.h
index 7c7030e1ab..48ba8ac8a1 100644
--- a/src/gpu/SkGpuDevice.h
+++ b/src/gpu/SkGpuDevice.h
@@ -91,7 +91,8 @@ public:
int scalarsPerPos, const SkPoint& offset, const SkPaint&) override;
void drawTextBlob(const SkTextBlob*, SkScalar x, SkScalar y,
const SkPaint& paint, SkDrawFilter* drawFilter) override;
- void drawVertices(const SkVertices*, SkBlendMode, const SkPaint&) override;
+ void drawVertices(const SkVertices*, const SkMatrix* bones, int boneCount, SkBlendMode,
+ const SkPaint&) override;
void drawShadow(const SkPath&, const SkDrawShadowRec&) override;
void drawAtlas(const SkImage* atlas, const SkRSXform[], const SkRect[],
const SkColor[], int count, SkBlendMode, const SkPaint&) override;