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* This CL cleans up the last remaining users of localCoordChange on paintGravatar joshualitt2014-12-22
* Rename GrGpuGL -> GrGLGpuGravatar jvanverth2014-12-22
* Fix conics for gpu GrAAHairLinePathRenderGravatar egdaniel2014-12-22
* Disable GPU sRGB textures for the moment.Gravatar jvanverth2014-12-22
* reenable complexclip3 for gpuGravatar bsalomon2014-12-22
* Add sRGB texture support.Gravatar jvanverth2014-12-22
* Add XP to handle the cases where we disable color write.Gravatar egdaniel2014-12-22
* Initialize wrapped render target wrap status correctlyGravatar kkinnunen2014-12-22
* initial changes to add local matrix to primitive processorGravatar joshualitt2014-12-19
* When bitmap is texture backed, don't download and reupload pixelsGravatar bsalomon2014-12-19
* Remove the low hanging fruit with coord change matricesGravatar joshualitt2014-12-18
* Add an InvariantOutput for the XPF.Gravatar egdaniel2014-12-18
* Remove GrCoordTransform::kPosition_CoordSetGravatar bsalomon2014-12-18
* Change to create device coord coordsetGravatar joshualitt2014-12-18
* Fix complexclip3 test on gpuGravatar bsalomon2014-12-18
* One more pass at getting half float texture configs correct.Gravatar jvanverth2014-12-18
* Cleanup: More override fixes.Gravatar tfarina2014-12-17
* remove view matrix from contextGravatar joshualitt2014-12-17
* Stop creating GrODS for stencilPath commands.Gravatar bsalomon2014-12-17
* Add Coverage Drawing XPGravatar egdaniel2014-12-17
* Re-enable default sized formats, handling BGRA exception.Gravatar jvanverth2014-12-17
* Stop calling flushGLState in onStencilPathGravatar bsalomon2014-12-17
* Give the hoisting surfaces surface propsGravatar robertphillips2014-12-16
* Revert using sized formats for everything except ES 2.0.Gravatar jvanverth2014-12-16
* Remove GrGpu::flushGraphicsStateGravatar bsalomon2014-12-16
* Change desktop and ES 3.0 to always use sized internal texture formats.Gravatar jvanverth2014-12-16
* Fix layer hoisting image filter corner casesGravatar robertphillips2014-12-16
* Rename GrGpuGL_program.cpp to GrGLGpuProgramCache.cppGravatar bsalomon2014-12-16
* Revert of Fix layer hoisting image filter corner cases (patchset #3 id:40001 ...Gravatar robertphillips2014-12-16
* Rename GrGpuGL to GrGLGpu for consistencyGravatar bsalomon2014-12-16
* Fix layer hoisting image filter corner casesGravatar robertphillips2014-12-16
* Revert of Change desktop and ES 3.0 to always use sized internal texture form...Gravatar jvanverth2014-12-16
* Change desktop and ES 3.0 to always use sized internal texture formats.Gravatar jvanverth2014-12-16
* whitespace change to context to force rebuild of skiaGravatar joshualitt2014-12-15
* This change will ultimately pull uniform color, and to a much lesser degree u...Gravatar joshualitt2014-12-15
* Move all non-program cache functions out of GrGpuGL_program.cppGravatar bsalomon2014-12-15
* devirtualize some functions on GrGpuGravatar bsalomon2014-12-15
* Add xp optimization for RGB coverage.Gravatar egdaniel2014-12-15
* Add SK_OVERRIDE to a few places that are missing it.Gravatar mtklein2014-12-15
* Do circle anti-aliasing in normalized space to avoid precision issues with ha...Gravatar bsalomon2014-12-15
* Cleanup: Mark some overridden methods with 'SK_OVERRIDE'.Gravatar tfarina2014-12-14
* DM warning-free on win64Gravatar bsalomon2014-12-12
* Even more win64 warning fixesGravatar bsalomon2014-12-12
* Extract cubic classification from gpu into geometryGravatar caryclark2014-12-12
* More win64 warning fixesGravatar bsalomon2014-12-12
* SkRecord: increase min block to 512B, remove max.Gravatar mtklein2014-12-12
* valgrind static uninit fixGravatar joshualitt2014-12-12
* Fix float and half float support on mobile.Gravatar jvanverth2014-12-12
* Remove GP from drawstate, revision of invariant output for GPGravatar joshualitt2014-12-11
* Adding a custom data field to GrGpuResourceGravatar junov2014-12-11