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authorGravatar jvanverth <jvanverth@google.com>2014-12-16 05:45:49 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-12-16 05:45:49 -0800
commitbc02bf0ee4221604796cd6d0394ca3af60c0a579 (patch)
tree221d145542531d8f66e793df845785f392b1714e /src/gpu
parentaf7aac81b4c2b789eee94701b70ac2de0361f2bc (diff)
Change desktop and ES 3.0 to always use sized internal texture formats.
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/gl/GrGpuGL.cpp15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 0efb7ebdd0..34a2a537bf 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -558,17 +558,10 @@ bool GrGpuGL::uploadTexData(const GrSurfaceDesc& desc,
GrGLenum externalFormat = 0x0; // suprress warning
GrGLenum externalType = 0x0;// suprress warning
- // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized
- // format for glTexImage, unlike ES3 and desktop. However, we allow the driver to decide the
- // size of the internal format whenever possible and so only use a sized internal format when
- // using texture storage.
- bool useSizedFormat = useTexStorage;
- // Many versions of the ES3 drivers on various platforms will not accept GL_RED in
- // glTexImage2D for the internal format but will accept GL_R8.
- if (kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_GL_VER(3, 0) &&
- kAlpha_8_GrPixelConfig == dataConfig) {
- useSizedFormat = true;
- }
+ // glTexStorage requires sized internal formats on both desktop and ES.
+ // ES2 requires an unsized format for glTexImage. On ES3 and desktop we default to sized.
+ bool useSizedFormat = useTexStorage || kGL_GrGLStandard == this->glStandard() ||
+ this->glVersion() >= GR_GL_VER(3, 0);
if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat,
&externalFormat, &externalType)) {
return false;